Annotation of 43BSDReno/games/sail/game.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1983 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that: (1) source distributions retain this entire copyright
                      7:  * notice and comment, and (2) distributions including binaries display
                      8:  * the following acknowledgement:  ``This product includes software
                      9:  * developed by the University of California, Berkeley and its contributors''
                     10:  * in the documentation or other materials provided with the distribution
                     11:  * and in all advertising materials mentioning features or use of this
                     12:  * software. Neither the name of the University nor the names of its
                     13:  * contributors may be used to endorse or promote products derived
                     14:  * from this software without specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)game.c     5.4 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: #include "externs.h"
                     25: 
                     26: maxturns(ship, af)
                     27: register struct ship *ship;
                     28: char *af;
                     29: {
                     30:        register int turns;
                     31: 
                     32:        turns = ship->specs->ta;
                     33:        if (*af = (ship->file->drift > 1 && turns)) {
                     34:                turns--;
                     35:                if (ship->file->FS == 1)
                     36:                        turns = 0;
                     37:        }
                     38:        return turns;
                     39: }
                     40: 
                     41: maxmove(ship, dir, fs)
                     42: register struct ship *ship;
                     43: int dir, fs;
                     44: {
                     45:        register int riggone = 0, Move, flank = 0;
                     46: 
                     47:        Move = ship->specs->bs;
                     48:        if (!ship->specs->rig1)
                     49:                riggone++;
                     50:        if (!ship->specs->rig2)
                     51:                riggone++;
                     52:        if (!ship->specs->rig3)
                     53:                riggone++;
                     54:        if (!ship->specs->rig4)
                     55:                riggone++;
                     56:        if ((ship->file->FS || fs) && fs != -1) {
                     57:                flank = 1;
                     58:                Move = ship->specs->fs;
                     59:        }
                     60:        if (dir == winddir)
                     61:                Move -= 1 + WET[windspeed][ship->specs->class-1].B;
                     62:        else if (dir == winddir + 2 || dir == winddir - 2 || dir == winddir - 6 || dir == winddir + 6)
                     63:                Move -= 1 + WET[windspeed][ship->specs->class-1].C;
                     64:        else if (dir == winddir + 3 || dir == winddir - 3 || dir == winddir - 5 || dir == winddir + 5)
                     65:                Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D;
                     66:        else if (dir == winddir + 4 || dir == winddir - 4)
                     67:                Move = 0;
                     68:        else 
                     69:                Move -= WET[windspeed][ship->specs->class-1].A;
                     70:        Move -= riggone;
                     71:        Move = Move < 0 ? 0 : Move;
                     72:        return(Move);
                     73: }

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