Annotation of 43BSDReno/games/trek/dock.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted provided
                      6:  * that: (1) source distributions retain this entire copyright notice and
                      7:  * comment, and (2) distributions including binaries display the following
                      8:  * acknowledgement:  ``This product includes software developed by the
                      9:  * University of California, Berkeley and its contributors'' in the
                     10:  * documentation or other materials provided with the distribution and in
                     11:  * all advertising materials mentioning features or use of this software.
                     12:  * Neither the name of the University nor the names of its contributors may
                     13:  * be used to endorse or promote products derived from this software without
                     14:  * specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
                     16:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
                     17:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)dock.c     5.4 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "trek.h"
                     25: 
                     26: /*
                     27: **  DOCK TO STARBASE
                     28: **
                     29: **     The starship is docked to a starbase.  For this to work you
                     30: **     must be adjacent to a starbase.
                     31: **
                     32: **     You get your supplies replenished and your captives are
                     33: **     disembarked.  Note that your score is updated now, not when
                     34: **     you actually take the captives.
                     35: **
                     36: **     Any repairs that need to be done are rescheduled to take
                     37: **     place sooner.  This provides for the faster repairs when you
                     38: **     are docked.
                     39: */
                     40: 
                     41: dock()
                     42: {
                     43:        register int            i, j;
                     44:        int                     ok;
                     45:        register struct event   *e;
                     46: 
                     47:        if (Ship.cond == DOCKED)
                     48:                return (printf("Chekov: But captain, we are already docked\n"));
                     49:        /* check for ok to dock, i.e., adjacent to a starbase */
                     50:        ok = 0;
                     51:        for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++)
                     52:        {
                     53:                if (i < 0 || i >= NSECTS)
                     54:                        continue;
                     55:                for (j = Ship.secty - 1; j <= Ship.secty + 1; j++)
                     56:                {
                     57:                        if (j  < 0 || j >= NSECTS)
                     58:                                continue;
                     59:                        if (Sect[i][j] == BASE)
                     60:                        {
                     61:                                ok++;
                     62:                                break;
                     63:                        }
                     64:                }
                     65:        }
                     66:        if (!ok)
                     67:                return (printf("Chekov: But captain, we are not adjacent to a starbase.\n"));
                     68: 
                     69:        /* restore resources */
                     70:        Ship.energy = Param.energy;
                     71:        Ship.torped = Param.torped;
                     72:        Ship.shield = Param.shield;
                     73:        Ship.crew = Param.crew;
                     74:        Game.captives += Param.brigfree - Ship.brigfree;
                     75:        Ship.brigfree = Param.brigfree;
                     76: 
                     77:        /* reset ship's defenses */
                     78:        Ship.shldup = 0;
                     79:        Ship.cloaked = 0;
                     80:        Ship.cond = DOCKED;
                     81:        Ship.reserves = Param.reserves;
                     82: 
                     83:        /* recalibrate space inertial navigation system */
                     84:        Ship.sinsbad = 0;
                     85: 
                     86:        /* output any saved radio messages */
                     87:        dumpssradio();
                     88: 
                     89:        /* reschedule any device repairs */
                     90:        for (i = 0; i < MAXEVENTS; i++)
                     91:        {
                     92:                e = &Event[i];
                     93:                if (e->evcode != E_FIXDV)
                     94:                        continue;
                     95:                reschedule(e, (e->date - Now.date) * Param.dockfac);
                     96:        }
                     97:        return;
                     98: }
                     99: 
                    100: 
                    101: /*
                    102: **  LEAVE A STARBASE
                    103: **
                    104: **     This is the inverse of dock().  The main function it performs
                    105: **     is to reschedule any damages so that they will take longer.
                    106: */
                    107: 
                    108: undock()
                    109: {
                    110:        register struct event   *e;
                    111:        register int            i;
                    112: 
                    113:        if (Ship.cond != DOCKED)
                    114:        {
                    115:                printf("Sulu: Pardon me captain, but we are not docked.\n");
                    116:                return;
                    117:        }
                    118:        Ship.cond = GREEN;
                    119:        Move.free = 0;
                    120: 
                    121:        /* reschedule device repair times (again) */
                    122:        for (i = 0; i < MAXEVENTS; i++)
                    123:        {
                    124:                e = &Event[i];
                    125:                if (e->evcode != E_FIXDV)
                    126:                        continue;
                    127:                reschedule(e, (e->date - Now.date) / Param.dockfac);
                    128:        }
                    129:        return;
                    130: }

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