Annotation of 43BSDReno/games/trek/checkcond.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted provided
                      6:  * that: (1) source distributions retain this entire copyright notice and
                      7:  * comment, and (2) distributions including binaries display the following
                      8:  * acknowledgement:  ``This product includes software developed by the
                      9:  * University of California, Berkeley and its contributors'' in the
                     10:  * documentation or other materials provided with the distribution and in
                     11:  * all advertising materials mentioning features or use of this software.
                     12:  * Neither the name of the University nor the names of its contributors may
                     13:  * be used to endorse or promote products derived from this software without
                     14:  * specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
                     16:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
                     17:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)checkcond.c        5.4 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "trek.h"
                     25: 
                     26: /*
                     27: **  Check for Condition After a Move
                     28: **
                     29: **     Various ship conditions are checked.  First we check
                     30: **     to see if we have already lost the game, due to running
                     31: **     out of life support reserves, running out of energy,
                     32: **     or running out of crew members.  The check for running
                     33: **     out of time is in events().
                     34: **
                     35: **     If we are in automatic override mode (Etc.nkling < 0), we
                     36: **     don't want to do anything else, lest we call autover
                     37: **     recursively.
                     38: **
                     39: **     In the normal case, if there is a supernova, we call
                     40: **     autover() to help us escape.  If after calling autover()
                     41: **     we are still in the grips of a supernova, we get burnt
                     42: **     up.
                     43: **
                     44: **     If there are no Klingons in this quadrant, we nullify any
                     45: **     distress calls which might exist.
                     46: **
                     47: **     We then set the condition code, based on the energy level
                     48: **     and battle conditions.
                     49: */
                     50: 
                     51: checkcond()
                     52: {
                     53:        register int            i, j;
                     54: 
                     55:        /* see if we are still alive and well */
                     56:        if (Ship.reserves < 0.0)
                     57:                lose(L_NOLIFE);
                     58:        if (Ship.energy <= 0)
                     59:                lose(L_NOENGY);
                     60:        if (Ship.crew <= 0)
                     61:                lose(L_NOCREW);
                     62:        /* if in auto override mode, ignore the rest */
                     63:        if (Etc.nkling < 0)
                     64:                return;
                     65:        /* call in automatic override if appropriate */
                     66:        if (Quad[Ship.quadx][Ship.quady].stars < 0)
                     67:                autover();
                     68:        if (Quad[Ship.quadx][Ship.quady].stars < 0)
                     69:                lose(L_SNOVA);
                     70:        /* nullify distress call if appropriate */
                     71:        if (Etc.nkling <= 0)
                     72:                killd(Ship.quadx, Ship.quady, 1);
                     73: 
                     74:        /* set condition code */
                     75:        if (Ship.cond == DOCKED)
                     76:                return;
                     77: 
                     78:        if (Etc.nkling > 0)
                     79:        {
                     80:                Ship.cond = RED;
                     81:                return;
                     82:        }
                     83:        if (Ship.energy < Param.energylow)
                     84:        {
                     85:                Ship.cond = YELLOW;
                     86:                return;
                     87:        }
                     88:        Ship.cond = GREEN;
                     89:        return;
                     90: }

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