Annotation of 43BSDReno/games/rogue/machdep.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1988 The Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * This code is derived from software contributed to Berkeley by
                      6:  * Timothy C. Stoehr.
                      7:  *
                      8:  * Redistribution and use in source and binary forms are permitted
                      9:  * provided that: (1) source distributions retain this entire copyright
                     10:  * notice and comment, and (2) distributions including binaries display
                     11:  * the following acknowledgement:  ``This product includes software
                     12:  * developed by the University of California, Berkeley and its contributors''
                     13:  * in the documentation or other materials provided with the distribution
                     14:  * and in all advertising materials mentioning features or use of this
                     15:  * software. Neither the name of the University nor the names of its
                     16:  * contributors may be used to endorse or promote products derived
                     17:  * from this software without specific prior written permission.
                     18:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     19:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     20:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     21:  */
                     22: 
                     23: #ifndef lint
                     24: static char sccsid[] = "@(#)machdep.c  5.5 (Berkeley) 6/1/90";
                     25: #endif /* not lint */
                     26: 
                     27: /*
                     28:  * machdep.c
                     29:  *
                     30:  * This source herein may be modified and/or distributed by anybody who
                     31:  * so desires, with the following restrictions:
                     32:  *    1.)  No portion of this notice shall be removed.
                     33:  *    2.)  Credit shall not be taken for the creation of this source.
                     34:  *    3.)  This code is not to be traded, sold, or used for personal
                     35:  *         gain or profit.
                     36:  *
                     37:  */
                     38: 
                     39: /* Included in this file are all system dependent routines.  Extensive use
                     40:  * of #ifdef's will be used to compile the appropriate code on each system:
                     41:  *
                     42:  *    UNIX:        all UNIX systems.
                     43:  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
                     44:  *    UNIX_SYSV:   UNIX system V
                     45:  *    UNIX_V7:     UNIX version 7
                     46:  *
                     47:  * All UNIX code should be included between the single "#ifdef UNIX" at the
                     48:  * top of this file, and the "#endif" at the bottom.
                     49:  * 
                     50:  * To change a routine to include a new UNIX system, simply #ifdef the
                     51:  * existing routine, as in the following example:
                     52:  *
                     53:  *   To make a routine compatible with UNIX system 5, change the first
                     54:  *   function to the second:
                     55:  *
                     56:  *      md_function()
                     57:  *      {
                     58:  *         code;
                     59:  *      }
                     60:  *
                     61:  *      md_function()
                     62:  *      {
                     63:  *      #ifdef UNIX_SYSV
                     64:  *         sys5code;
                     65:  *      #else
                     66:  *         code;
                     67:  *      #endif
                     68:  *      }
                     69:  *
                     70:  * Appropriate variations of this are of course acceptible.
                     71:  * The use of "#elseif" is discouraged because of non-portability.
                     72:  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
                     73:  * and insert it in the list at the top of the file.  Alter the CFLAGS
                     74:  * in you Makefile appropriately.
                     75:  *
                     76:  */
                     77: 
                     78: #ifdef UNIX
                     79: 
                     80: #include <stdio.h>
                     81: #include <sys/types.h>
                     82: #include <sys/file.h>
                     83: #include <sys/stat.h>
                     84: #include <pwd.h>
                     85: 
                     86: #ifdef UNIX_BSD4_2
                     87: #include <sys/time.h>
                     88: #include <sgtty.h>
                     89: #endif
                     90: 
                     91: #ifdef UNIX_SYSV
                     92: #include <time.h>
                     93: #include <termio.h>
                     94: #endif
                     95: 
                     96: #include <signal.h>
                     97: #include "rogue.h"
                     98: #include "pathnames.h"
                     99: 
                    100: /* md_slurp:
                    101:  *
                    102:  * This routine throws away all keyboard input that has not
                    103:  * yet been read.  It is used to get rid of input that the user may have
                    104:  * typed-ahead.
                    105:  *
                    106:  * This function is not necessary, so it may be stubbed.  The might cause
                    107:  * message-line output to flash by because the game has continued to read
                    108:  * input without waiting for the user to read the message.  Not such a
                    109:  * big deal.
