Annotation of 43BSDReno/games/trek/help.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted provided
                      6:  * that: (1) source distributions retain this entire copyright notice and
                      7:  * comment, and (2) distributions including binaries display the following
                      8:  * acknowledgement:  ``This product includes software developed by the
                      9:  * University of California, Berkeley and its contributors'' in the
                     10:  * documentation or other materials provided with the distribution and in
                     11:  * all advertising materials mentioning features or use of this software.
                     12:  * Neither the name of the University nor the names of its contributors may
                     13:  * be used to endorse or promote products derived from this software without
                     14:  * specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
                     16:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
                     17:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)help.c     5.4 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "trek.h"
                     25: 
                     26: /*
                     27: **  call starbase for help
                     28: **
                     29: **     First, the closest starbase is selected.  If there is a
                     30: **     a starbase in your own quadrant, you are in good shape.
                     31: **     This distance takes quadrant distances into account only.
                     32: **
                     33: **     A magic number is computed based on the distance which acts
                     34: **     as the probability that you will be rematerialized.  You
                     35: **     get three tries.
                     36: **
                     37: **     When it is determined that you should be able to be remater-
                     38: **     ialized (i.e., when the probability thing mentioned above
                     39: **     comes up positive), you are put into that quadrant (anywhere).
                     40: **     Then, we try to see if there is a spot adjacent to the star-
                     41: **     base.  If not, you can't be rematerialized!!!  Otherwise,
                     42: **     it drops you there.  It only tries five times to find a spot
                     43: **     to drop you.  After that, it's your problem.
                     44: */
                     45: 
                     46: char   *Cntvect[3] =
                     47: {"first", "second", "third"};
                     48: 
                     49: help()
                     50: {
                     51:        register int            i;
                     52:        double                  dist, x;
                     53:        register int            dx, dy;
                     54:        int                     j, l;
                     55: 
                     56:        /* check to see if calling for help is reasonable ... */
                     57:        if (Ship.cond == DOCKED)
                     58:                return (printf("Uhura: But Captain, we're already docked\n"));
                     59: 
                     60:        /* or possible */
                     61:        if (damaged(SSRADIO))
                     62:                return (out(SSRADIO));
                     63:        if (Now.bases <= 0)
                     64:                return (printf("Uhura: I'm not getting any response from starbase\n"));
                     65: 
                     66:        /* tut tut, there goes the score */
                     67:        Game.helps += 1;
                     68: 
                     69:        /* find the closest base */
                     70:        dist = 1e50;
                     71:        if (Quad[Ship.quadx][Ship.quady].bases <= 0)
                     72:        {
                     73:                /* there isn't one in this quadrant */
                     74:                for (i = 0; i < Now.bases; i++)
                     75:                {
                     76:                        /* compute distance */
                     77:                        dx = Now.base[i].x - Ship.quadx;
                     78:                        dy = Now.base[i].y - Ship.quady;
                     79:                        x = dx * dx + dy * dy;
                     80:                        x = sqrt(x);
                     81: 
                     82:                        /* see if better than what we already have */
                     83:                        if (x < dist)
                     84:                        {
                     85:                                dist = x;
                     86:                                l = i;
                     87:                        }
                     88:                }
                     89: 
                     90:                /* go to that quadrant */
                     91:                Ship.quadx = Now.base[l].x;
                     92:                Ship.quady = Now.base[l].y;
                     93:                initquad(1);
                     94:        }
                     95:        else
                     96:        {
                     97:                dist = 0.0;
                     98:        }
                     99: 
                    100:        /* dematerialize the Enterprise */
                    101:        Sect[Ship.sectx][Ship.secty] = EMPTY;
                    102:        printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
                    103: 
                    104:        /* this next thing acts as a probability that it will work */
                    105:        x = pow(1.0 - pow(0.94, dist), 0.3333333);
                    106: 
                    107:        /* attempt to rematerialize */
                    108:        for (i = 0; i < 3; i++)
                    109:        {
                    110:                sleep(2);
                    111:                printf("%s attempt to rematerialize ", Cntvect[i]);
                    112:                if (franf() > x)
                    113:                {
                    114:                        /* ok, that's good.  let's see if we can set her down */
                    115:                        for (j = 0; j < 5; j++)
                    116:                        {
                    117:                                dx = Etc.starbase.x + ranf(3) - 1;
                    118:                                if (dx < 0 || dx >= NSECTS)
                    119:                                        continue;
                    120:                                dy = Etc.starbase.y + ranf(3) - 1;
                    121:                                if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
                    122:                                        continue;
                    123:                                break;
                    124:                        }
                    125:                        if (j < 5)
                    126:                        {
                    127:                                /* found an empty spot */
                    128:                                printf("succeeds\n");
                    129:                                Ship.sectx = dx;
                    130:                                Ship.secty = dy;
                    131:                                Sect[dx][dy] = Ship.ship;
                    132:                                dock();
                    133:                                compkldist(0);
                    134:                                return;
                    135:                        }
                    136:                        /* the starbase must have been surrounded */
                    137:                }
                    138:                printf("fails\n");
                    139:        }
                    140: 
                    141:        /* one, two, three strikes, you're out */
                    142:        lose(L_NOHELP);
                    143: }

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