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1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted provided
6: * that: (1) source distributions retain this entire copyright notice and
7: * comment, and (2) distributions including binaries display the following
8: * acknowledgement: ``This product includes software developed by the
9: * University of California, Berkeley and its contributors'' in the
10: * documentation or other materials provided with the distribution and in
11: * all advertising materials mentioning features or use of this software.
12: * Neither the name of the University nor the names of its contributors may
13: * be used to endorse or promote products derived from this software without
14: * specific prior written permission.
15: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
16: * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
17: * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
18: */
19:
20: #ifndef lint
21: static char sccsid[] = "@(#)destruct.c 5.5 (Berkeley) 6/1/90";
22: #endif /* not lint */
23:
24: # include "trek.h"
25:
26: /*
27: ** Self Destruct Sequence
28: **
29: ** The computer starts up the self destruct sequence. Obviously,
30: ** if the computer is out nothing can happen. You get a countdown
31: ** and a request for password. This must match the password that
32: ** you entered at the start of the game.
33: **
34: ** You get to destroy things when you blow up; hence, it is
35: ** possible to win the game by destructing if you take the last
36: ** Klingon with you.
37: **
38: ** By the way, the \032 in the message is a ^Z, which is because
39: ** the terminal in my office is an ADM-3, which uses that char-
40: ** acter to clear the screen. I also stick in a \014 (form feed)
41: ** because that clears some other screens.
42: **
43: ** Uses trace flag 41
44: */
45:
46: destruct()
47: {
48: char checkpass[15];
49: register int i, j;
50: double zap;
51:
52: if (damaged(COMPUTER))
53: return (out(COMPUTER));
54: printf("\n\07 --- WORKING ---\07\n");
55: sleep(3);
56: /* output the count 10 9 8 7 6 */
57: for (i = 10; i > 5; i--)
58: {
59: for (j = 10; j > i; j--)
60: printf(" ");
61: printf("%d\n", i);
62: sleep(1);
63: }
64: /* check for password on new line only */
65: skiptonl(0);
66: getstrpar("Enter password verification", checkpass, 14, 0);
67: sleep(2);
68: if (!sequal(checkpass, Game.passwd))
69: return (printf("Self destruct sequence aborted\n"));
70: printf("Password verified; self destruct sequence continues:\n");
71: sleep(2);
72: /* output count 5 4 3 2 1 0 */
73: for (i = 5; i >= 0; i--)
74: {
75: sleep(1);
76: for (j = 5; j > i; j--)
77: printf(" ");
78: printf("%d\n", i);
79: }
80: sleep(2);
81: printf("\032\014***** %s destroyed *****\n", Ship.shipname);
82: Game.killed = 1;
83: /* let's see what we can blow up!!!! */
84: zap = 20.0 * Ship.energy;
85: Game.deaths += Ship.crew;
86: for (i = 0; i < Etc.nkling; )
87: {
88: if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
89: killk(Etc.klingon[i].x, Etc.klingon[i].y);
90: else
91: i++;
92: }
93: /* if we didn't kill the last Klingon (detected by killk), */
94: /* then we lose.... */
95: lose(L_DSTRCT);
96: }
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