Annotation of 43BSDReno/games/rogue/CHANGES, revision 1.1

1.1     ! root        1: From:    [email protected]
        !             2: Date:    30 Nov 87 15:08:15 PST (Mon)
        !             3: To:      [email protected] (Kirk McKusick)
        !             4: Subject: Re: Public domain rogue
        !             5: Return-Path: [email protected]
        !             6: 
        !             7: Here is a list of discrepencies from the documentation you sent me:
        !             8: 
        !             9: The -d option not implemented.
        !            10: The -r option not implemented, use "rogue save_file" instead.
        !            11: Strength is between 1 and 99, not 3 and 32.
        !            12: The D command is not implemented.
        !            13: Only scrolls,potions,wands,and rings may be "call"ed something.
        !            14: The ^P command may be used to go 4 messages back, instead of just 1.
        !            15: The @ comand is not implemented.
        !            16: There are no dark rooms.
        !            17: ROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored.
        !            18:        'askquit' is added to prevent ^\ from terminating the game accidentally.
        !            19:        If 'noaskquit' is
        !            20:        found in the ROGUEOPTS string, the the ^\ kills the game, otherwise,
        !            21:        the player is asked if he really wants to quit.  In either case, no
        !            22:        score file processing is attempted.
        !            23: The score is keyed to winning scores, and no player may appear twice.
        !            24: 
        !            25: 
        !            26: 
        !            27: 
        !            28: 
        !            29: 
        !            30: Other differences from "standard" rogue 5.3.  This list covers externally
        !            31: visible differences only.
        !            32: 
        !            33: There should be NO bugs with any severe consequences.  Absolutely NO
        !            34:     game-stopping, or game-winning bugs should be present.
        !            35: Traps fail occasionally, that is, they sometimes are sprung but miss.
        !            36: The ^A command prints out some stuff you're probably not interested in.
        !            37: The '&' command silently saves your screen into the file 'rogue.screen'
        !            38: Any inventory selection command that takes '*' as a request to list all
        !            39:     appropriate items, can take one of "=?:)]!/" to list only rings,
        !            40:     scrolls, or whatever.
        !            41: Scrolls and potions, once used, become identified.  All other objects become
        !            42:     identified only by scroll of identification.
        !            43: There is only one scroll of identification, and it works on any item.
        !            44: ROGUEOPTS
        !            45:     Only the following are implemented:
        !            46:         file,jump,name,askquit,tombstone,passgo
        !            47:     "askquit" is used to prevent accidental termination of the game via ^\
        !            48: You may drop objects in doorways.
        !            49: Prints a picture of a skull, not a tombstone, upon death.
        !            50: The save/restore game function is faster and machine-independent, but sometimes
        !            51:     requires modification when new variables are added to the source.
        !            52: The potion of detect monster lasts for the whole level.
        !            53: Their is no wand of light.

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