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1.1 ! root 1: .\" Copyright (c) 1980 Regents of the University of California. ! 2: .\" All rights reserved. The Berkeley software License Agreement ! 3: .\" specifies the terms and conditions for redistribution. ! 4: .\" ! 5: .\" @(#)robots.6 6.1 (Berkeley) 5/20/85 ! 6: .\" ! 7: .TH ROBOTS 6 "May 20, 1985" ! 8: .UC 6 ! 9: .SH NAME ! 10: robots \- fight off villainous robots ! 11: .SH SYNOPSIS ! 12: .B /usr/games/robots ! 13: [ ! 14: .B \-sjta ! 15: ] [ ! 16: .B scorefile ! 17: ] ! 18: .SH DESCRIPTION ! 19: .I Robots ! 20: pits you against evil robots, ! 21: who are trying to kill you ! 22: (which is why they are evil). ! 23: Fortunately for you, ! 24: even though they are evil, ! 25: they are not very bright ! 26: and have a habit of bumping into each other, ! 27: thus destroying themselves. ! 28: In order to survive, ! 29: you must get them to kill each other off, ! 30: since you have no offensive weaponry. ! 31: .PP ! 32: Since you are stuck without offensive weaponry, ! 33: you are endowed with one piece of defensive weaponry: ! 34: a teleportation device. ! 35: When two robots run into each other or a junk pile, ! 36: they die. ! 37: If a robot runs into you, ! 38: you die. ! 39: When a robot dies, you get 10 points, ! 40: and when all the robots die, ! 41: you start on the next field. ! 42: This keeps up until they finally get you. ! 43: .PP ! 44: Robots are represented on the screen by a ! 45: .RB ` + ', ! 46: the junk heaps from their collisions by a ! 47: .RB ` \(** ', ! 48: and you ! 49: (the good guy) ! 50: by a ! 51: .RB ` @ '. ! 52: .PP ! 53: The commands are: ! 54: .sp ! 55: .nf ! 56: .ta ! 57: .ta \w'\fBHJKLBNYU\fP\ \ 'u ! 58: \fBh\fP move one square left ! 59: \fBl\fP move one square right ! 60: \fBk\fP move one square up ! 61: \fBj\fP move one square down ! 62: \fBy\fP move one square up and left ! 63: \fBu\fP move one square up and right ! 64: \fBb\fP move one square down and left ! 65: \fBn\fP move one square down and right ! 66: \fB\&.\fP (also space) do nothing for one turn ! 67: \fBHJKLBNYU\fP run as far as possible in the given direction ! 68: \fB>\fP do nothing for as long as possible ! 69: \fBt\fP teleport to a random location ! 70: \fBw\fP wait until you die or they all do ! 71: \fBq\fP quit ! 72: \fB^L\fP redraw the screen ! 73: .sp ! 74: .fi ! 75: All commands can be preceded by a count. ! 76: .PP ! 77: If you use the ! 78: .RB ` w ' ! 79: command and survive to the next level, ! 80: you will get a bonus of 10% ! 81: for each robot which died after you decided to wait. ! 82: If you die, however, you get nothing. ! 83: For all other commands, ! 84: the program will save you from typos ! 85: by stopping short of being eaten. ! 86: However, ! 87: with ! 88: .RB ` w ' ! 89: you take the risk of dying by miscalculation. ! 90: .PP ! 91: Only five scores are allowed per user on the score file. ! 92: If you make it into the score file, ! 93: you will be shown the list at the end of the game. ! 94: If an alternate score file is specified, ! 95: that will be used instead of the standard file ! 96: for scores. ! 97: .PP ! 98: The options are ! 99: .TP ! 100: .B \-s ! 101: Don't play, ! 102: just show the score file ! 103: .TP ! 104: .B \-j ! 105: Jump, ! 106: .IR i.e. , ! 107: when you run, ! 108: don't show any intermediate positions; ! 109: only show things at the end. ! 110: This is useful on slow terminals. ! 111: .TP ! 112: .B \-t ! 113: Teleport automatically when you have no other option. ! 114: This is a little disconcerting until you get used to it, ! 115: and then it is very nice. ! 116: .TP ! 117: .B \-a ! 118: Advance into the higher levels directly, ! 119: skipping the lower, easier levels. ! 120: .SH AUTHOR ! 121: Ken Arnold ! 122: .SH FILES ! 123: .ta ! 124: .ta \w'/usr/games/lib/robots_roll\ \ \ \ 'u ! 125: /usr/games/lib/robots_roll the score file ! 126: .SH BUGS ! 127: Bugs? ! 128: You ! 129: .IR crazy , ! 130: man?!?
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