                    110:  */
                    111: 
                    112: md_slurp()
                    113: {
                    114:        long ln = 0;
                    115: 
                    116: #ifdef UNIX_BSD4_2
                    117:        ioctl(0, FIONREAD, &ln);
                    118: #endif
                    119: #ifdef UNIX_SYSV
                    120:        ioctl(0, TCFLSH, &ln);
                    121:        ln = 0;
                    122: #endif
                    123: 
                    124:        ln += stdin->_cnt;
                    125: 
                    126:        for (; ln > 0; ln--) {
                    127:                (void) getchar();
                    128:        }
                    129: }
                    130: 
                    131: /* md_control_keyboard():
                    132:  *
                    133:  * This routine is much like md_cbreak_no_echo_nonl() below.  It sets up the
                    134:  * keyboard for appropriate input.  Specifically, it prevents the tty driver
                    135:  * from stealing characters.  For example, ^Y is needed as a command
                    136:  * character, but the tty driver intercepts it for another purpose.  Any
                    137:  * such behavior should be stopped.  This routine could be avoided if
                    138:  * we used RAW mode instead of CBREAK.  But RAW mode does not allow the
                    139:  * generation of keyboard signals, which the program uses.
                    140:  *
                    141:  * The parameter 'mode' when true, indicates that the keyboard should
                    142:  * be set up to play rogue.  When false, it should be restored if
                    143:  * necessary.
                    144:  *
                    145:  * This routine is not strictly necessary and may be stubbed.  This may
                    146:  * cause certain command characters to be unavailable.
                    147:  */
                    148: 
                    149: md_control_keybord(mode)
                    150: boolean mode;
                    151: {
                    152:        static boolean called_before = 0;
                    153: #ifdef UNIX_BSD4_2
                    154:        static struct ltchars ltc_orig;
                    155:        static struct tchars tc_orig;
                    156:        struct ltchars ltc_temp;
                    157:        struct tchars tc_temp;
                    158: #endif
                    159: #ifdef UNIX_SYSV
                    160:        static struct termio _oldtty;
                    161:        struct termio _tty;
                    162: #endif
                    163: 
                    164:        if (!called_before) {
                    165:                called_before = 1;
                    166: #ifdef UNIX_BSD4_2
                    167:                ioctl(0, TIOCGETC, &tc_orig);
                    168:                ioctl(0, TIOCGLTC, &ltc_orig);
                    169: #endif
                    170: #ifdef UNIX_SYSV
                    171:                ioctl(0, TCGETA, &_oldtty);
                    172: #endif
                    173:        }
                    174: #ifdef UNIX_BSD4_2
                    175:        ltc_temp = ltc_orig;
                    176:        tc_temp = tc_orig;
                    177: #endif
                    178: #ifdef UNIX_SYSV
                    179:        _tty = _oldtty;
                    180: #endif
                    181: 
                    182:        if (!mode) {
                    183: #ifdef UNIX_BSD4_2
                    184:                ltc_temp.t_suspc = ltc_temp.t_dsuspc = -1;
                    185:                ltc_temp.t_rprntc = ltc_temp.t_flushc = -1;
                    186:                ltc_temp.t_werasc = ltc_temp.t_lnextc = -1;
                    187:                tc_temp.t_startc = tc_temp.t_stopc = -1;
                    188: #endif
                    189: #ifdef UNIX_SYSV
                    190:                _tty.c_cc[VSWTCH] = CNSWTCH;
                    191: #endif
                    192:        }
                    193: #ifdef UNIX_BSD4_2
                    194:        ioctl(0, TIOCSETC, &tc_temp);
                    195:        ioctl(0, TIOCSLTC, &ltc_temp);
                    196: #endif
                    197: #ifdef UNIX_SYSV
                    198:        ioctl(0, TCSETA, &_tty);
                    199: #endif
                    200: }
                    201: 
                    202: /* md_heed_signals():
                    203:  *
                    204:  * This routine tells the program to call particular routines when
                    205:  * certain interrupts/events occur:
                    206:  *
                    207:  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
                    208:  *      SIGQUIT: call byebye() to check for game termination.
                    209:  *      SIGHUP: call error_save() to save game when terminal hangs up.
                    210:  *
                    211:  *             On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
                    212:  *
                    213:  * This routine is not strictly necessary and can be stubbed.  This will
                    214:  * mean that the game cannot be interrupted properly with keyboard
                    215:  * input, this is not usually critical.
                    216:  */
                    217: 
                    218: md_heed_signals()
                    219: {
                    220:        signal(SIGINT, onintr);
                    221:        signal(SIGQUIT, byebye);
                    222:        signal(SIGHUP, error_save);
                    223: }
                    224: 
                    225: /* md_ignore_signals():
                    226:  *
                    227:  * This routine tells the program to completely ignore the events mentioned
                    228:  * in md_heed_signals() above.  The event handlers will later be turned on
                    229:  * by a future call to md_heed_signals(), so md_heed_signals() and
                    230:  * md_ignore_signals() need to work together.
