Annotation of 43BSDReno/games/trek/dock.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted provided
        !             6:  * that: (1) source distributions retain this entire copyright notice and
        !             7:  * comment, and (2) distributions including binaries display the following
        !             8:  * acknowledgement:  ``This product includes software developed by the
        !             9:  * University of California, Berkeley and its contributors'' in the
        !            10:  * documentation or other materials provided with the distribution and in
        !            11:  * all advertising materials mentioning features or use of this software.
        !            12:  * Neither the name of the University nor the names of its contributors may
        !            13:  * be used to endorse or promote products derived from this software without
        !            14:  * specific prior written permission.
        !            15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
        !            16:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
        !            17:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            18:  */
        !            19: 
        !            20: #ifndef lint
        !            21: static char sccsid[] = "@(#)dock.c     5.4 (Berkeley) 6/1/90";
        !            22: #endif /* not lint */
        !            23: 
        !            24: # include      "trek.h"
        !            25: 
        !            26: /*
        !            27: **  DOCK TO STARBASE
        !            28: **
        !            29: **     The starship is docked to a starbase.  For this to work you
        !            30: **     must be adjacent to a starbase.
        !            31: **
        !            32: **     You get your supplies replenished and your captives are
        !            33: **     disembarked.  Note that your score is updated now, not when
        !            34: **     you actually take the captives.
        !            35: **
        !            36: **     Any repairs that need to be done are rescheduled to take
        !            37: **     place sooner.  This provides for the faster repairs when you
        !            38: **     are docked.
        !            39: */
        !            40: 
        !            41: dock()
        !            42: {
        !            43:        register int            i, j;
        !            44:        int                     ok;
        !            45:        register struct event   *e;
        !            46: 
        !            47:        if (Ship.cond == DOCKED)
        !            48:                return (printf("Chekov: But captain, we are already docked\n"));
        !            49:        /* check for ok to dock, i.e., adjacent to a starbase */
        !            50:        ok = 0;
        !            51:        for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++)
        !            52:        {
        !            53:                if (i < 0 || i >= NSECTS)
        !            54:                        continue;
        !            55:                for (j = Ship.secty - 1; j <= Ship.secty + 1; j++)
        !            56:                {
        !            57:                        if (j  < 0 || j >= NSECTS)
        !            58:                                continue;
        !            59:                        if (Sect[i][j] == BASE)
        !            60:                        {
        !            61:                                ok++;
        !            62:                                break;
        !            63:                        }
        !            64:                }
        !            65:        }
        !            66:        if (!ok)
        !            67:                return (printf("Chekov: But captain, we are not adjacent to a starbase.\n"));
        !            68: 
        !            69:        /* restore resources */
        !            70:        Ship.energy = Param.energy;
        !            71:        Ship.torped = Param.torped;
        !            72:        Ship.shield = Param.shield;
        !            73:        Ship.crew = Param.crew;
        !            74:        Game.captives += Param.brigfree - Ship.brigfree;
        !            75:        Ship.brigfree = Param.brigfree;
        !            76: 
        !            77:        /* reset ship's defenses */
        !            78:        Ship.shldup = 0;
        !            79:        Ship.cloaked = 0;
        !            80:        Ship.cond = DOCKED;
        !            81:        Ship.reserves = Param.reserves;
        !            82: 
        !            83:        /* recalibrate space inertial navigation system */
        !            84:        Ship.sinsbad = 0;
        !            85: 
        !            86:        /* output any saved radio messages */
        !            87:        dumpssradio();
        !            88: 
        !            89:        /* reschedule any device repairs */
        !            90:        for (i = 0; i < MAXEVENTS; i++)
        !            91:        {
        !            92:                e = &Event[i];
        !            93:                if (e->evcode != E_FIXDV)
        !            94:                        continue;
        !            95:                reschedule(e, (e->date - Now.date) * Param.dockfac);
        !            96:        }
        !            97:        return;
        !            98: }
        !            99: 
        !           100: 
        !           101: /*
        !           102: **  LEAVE A STARBASE
        !           103: **
        !           104: **     This is the inverse of dock().  The main function it performs
        !           105: **     is to reschedule any damages so that they will take longer.
        !           106: */
        !           107: 
        !           108: undock()
        !           109: {
        !           110:        register struct event   *e;
        !           111:        register int            i;
        !           112: 
        !           113:        if (Ship.cond != DOCKED)
        !           114:        {
        !           115:                printf("Sulu: Pardon me captain, but we are not docked.\n");
        !           116:                return;
        !           117:        }
        !           118:        Ship.cond = GREEN;
        !           119:        Move.free = 0;
        !           120: 
        !           121:        /* reschedule device repair times (again) */
        !           122:        for (i = 0; i < MAXEVENTS; i++)
        !           123:        {
        !           124:                e = &Event[i];
        !           125:                if (e->evcode != E_FIXDV)
        !           126:                        continue;
        !           127:                reschedule(e, (e->date - Now.date) / Param.dockfac);
        !           128:        }
        !           129:        return;
        !           130: }

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