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1.1 ! root 1: /* ! 2: * Copyright (c) 1983 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted ! 6: * provided that: (1) source distributions retain this entire copyright ! 7: * notice and comment, and (2) distributions including binaries display ! 8: * the following acknowledgement: ``This product includes software ! 9: * developed by the University of California, Berkeley and its contributors'' ! 10: * in the documentation or other materials provided with the distribution ! 11: * and in all advertising materials mentioning features or use of this ! 12: * software. Neither the name of the University nor the names of its ! 13: * contributors may be used to endorse or promote products derived ! 14: * from this software without specific prior written permission. ! 15: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR ! 16: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED ! 17: * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 18: */ ! 19: ! 20: #ifndef lint ! 21: static char sccsid[] = "@(#)game.c 5.4 (Berkeley) 6/1/90"; ! 22: #endif /* not lint */ ! 23: ! 24: #include "externs.h" ! 25: ! 26: maxturns(ship, af) ! 27: register struct ship *ship; ! 28: char *af; ! 29: { ! 30: register int turns; ! 31: ! 32: turns = ship->specs->ta; ! 33: if (*af = (ship->file->drift > 1 && turns)) { ! 34: turns--; ! 35: if (ship->file->FS == 1) ! 36: turns = 0; ! 37: } ! 38: return turns; ! 39: } ! 40: ! 41: maxmove(ship, dir, fs) ! 42: register struct ship *ship; ! 43: int dir, fs; ! 44: { ! 45: register int riggone = 0, Move, flank = 0; ! 46: ! 47: Move = ship->specs->bs; ! 48: if (!ship->specs->rig1) ! 49: riggone++; ! 50: if (!ship->specs->rig2) ! 51: riggone++; ! 52: if (!ship->specs->rig3) ! 53: riggone++; ! 54: if (!ship->specs->rig4) ! 55: riggone++; ! 56: if ((ship->file->FS || fs) && fs != -1) { ! 57: flank = 1; ! 58: Move = ship->specs->fs; ! 59: } ! 60: if (dir == winddir) ! 61: Move -= 1 + WET[windspeed][ship->specs->class-1].B; ! 62: else if (dir == winddir + 2 || dir == winddir - 2 || dir == winddir - 6 || dir == winddir + 6) ! 63: Move -= 1 + WET[windspeed][ship->specs->class-1].C; ! 64: else if (dir == winddir + 3 || dir == winddir - 3 || dir == winddir - 5 || dir == winddir + 5) ! 65: Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D; ! 66: else if (dir == winddir + 4 || dir == winddir - 4) ! 67: Move = 0; ! 68: else ! 69: Move -= WET[windspeed][ship->specs->class-1].A; ! 70: Move -= riggone; ! 71: Move = Move < 0 ? 0 : Move; ! 72: return(Move); ! 73: }
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