                    231:  *
                    232:  * This function should be implemented or the user risks interrupting
                    233:  * critical sections of code, which could cause score file, or saved-game
                    234:  * file, corruption.
                    235:  */
                    236: 
                    237: md_ignore_signals()
                    238: {
                    239:        signal(SIGQUIT, SIG_IGN);
                    240:        signal(SIGINT, SIG_IGN);
                    241:        signal(SIGHUP, SIG_IGN);
                    242: }
                    243: 
                    244: /* md_get_file_id():
                    245:  *
                    246:  * This function returns an integer that uniquely identifies the specified
                    247:  * file.  It need not check for the file's existence.  In UNIX, the inode
                    248:  * number is used.
                    249:  *
                    250:  * This function is used to identify saved-game files.
                    251:  */
                    252: 
                    253: int
                    254: md_get_file_id(fname)
                    255: char *fname;
                    256: {
                    257:        struct stat sbuf;
                    258: 
                    259:        if (stat(fname, &sbuf)) {
                    260:                return(-1);
                    261:        }
                    262:        return((int) sbuf.st_ino);
                    263: }
                    264: 
                    265: /* md_link_count():
                    266:  *
                    267:  * This routine returns the number of hard links to the specified file.
                    268:  *
                    269:  * This function is not strictly necessary.  On systems without hard links
                    270:  * this routine can be stubbed by just returning 1.
                    271:  */
                    272: 
                    273: int
                    274: md_link_count(fname)
                    275: char *fname;
                    276: {
                    277:        struct stat sbuf;
                    278: 
                    279:        stat(fname, &sbuf);
                    280:        return((int) sbuf.st_nlink);
                    281: }
                    282: 
                    283: /* md_gct(): (Get Current Time)
                    284:  *
                    285:  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
                    286:  * minute(0-59), and second(0-59).  This is used for identifying the time
                    287:  * at which a game is saved.
                    288:  *
                    289:  * This function is not strictly necessary.  It can be stubbed by returning
                    290:  * zeros instead of the correct year, month, etc.  If your operating
                    291:  * system doesn't provide all of the time units requested here, then you
                    292:  * can provide only those that it does, and return zeros for the others.
                    293:  * If you cannot provide good time values, then users may be able to copy
                    294:  * saved-game files and play them.  
                    295:  */
                    296: 
                    297: md_gct(rt_buf)
                    298: struct rogue_time *rt_buf;
                    299: {
                    300:        struct tm *t, *localtime();
                    301:        long seconds;
                    302: 
                    303:        time(&seconds);
                    304:        t = localtime(&seconds);
                    305: 
                    306:        rt_buf->year = t->tm_year;
                    307:        rt_buf->month = t->tm_mon + 1;
                    308:        rt_buf->day = t->tm_mday;
                    309:        rt_buf->hour = t->tm_hour;
                    310:        rt_buf->minute = t->tm_min;
                    311:        rt_buf->second = t->tm_sec;
                    312: }
                    313: 
                    314: /* md_gfmt: (Get File Modification Time)
                    315:  *
                    316:  * This routine returns a file's date of last modification in the same format
                    317:  * as md_gct() above.
                    318:  *
                    319:  * This function is not strictly necessary.  It is used to see if saved-game
                    320:  * files have been modified since they were saved.  If you have stubbed the
                    321:  * routine md_gct() above by returning constant values, then you may do
                    322:  * exactly the same here.
                    323:  * Or if md_gct() is implemented correctly, but your system does not provide
                    324:  * file modification dates, you may return some date far in the past so
                    325:  * that the program will never know that a saved-game file being modified.  
                    326:  * You may also do this if you wish to be able to restore games from
                    327:  * saved-games that have been modified.
