Annotation of 43BSDReno/games/snake/snscore/snscore.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that: (1) source distributions retain this entire copyright
        !             7:  * notice and comment, and (2) distributions including binaries display
        !             8:  * the following acknowledgement:  ``This product includes software
        !             9:  * developed by the University of California, Berkeley and its contributors''
        !            10:  * in the documentation or other materials provided with the distribution
        !            11:  * and in all advertising materials mentioning features or use of this
        !            12:  * software. Neither the name of the University nor the names of its
        !            13:  * contributors may be used to endorse or promote products derived
        !            14:  * from this software without specific prior written permission.
        !            15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            18:  */
        !            19: 
        !            20: #ifndef lint
        !            21: char copyright[] =
        !            22: "@(#) Copyright (c) 1980 Regents of the University of California.\n\
        !            23:  All rights reserved.\n";
        !            24: #endif /* not lint */
        !            25: 
        !            26: #ifndef lint
        !            27: static char sccsid[] = "@(#)snscore.c  5.5 (Berkeley) 6/1/90";
        !            28: #endif /* not lint */
        !            29: 
        !            30: #include <stdio.h>
        !            31: #include <sys/types.h>
        !            32: #include <pwd.h>
        !            33: #include "pathnames.h"
        !            34: 
        !            35: char *recfile = _PATH_RAWSCORES;
        !            36: #define MAXPLAYERS 256
        !            37: 
        !            38: struct passwd  *getpwuid();
        !            39: char   *malloc();
        !            40: 
        !            41: struct player  {
        !            42:        short   uids;
        !            43:        short   scores;
        !            44:        char    *name;
        !            45: } players[MAXPLAYERS], temp;
        !            46: 
        !            47: main()
        !            48: {
        !            49:        char    buf[80], cp;
        !            50:        short   uid, score;
        !            51:        FILE    *fd;
        !            52:        int     noplayers;
        !            53:        int     i, j, notsorted;
        !            54:        short   whoallbest, allbest;
        !            55:        char    *q;
        !            56:        struct  passwd  *p;
        !            57: 
        !            58:        fd = fopen(recfile, "r");
        !            59:        if (fd == NULL) {
        !            60:                perror(recfile);
        !            61:                exit(1);
        !            62:        }
        !            63:        printf("Snake players scores to date\n");
        !            64:        fread(&whoallbest, sizeof(short), 1, fd);
        !            65:        fread(&allbest, sizeof(short), 1, fd);
        !            66:        for (uid=2;;uid++) {
        !            67:                if(fread(&score, sizeof(short), 1, fd) == 0)
        !            68:                        break;
        !            69:                if (score > 0) {
        !            70:                        if (noplayers > MAXPLAYERS) {
        !            71:                                printf("too many players\n");
        !            72:                                exit(2);
        !            73:                        }
        !            74:                        players[noplayers].uids = uid;
        !            75:                        players[noplayers].scores = score;
        !            76:                        p = getpwuid(uid);
        !            77:                        if (p == NULL)
        !            78:                                continue;
        !            79:                        q = p -> pw_name;
        !            80:                        players[noplayers].name = malloc(strlen(q)+1);
        !            81:                        strcpy(players[noplayers].name, q);
        !            82:                        noplayers++;
        !            83:                }
        !            84:        }
        !            85: 
        !            86:        /* bubble sort scores */
        !            87:        for (notsorted=1; notsorted; ) {
        !            88:                notsorted = 0;
        !            89:                for (i=0; i<noplayers-1; i++)
        !            90:                        if (players[i].scores < players[i+1].scores) {
        !            91:                                temp = players[i];
        !            92:                                players[i] = players[i+1];
        !            93:                                players[i+1] = temp;
        !            94:                                notsorted++;
        !            95:                        }
        !            96:        }
        !            97: 
        !            98:        j = 1;
        !            99:        for (i=0; i<noplayers; i++) {
        !           100:                printf("%d:\t$%d\t%s\n", j, players[i].scores, players[i].name);
        !           101:                if (players[i].scores > players[i+1].scores)
        !           102:                        j = i+2;
        !           103:        }
        !           104:        exit(0);
        !           105: }

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