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1.1 root 1: /*
2: * Copyright (c) 1988 The Regents of the University of California.
3: * All rights reserved.
4: *
5: * This code is derived from software contributed to Berkeley by
6: * Timothy C. Stoehr.
7: *
8: * Redistribution and use in source and binary forms are permitted
9: * provided that: (1) source distributions retain this entire copyright
10: * notice and comment, and (2) distributions including binaries display
11: * the following acknowledgement: ``This product includes software
12: * developed by the University of California, Berkeley and its contributors''
13: * in the documentation or other materials provided with the distribution
14: * and in all advertising materials mentioning features or use of this
15: * software. Neither the name of the University nor the names of its
16: * contributors may be used to endorse or promote products derived
17: * from this software without specific prior written permission.
18: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
19: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
20: * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
21: */
22:
23: #ifndef lint
24: char copyright[] =
25: "@(#) Copyright (c) 1988 The Regents of the University of California.\n\
26: All rights reserved.\n";
27: #endif /* not lint */
28:
29: #ifndef lint
30: static char sccsid[] = "@(#)main.c 5.3 (Berkeley) 6/1/90";
31: #endif /* not lint */
32:
33: /*
34: * main.c
35: *
36: * This source herein may be modified and/or distributed by anybody who
37: * so desires, with the following restrictions:
38: * 1.) No portion of this notice shall be removed.
39: * 2.) Credit shall not be taken for the creation of this source.
40: * 3.) This code is not to be traded, sold, or used for personal
41: * gain or profit.
42: *
43: */
44:
45: #include "rogue.h"
46:
47: extern short party_room;
48:
49: main(argc, argv)
50: int argc;
51: char *argv[];
52: {
53: if (init(argc, argv)) { /* restored game */
54: goto PL;
55: }
56:
57: for (;;) {
58: clear_level();
59: make_level();
60: put_objects();
61: put_stairs();
62: add_traps();
63: put_mons();
64: put_player(party_room);
65: print_stats(STAT_ALL);
66: PL:
67: play_level();
68: free_stuff(&level_objects);
69: free_stuff(&level_monsters);
70: }
71: }
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