                    328:  */
                    329: 
                    330: md_gfmt(fname, rt_buf)
                    331: char *fname;
                    332: struct rogue_time *rt_buf;
                    333: {
                    334:        struct stat sbuf;
                    335:        long seconds;
                    336:        struct tm *t;
                    337: 
                    338:        stat(fname, &sbuf);
                    339:        seconds = (long) sbuf.st_mtime;
                    340:        t = localtime(&seconds);
                    341: 
                    342:        rt_buf->year = t->tm_year;
                    343:        rt_buf->month = t->tm_mon + 1;
                    344:        rt_buf->day = t->tm_mday;
                    345:        rt_buf->hour = t->tm_hour;
                    346:        rt_buf->minute = t->tm_min;
                    347:        rt_buf->second = t->tm_sec;
                    348: }
                    349: 
                    350: /* md_df: (Delete File)
                    351:  *
                    352:  * This function deletes the specified file, and returns true (1) if the
                    353:  * operation was successful.  This is used to delete saved-game files
                    354:  * after restoring games from them.
                    355:  *
                    356:  * Again, this function is not strictly necessary, and can be stubbed
                    357:  * by simply returning 1.  In this case, saved-game files will not be
                    358:  * deleted and can be replayed.
                    359:  */
                    360: 
                    361: boolean
                    362: md_df(fname)
                    363: char *fname;
                    364: {
                    365:        if (unlink(fname)) {
                    366:                return(0);
                    367:        }
                    368:        return(1);
                    369: }
                    370: 
                    371: /* md_gln: (Get login name)
                    372:  *
                    373:  * This routine returns the login name of the user.  This string is
                    374:  * used mainly for identifying users in score files.
                    375:  *
                    376:  * A dummy string may be returned if you are unable to implement this
                    377:  * function, but then the score file would only have one name in it.
                    378:  */
                    379: 
                    380: char *
                    381: md_gln()
                    382: {
                    383:        struct passwd *p, *getpwuid();
                    384: 
                    385:        if (!(p = getpwuid(getuid())))
                    386:                return((char *)NULL);
                    387:        return(p->pw_name);
                    388: }
                    389: 
                    390: /* md_sleep:
                    391:  *
                    392:  * This routine causes the game to pause for the specified number of
                    393:  * seconds.
                    394:  *
                    395:  * This routine is not particularly necessary at all.  It is used for
                    396:  * delaying execution, which is useful to this program at some times.
                    397:  */
                    398: 
                    399: md_sleep(nsecs)
                    400: int nsecs;
                    401: {
                    402:        (void) sleep(nsecs);
                    403: }
                    404: 
                    405: /* md_getenv()
                    406:  *
                    407:  * This routine gets certain values from the user's environment.  These
                    408:  * values are strings, and each string is identified by a name.  The names
                    409:  * of the values needed, and their use, is as follows:
                    410:  *
                    411:  *   TERMCAP
                    412:  *     The name of the users's termcap file, NOT the termcap entries
                    413:  *     themselves.  This is used ONLY if the program is compiled with
                    414:  *     CURSES defined (-DCURSES).  Even in this case, the program need
                    415:  *     not find a string for TERMCAP.  If it does not, it will use the
                    416:  *     default termcap file as returned by md_gdtcf();
                    417:  *   TERM
                    418:  *     The name of the users's terminal.  This is used ONLY if the program
                    419:  *     is compiled with CURSES defined (-DCURSES).  In this case, the string
                    420:  *     value for TERM must be found, or the routines in curses.c cannot
                    421:  *     function, and the program will quit.
                    422:  *   ROGUEOPTS
                    423:  *     A string containing the various game options.  This need not be
                    424:  *     defined.
                    425:  *   HOME
                    426:  *     The user's home directory.  This is only used when the user specifies
                    427:  *     '~' as the first character of a saved-game file.  This string need
                    428:  *     not be defined.
                    429:  *   SHELL
                    430:  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
                    431:  *
                    432:  * If your system does not provide a means of searching for these values,
                    433:  * you will have to do it yourself.  None of the values above really need
                    434:  * to be defined except TERM when the program is compiled with CURSES
                    435:  * defined.  In this case, as a bare minimum, you can check the 'name'
                    436:  * parameter, and if it is "TERM" find the terminal name and return that,
                    437:  * else return zero.  If the program is not compiled with CURSES, you can
                    438:  * get by with simply always returning zero.  Returning zero indicates
                    439:  * that their is no defined value for the given string.
                    440:  */
                    441: 
                    442: char *
                    443: md_getenv(name)
                    444: char *name;
                    445: {
                    446:        char *value;
                    447:        char *getenv();
                    448: 
                    449:        value = getenv(name);
                    450: 
                    451:        return(value);
                    452: }
                    453: 
                    454: /* md_malloc()
                    455:  *
                    456:  * This routine allocates, and returns a pointer to, the specified number
                    457:  * of bytes.  This routines absolutely MUST be implemented for your
                    458:  * particular system or the program will not run at all.  Return zero
                    459:  * when no more memory can be allocated.
