Annotation of 43BSDReno/games/trek/destruct.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted provided
                      6:  * that: (1) source distributions retain this entire copyright notice and
                      7:  * comment, and (2) distributions including binaries display the following
                      8:  * acknowledgement:  ``This product includes software developed by the
                      9:  * University of California, Berkeley and its contributors'' in the
                     10:  * documentation or other materials provided with the distribution and in
                     11:  * all advertising materials mentioning features or use of this software.
                     12:  * Neither the name of the University nor the names of its contributors may
                     13:  * be used to endorse or promote products derived from this software without
                     14:  * specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
                     16:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
                     17:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)destruct.c 5.5 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "trek.h"
                     25: 
                     26: /*
                     27: **  Self Destruct Sequence
                     28: **
                     29: **     The computer starts up the self destruct sequence.  Obviously,
                     30: **     if the computer is out nothing can happen.  You get a countdown
                     31: **     and a request for password.  This must match the password that
                     32: **     you entered at the start of the game.
                     33: **
                     34: **     You get to destroy things when you blow up; hence, it is
                     35: **     possible to win the game by destructing if you take the last
                     36: **     Klingon with you.
                     37: **
                     38: **     By the way, the \032 in the message is a ^Z, which is because
                     39: **     the terminal in my office is an ADM-3, which uses that char-
                     40: **     acter to clear the screen.  I also stick in a \014 (form feed)
                     41: **     because that clears some other screens.
                     42: **
                     43: **     Uses trace flag 41
                     44: */
                     45: 
                     46: destruct()
                     47: {
                     48:        char            checkpass[15];
                     49:        register int    i, j;
                     50:        double          zap;
                     51: 
                     52:        if (damaged(COMPUTER))
                     53:                return (out(COMPUTER));
                     54:        printf("\n\07 --- WORKING ---\07\n");
                     55:        sleep(3);
                     56:        /* output the count 10 9 8 7 6 */
                     57:        for (i = 10; i > 5; i--)
                     58:        {
                     59:                for (j = 10;  j > i; j--)
                     60:                        printf("   ");
                     61:                printf("%d\n", i);
                     62:                sleep(1);
                     63:        }
                     64:        /* check for password on new line only */
                     65:        skiptonl(0);
                     66:        getstrpar("Enter password verification", checkpass, 14, 0);
                     67:        sleep(2);
                     68:        if (!sequal(checkpass, Game.passwd))
                     69:                return (printf("Self destruct sequence aborted\n"));
                     70:        printf("Password verified; self destruct sequence continues:\n");
                     71:        sleep(2);
                     72:        /* output count 5 4 3 2 1 0 */
                     73:        for (i = 5; i >= 0; i--)
                     74:        {
                     75:                sleep(1);
                     76:                for (j = 5; j > i; j--)
                     77:                        printf("   ");
                     78:                printf("%d\n", i);
                     79:        }
                     80:        sleep(2);
                     81:        printf("\032\014***** %s destroyed *****\n", Ship.shipname);
                     82:        Game.killed = 1;
                     83:        /* let's see what we can blow up!!!! */
                     84:        zap = 20.0 * Ship.energy;
                     85:        Game.deaths += Ship.crew;
                     86:        for (i = 0; i < Etc.nkling; )
                     87:        {
                     88:                if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
                     89:                        killk(Etc.klingon[i].x, Etc.klingon[i].y);
                     90:                else
                     91:                        i++;
                     92:        }
                     93:        /* if we didn't kill the last Klingon (detected by killk), */
                     94:        /* then we lose.... */
                     95:        lose(L_DSTRCT);
                     96: }

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