Annotation of 43BSDReno/games/trek/checkcond.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted provided
        !             6:  * that: (1) source distributions retain this entire copyright notice and
        !             7:  * comment, and (2) distributions including binaries display the following
        !             8:  * acknowledgement:  ``This product includes software developed by the
        !             9:  * University of California, Berkeley and its contributors'' in the
        !            10:  * documentation or other materials provided with the distribution and in
        !            11:  * all advertising materials mentioning features or use of this software.
        !            12:  * Neither the name of the University nor the names of its contributors may
        !            13:  * be used to endorse or promote products derived from this software without
        !            14:  * specific prior written permission.
        !            15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
        !            16:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
        !            17:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            18:  */
        !            19: 
        !            20: #ifndef lint
        !            21: static char sccsid[] = "@(#)checkcond.c        5.4 (Berkeley) 6/1/90";
        !            22: #endif /* not lint */
        !            23: 
        !            24: # include      "trek.h"
        !            25: 
        !            26: /*
        !            27: **  Check for Condition After a Move
        !            28: **
        !            29: **     Various ship conditions are checked.  First we check
        !            30: **     to see if we have already lost the game, due to running
        !            31: **     out of life support reserves, running out of energy,
        !            32: **     or running out of crew members.  The check for running
        !            33: **     out of time is in events().
        !            34: **
        !            35: **     If we are in automatic override mode (Etc.nkling < 0), we
        !            36: **     don't want to do anything else, lest we call autover
        !            37: **     recursively.
        !            38: **
        !            39: **     In the normal case, if there is a supernova, we call
        !            40: **     autover() to help us escape.  If after calling autover()
        !            41: **     we are still in the grips of a supernova, we get burnt
        !            42: **     up.
        !            43: **
        !            44: **     If there are no Klingons in this quadrant, we nullify any
        !            45: **     distress calls which might exist.
        !            46: **
        !            47: **     We then set the condition code, based on the energy level
        !            48: **     and battle conditions.
        !            49: */
        !            50: 
        !            51: checkcond()
        !            52: {
        !            53:        register int            i, j;
        !            54: 
        !            55:        /* see if we are still alive and well */
        !            56:        if (Ship.reserves < 0.0)
        !            57:                lose(L_NOLIFE);
        !            58:        if (Ship.energy <= 0)
        !            59:                lose(L_NOENGY);
        !            60:        if (Ship.crew <= 0)
        !            61:                lose(L_NOCREW);
        !            62:        /* if in auto override mode, ignore the rest */
        !            63:        if (Etc.nkling < 0)
        !            64:                return;
        !            65:        /* call in automatic override if appropriate */
        !            66:        if (Quad[Ship.quadx][Ship.quady].stars < 0)
        !            67:                autover();
        !            68:        if (Quad[Ship.quadx][Ship.quady].stars < 0)
        !            69:                lose(L_SNOVA);
        !            70:        /* nullify distress call if appropriate */
        !            71:        if (Etc.nkling <= 0)
        !            72:                killd(Ship.quadx, Ship.quady, 1);
        !            73: 
        !            74:        /* set condition code */
        !            75:        if (Ship.cond == DOCKED)
        !            76:                return;
        !            77: 
        !            78:        if (Etc.nkling > 0)
        !            79:        {
        !            80:                Ship.cond = RED;
        !            81:                return;
        !            82:        }
        !            83:        if (Ship.energy < Param.energylow)
        !            84:        {
        !            85:                Ship.cond = YELLOW;
        !            86:                return;
        !            87:        }
        !            88:        Ship.cond = GREEN;
        !            89:        return;
        !            90: }

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