                    460:  */
                    461: 
                    462: char *
                    463: md_malloc(n)
                    464: int n;
                    465: {
                    466:        char *malloc();
                    467:        char *t;
                    468: 
                    469:        t = malloc(n);
                    470:        return(t);
                    471: }
                    472: 
                    473: /* md_gseed() (Get Seed)
                    474:  *
                    475:  * This function returns a seed for the random number generator (RNG).  This
                    476:  * seed causes the RNG to begin generating numbers at some point in it's
                    477:  * sequence.  Without a random seed, the RNG will generate the same set
                    478:  * of numbers, and every game will start out exactly the same way.  A good
                    479:  * number to use is the process id, given by getpid() on most UNIX systems.
                    480:  *
                    481:  * You need to find some single random integer, such as:
                    482:  *   process id.
                    483:  *   current time (minutes + seconds) returned from md_gct(), if implemented.
                    484:  *   
                    485:  * It will not help to return "get_rand()" or "rand()" or the return value of
                    486:  * any pseudo-RNG.  If you don't have a random number, you can just return 1,
                    487:  * but this means your games will ALWAYS start the same way, and will play
                    488:  * exactly the same way given the same input.
                    489:  */
                    490: 
                    491: md_gseed()
                    492: {
                    493:        return(getpid());
                    494: }
                    495: 
                    496: /* md_exit():
                    497:  *
                    498:  * This function causes the program to discontinue execution and exit.
                    499:  * This function must be implemented or the program will continue to
                    500:  * hang when it should quit.
                    501:  */
                    502: 
                    503: md_exit(status)
                    504: int status;
                    505: {
                    506:        exit(status);
                    507: }
                    508: 
                    509: /* md_lock():
                    510:  *
                    511:  * This function is intended to give the user exclusive access to the score
                    512:  * file.  It does so by "creat"ing a lock file, which can only be created
                    513:  * if it does not already exist.  The file is deleted when score file
                    514:  * processing is finished.  The lock file should be located in the same
                    515:  * directory as the score file.  These full path names should be defined for
                    516:  * any particular site in rogue.h.  The constants _PATH_SCOREFILE and
                    517:  * _PATH_LOCKFILE define these file names.
                    518:  *
                    519:  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
                    520:  * the lock is released by removing the lock file.
                    521:  */
                    522: 
                    523: md_lock(l)
                    524: boolean l;
                    525: {
                    526:        short tries;
                    527:        char *lock_file = _PATH_LOCKFILE;
                    528: 
                    529:        if (l) {
                    530:                for (tries = 0; tries < 5; tries++) {
                    531:                        if (md_get_file_id(lock_file) == -1) {
                    532:                                if (creat(lock_file, 0444) != -1) {
                    533:                                        break;
                    534:                                } else {
                    535:                                        message("cannot lock score file", 0);
                    536:                                }
                    537:                        } else {
                    538:                                message("waiting to lock score file", 0);
                    539:                        }
                    540:                        sleep(2);
                    541:                }
                    542:        } else {
                    543:                (void) unlink(lock_file);
                    544:        }
                    545: }
                    546: 
                    547: /* md_shell():
                    548:  *
                    549:  * This function spawns a shell for the user to use.  When this shell is
                    550:  * terminated, the game continues.  Since this program may often be run
                    551:  * setuid to gain access to privileged files, care is taken that the shell
                    552:  * is run with the user's REAL user id, and not the effective user id.
                    553:  * The effective user id is restored after the shell completes.
                    554:  */
                    555: 
                    556: md_shell(shell)
                    557: char *shell;
                    558: {
                    559:        long w[2];
                    560: 
                    561:        if (!fork()) {
                    562:                int uid;
                    563: 
                    564:                uid = getuid();
                    565:                setuid(uid);
                    566:                execl(shell, shell, 0);
                    567:        }
                    568:        wait(w);
                    569: }
                    570: 
                    571: /* If you have a viable curses/termlib library, then use it and don't bother
                    572:  * implementing the routines below.  And don't compile with -DCURSES.
                    573:  */
                    574: 
                    575: #ifdef CURSES
                    576: 
                    577: /* md_cbreak_no_echo_nonl:
                    578:  *
                    579:  * This routine sets up some terminal characteristics.  The tty-driver
                    580:  * must be told to:
                    581:  *   1.)  Not echo input.
