Annotation of 43BSDReno/games/trek/abandon.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted provided
                      6:  * that: (1) source distributions retain this entire copyright notice and
                      7:  * comment, and (2) distributions including binaries display the following
                      8:  * acknowledgement:  ``This product includes software developed by the
                      9:  * University of California, Berkeley and its contributors'' in the
                     10:  * documentation or other materials provided with the distribution and in
                     11:  * all advertising materials mentioning features or use of this software.
                     12:  * Neither the name of the University nor the names of its contributors may
                     13:  * be used to endorse or promote products derived from this software without
                     14:  * specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
                     16:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
                     17:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)abandon.c  5.4 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "trek.h"
                     25: 
                     26: /*
                     27: **  Abandon Ship
                     28: **
                     29: **     The ship is abandoned.  If your current ship is the Faire
                     30: **     Queene, or if your shuttlecraft is dead, you're out of
                     31: **     luck.  You need the shuttlecraft in order for the captain
                     32: **     (that's you!!) to escape.
                     33: **
                     34: **     Your crew can beam to an inhabited starsystem in the
                     35: **     quadrant, if there is one and if the transporter is working.
                     36: **     If there is no inhabited starsystem, or if the transporter
                     37: **     is out, they are left to die in outer space.
                     38: **
                     39: **     These currently just count as regular deaths, but they
                     40: **     should count very heavily against you.
                     41: **
                     42: **     If there are no starbases left, you are captured by the
                     43: **     Klingons, who torture you mercilessly.  However, if there
                     44: **     is at least one starbase, you are returned to the
                     45: **     Federation in a prisoner of war exchange.  Of course, this
                     46: **     can't happen unless you have taken some prisoners.
                     47: **
                     48: **     Uses trace flag 40
                     49: */
                     50: 
                     51: abandon()
                     52: {
                     53:        register struct quad    *q;
                     54:        register int            i;
                     55:        int                     j;
                     56:        register struct event   *e;
                     57: 
                     58:        if (Ship.ship == QUEENE)
                     59:                return (printf("You may not abandon ye Faire Queene\n"));
                     60:        if (Ship.cond != DOCKED)
                     61:        {
                     62:                if (damaged(SHUTTLE))
                     63:                        return (out(SHUTTLE));
                     64:                printf("Officers escape in shuttlecraft\n");
                     65:                /* decide on fate of crew */
                     66:                q = &Quad[Ship.quadx][Ship.quady];
                     67:                if (q->qsystemname == 0 || damaged(XPORTER))
                     68:                {
                     69:                        printf("Entire crew of %d left to die in outer space\n",
                     70:                                Ship.crew);
                     71:                        Game.deaths += Ship.crew;
                     72:                }
                     73:                else
                     74:                {
                     75:                        printf("Crew beams down to planet %s\n", systemname(q));
                     76:                }
                     77:        }
                     78:        /* see if you can be exchanged */
                     79:        if (Now.bases == 0 || Game.captives < 20 * Game.skill)
                     80:                lose(L_CAPTURED);
                     81:        /* re-outfit new ship */
                     82:        printf("You are hereby put in charge of an antiquated but still\n");
                     83:        printf("  functional ship, the Fairie Queene.\n");
                     84:        Ship.ship = QUEENE;
                     85:        Ship.shipname = "Fairie Queene";
                     86:        Param.energy = Ship.energy = 3000;
                     87:        Param.torped = Ship.torped = 6;
                     88:        Param.shield = Ship.shield = 1250;
                     89:        Ship.shldup = 0;
                     90:        Ship.cloaked = 0;
                     91:        Ship.warp = 5.0;
                     92:        Ship.warp2 = 25.0;
                     93:        Ship.warp3 = 125.0;
                     94:        Ship.cond = GREEN;
                     95:        /* clear out damages on old ship */
                     96:        for (i = 0; i < MAXEVENTS; i++)
                     97:        {
                     98:                e = &Event[i];
                     99:                if (e->evcode != E_FIXDV)
                    100:                        continue;
                    101:                unschedule(e);
                    102:        }
                    103:        /* get rid of some devices and redistribute probabilities */
                    104:        i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
                    105:        Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
                    106:        while (i > 0)
                    107:                for (j = 0; j < NDEV; j++)
                    108:                {
                    109:                        if (Param.damprob[j] != 0)
                    110:                        {
                    111:                                Param.damprob[j] += 1;
                    112:                                i--;
                    113:                                if (i <= 0)
                    114:                                        break;
                    115:                        }
                    116:                }
                    117:        /* pick a starbase to restart at */
                    118:        i = ranf(Now.bases);
                    119:        Ship.quadx = Now.base[i].x;
                    120:        Ship.quady = Now.base[i].y;
                    121:        /* setup that quadrant */
                    122:        while (1)
                    123:        {
                    124:                initquad(1);
                    125:                Sect[Ship.sectx][Ship.secty] = EMPTY;
                    126:                for (i = 0; i < 5; i++)
                    127:                {
                    128:                        Ship.sectx = Etc.starbase.x + ranf(3) - 1;
                    129:                        if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
                    130:                                continue;
                    131:                        Ship.secty = Etc.starbase.y + ranf(3) - 1;
                    132:                        if (Ship.secty < 0 || Ship.secty >= NSECTS)
                    133:                                continue;
                    134:                        if (Sect[Ship.sectx][Ship.secty] == EMPTY)
                    135:                        {
                    136:                                Sect[Ship.sectx][Ship.secty] = QUEENE;
                    137:                                dock();
                    138:                                compkldist(0);
                    139:                                return;
                    140:                        }
                    141:                }
                    142:        }
                    143: }

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.