Annotation of 43BSDReno/games/rogue/CHANGES, revision 1.1.1.1

1.1       root        1: From:    [email protected]
                      2: Date:    30 Nov 87 15:08:15 PST (Mon)
                      3: To:      [email protected] (Kirk McKusick)
                      4: Subject: Re: Public domain rogue
                      5: Return-Path: [email protected]
                      6: 
                      7: Here is a list of discrepencies from the documentation you sent me:
                      8: 
                      9: The -d option not implemented.
                     10: The -r option not implemented, use "rogue save_file" instead.
                     11: Strength is between 1 and 99, not 3 and 32.
                     12: The D command is not implemented.
                     13: Only scrolls,potions,wands,and rings may be "call"ed something.
                     14: The ^P command may be used to go 4 messages back, instead of just 1.
                     15: The @ comand is not implemented.
                     16: There are no dark rooms.
                     17: ROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored.
                     18:        'askquit' is added to prevent ^\ from terminating the game accidentally.
                     19:        If 'noaskquit' is
                     20:        found in the ROGUEOPTS string, the the ^\ kills the game, otherwise,
                     21:        the player is asked if he really wants to quit.  In either case, no
                     22:        score file processing is attempted.
                     23: The score is keyed to winning scores, and no player may appear twice.
                     24: 
                     25: 
                     26: 
                     27: 
                     28: 
                     29: 
                     30: Other differences from "standard" rogue 5.3.  This list covers externally
                     31: visible differences only.
                     32: 
                     33: There should be NO bugs with any severe consequences.  Absolutely NO
                     34:     game-stopping, or game-winning bugs should be present.
                     35: Traps fail occasionally, that is, they sometimes are sprung but miss.
                     36: The ^A command prints out some stuff you're probably not interested in.
                     37: The '&' command silently saves your screen into the file 'rogue.screen'
                     38: Any inventory selection command that takes '*' as a request to list all
                     39:     appropriate items, can take one of "=?:)]!/" to list only rings,
                     40:     scrolls, or whatever.
                     41: Scrolls and potions, once used, become identified.  All other objects become
                     42:     identified only by scroll of identification.
                     43: There is only one scroll of identification, and it works on any item.
                     44: ROGUEOPTS
                     45:     Only the following are implemented:
                     46:         file,jump,name,askquit,tombstone,passgo
                     47:     "askquit" is used to prevent accidental termination of the game via ^\
                     48: You may drop objects in doorways.
                     49: Prints a picture of a skull, not a tombstone, upon death.
                     50: The save/restore game function is faster and machine-independent, but sometimes
                     51:     requires modification when new variables are added to the source.
                     52: The potion of detect monster lasts for the whole level.
                     53: Their is no wand of light.

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