                    582:  *   2.)  Transmit input characters immediately upon typing. (cbreak mode)
                    583:  *   3.)  Move the cursor down one line, without changing column, and
                    584:  *        without generating a carriage-return, when it
                    585:  *        sees a line-feed.  This is only necessary if line-feed is ever
                    586:  *        used in the termcap 'do' (cursor down) entry, in which case,
                    587:  *        your system should must have a way of accomplishing this.
                    588:  *
                    589:  * When the parameter 'on' is true, the terminal is set up as specified
                    590:  * above.  When this parameter is false, the terminal is restored to the
                    591:  * original state.
                    592:  *
                    593:  * Raw mode should not to be used.  Keyboard signals/events/interrupts should
                    594:  * be sent, although they are not strictly necessary.  See notes in
                    595:  * md_heed_signals().
                    596:  *
                    597:  * This function must be implemented for rogue to run properly if the
                    598:  * program is compiled with CURSES defined to use the enclosed curses
                    599:  * emulation package.  If you are not using this, then this routine is
                    600:  * totally unnecessary.
                    601:  * 
                    602:  * Notice that information is saved between calls.  This is used to
                    603:  * restore the terminal to an initial saved state.
                    604:  *
                    605:  */
                    606: 
                    607: md_cbreak_no_echo_nonl(on)
                    608: boolean on;
                    609: {
                    610: #ifdef UNIX_BSD4_2
                    611:        static struct sgttyb tty_buf;
                    612:        static int tsave_flags;
                    613: 
                    614:        if (on) {
                    615:                ioctl(0, TIOCGETP, &tty_buf);
                    616:                tsave_flags = tty_buf.sg_flags;
                    617:                tty_buf.sg_flags |= CBREAK;
                    618:                tty_buf.sg_flags &= ~(ECHO | CRMOD);    /* CRMOD: see note 3 above */
                    619:                ioctl(0, TIOCSETP, &tty_buf);
                    620:        } else {
                    621:                tty_buf.sg_flags = tsave_flags;
                    622:                ioctl(0, TIOCSETP, &tty_buf);
                    623:        }
                    624: #endif
                    625: #ifdef UNIX_SYSV
                    626:        struct termio tty_buf;
                    627:        static struct termio tty_save;
                    628: 
                    629:        if (on) {
                    630:                ioctl(0, TCGETA, &tty_buf);
                    631:                tty_save = tty_buf;
                    632:                tty_buf.c_lflag &= ~(ICANON | ECHO);
                    633:                tty_buf.c_oflag &= ~ONLCR;
                    634:                tty_buf.c_cc[4] = 1;  /* MIN */
                    635:                tty_buf.c_cc[5] = 2;  /* TIME */
                    636:                ioctl(0, TCSETAF, &tty_buf);
                    637:        } else {
                    638:                ioctl(0, TCSETAF, &tty_save);
                    639:        }
                    640: #endif
                    641: }
                    642: 
                    643: /* md_gdtcf(): (Get Default Termcap File)
                    644:  *
                    645:  * This function is called ONLY when the program is compiled with CURSES
                    646:  * defined.  If you use your system's curses/termlib library, this function
                    647:  * won't be called.  On most UNIX systems, "/etc/termcap" suffices.
                    648:  *
                    649:  * If their is no such termcap file, then return 0, but in that case, you
                    650:  * must have a TERMCAP file returned from md_getenv("TERMCAP").  The latter
                    651:  * will override the value returned from md_gdtcf().  If the program is
                    652:  * compiled with CURSES defined, and md_gdtcf() returns 0, and
                    653:  * md_getenv("TERMCAP") returns 0, the program will have no terminal
                    654:  * capability information and will quit.
                    655:  */
                    656: 
                    657: char *
                    658: md_gdtcf()
                    659: {
                    660:        return("/etc/termcap");
                    661: }
                    662: 
                    663: /* md_tstp():
                    664:  *
                    665:  * This function puts the game to sleep and returns to the shell.  This
                    666:  * only applies to UNIX 4.2 and 4.3.  For other systems, the routine should
                    667:  * be provided as a do-nothing routine.  md_tstp() will only be referenced
                    668:  * in the code when compiled with CURSES defined.
                    669:  *
                    670:  */
                    671: 
                    672: md_tstp()
                    673: {
                    674: #ifdef UNIX_BSD4_2
                    675:        kill(0, SIGTSTP);
                    676: #endif
                    677: }
                    678: 
                    679: #endif
                    680: 
                    681: #endif

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