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1.1 root 1: .\" Copyright (c) 1980 Regents of the University of California.
2: .\" All rights reserved. The Berkeley software License Agreement
3: .\" specifies the terms and conditions for redistribution.
4: .\"
5: .\" @(#)robots.6 6.1 (Berkeley) 5/20/85
6: .\"
7: .TH ROBOTS 6 "May 20, 1985"
8: .UC 6
9: .SH NAME
10: robots \- fight off villainous robots
11: .SH SYNOPSIS
12: .B /usr/games/robots
13: [
14: .B \-sjta
15: ] [
16: .B scorefile
17: ]
18: .SH DESCRIPTION
19: .I Robots
20: pits you against evil robots,
21: who are trying to kill you
22: (which is why they are evil).
23: Fortunately for you,
24: even though they are evil,
25: they are not very bright
26: and have a habit of bumping into each other,
27: thus destroying themselves.
28: In order to survive,
29: you must get them to kill each other off,
30: since you have no offensive weaponry.
31: .PP
32: Since you are stuck without offensive weaponry,
33: you are endowed with one piece of defensive weaponry:
34: a teleportation device.
35: When two robots run into each other or a junk pile,
36: they die.
37: If a robot runs into you,
38: you die.
39: When a robot dies, you get 10 points,
40: and when all the robots die,
41: you start on the next field.
42: This keeps up until they finally get you.
43: .PP
44: Robots are represented on the screen by a
45: .RB ` + ',
46: the junk heaps from their collisions by a
47: .RB ` \(** ',
48: and you
49: (the good guy)
50: by a
51: .RB ` @ '.
52: .PP
53: The commands are:
54: .sp
55: .nf
56: .ta
57: .ta \w'\fBHJKLBNYU\fP\ \ 'u
58: \fBh\fP move one square left
59: \fBl\fP move one square right
60: \fBk\fP move one square up
61: \fBj\fP move one square down
62: \fBy\fP move one square up and left
63: \fBu\fP move one square up and right
64: \fBb\fP move one square down and left
65: \fBn\fP move one square down and right
66: \fB\&.\fP (also space) do nothing for one turn
67: \fBHJKLBNYU\fP run as far as possible in the given direction
68: \fB>\fP do nothing for as long as possible
69: \fBt\fP teleport to a random location
70: \fBw\fP wait until you die or they all do
71: \fBq\fP quit
72: \fB^L\fP redraw the screen
73: .sp
74: .fi
75: All commands can be preceded by a count.
76: .PP
77: If you use the
78: .RB ` w '
79: command and survive to the next level,
80: you will get a bonus of 10%
81: for each robot which died after you decided to wait.
82: If you die, however, you get nothing.
83: For all other commands,
84: the program will save you from typos
85: by stopping short of being eaten.
86: However,
87: with
88: .RB ` w '
89: you take the risk of dying by miscalculation.
90: .PP
91: Only five scores are allowed per user on the score file.
92: If you make it into the score file,
93: you will be shown the list at the end of the game.
94: If an alternate score file is specified,
95: that will be used instead of the standard file
96: for scores.
97: .PP
98: The options are
99: .TP
100: .B \-s
101: Don't play,
102: just show the score file
103: .TP
104: .B \-j
105: Jump,
106: .IR i.e. ,
107: when you run,
108: don't show any intermediate positions;
109: only show things at the end.
110: This is useful on slow terminals.
111: .TP
112: .B \-t
113: Teleport automatically when you have no other option.
114: This is a little disconcerting until you get used to it,
115: and then it is very nice.
116: .TP
117: .B \-a
118: Advance into the higher levels directly,
119: skipping the lower, easier levels.
120: .SH AUTHOR
121: Ken Arnold
122: .SH FILES
123: .ta
124: .ta \w'/usr/games/lib/robots_roll\ \ \ \ 'u
125: /usr/games/lib/robots_roll the score file
126: .SH BUGS
127: Bugs?
128: You
129: .IR crazy ,
130: man?!?
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