Annotation of 43BSDReno/games/trek/initquad.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted provided
        !             6:  * that: (1) source distributions retain this entire copyright notice and
        !             7:  * comment, and (2) distributions including binaries display the following
        !             8:  * acknowledgement:  ``This product includes software developed by the
        !             9:  * University of California, Berkeley and its contributors'' in the
        !            10:  * documentation or other materials provided with the distribution and in
        !            11:  * all advertising materials mentioning features or use of this software.
        !            12:  * Neither the name of the University nor the names of its contributors may
        !            13:  * be used to endorse or promote products derived from this software without
        !            14:  * specific prior written permission.
        !            15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
        !            16:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
        !            17:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            18:  */
        !            19: 
        !            20: #ifndef lint
        !            21: static char sccsid[] = "@(#)initquad.c 5.4 (Berkeley) 6/1/90";
        !            22: #endif /* not lint */
        !            23: 
        !            24: # include      "trek.h"
        !            25: 
        !            26: /*
        !            27: **  Paramize Quadrant Upon Entering
        !            28: **
        !            29: **     A quadrant is initialized from the information held in the
        !            30: **     Quad matrix.  Basically, everything is just initialized
        !            31: **     randomly, except for the starship, which goes into a fixed
        !            32: **     sector.
        !            33: **
        !            34: **     If there are Klingons in the quadrant, the captain is informed
        !            35: **     that the condition is RED, and he is given a chance to put
        !            36: **     his shields up if the computer is working.
        !            37: **
        !            38: **     The flag `f' is set to disable the check for condition red.
        !            39: **     This mode is used in situations where you know you are going
        !            40: **     to be docked, i.e., abandon() and help().
        !            41: */
        !            42: 
        !            43: initquad(f)
        !            44: int    f;
        !            45: {
        !            46:        register int            i, j;
        !            47:        int                     rx, ry;
        !            48:        int                     nbases, nstars;
        !            49:        register struct quad    *q;
        !            50:        int                     nholes;
        !            51: 
        !            52:        q = &Quad[Ship.quadx][Ship.quady];
        !            53: 
        !            54:        /* ignored supernova'ed quadrants (this is checked again later anyway */
        !            55:        if (q->stars < 0)
        !            56:                return;
        !            57:        Etc.nkling = q->klings;
        !            58:        nbases = q->bases;
        !            59:        nstars = q->stars;
        !            60:        nholes = q->holes;
        !            61: 
        !            62:        /* have we blundered into a battle zone w/ shields down? */
        !            63:        if (Etc.nkling > 0 && !f)
        !            64:        {
        !            65:                printf("Condition RED\n");
        !            66:                Ship.cond = RED;
        !            67:                if (!damaged(COMPUTER))
        !            68:                        shield(1);
        !            69:        }
        !            70: 
        !            71:        /* clear out the quadrant */
        !            72:        for (i = 0; i < NSECTS; i++)
        !            73:                for (j = 0; j < NSECTS; j++)
        !            74:                        Sect[i][j] = EMPTY;
        !            75: 
        !            76:        /* initialize Enterprise */
        !            77:        Sect[Ship.sectx][Ship.secty] = Ship.ship;
        !            78: 
        !            79:        /* initialize Klingons */
        !            80:        for (i = 0; i < Etc.nkling; i++)
        !            81:        {
        !            82:                sector(&rx, &ry);
        !            83:                Sect[rx][ry] = KLINGON;
        !            84:                Etc.klingon[i].x = rx;
        !            85:                Etc.klingon[i].y = ry;
        !            86:                Etc.klingon[i].power = Param.klingpwr;
        !            87:                Etc.klingon[i].srndreq = 0;
        !            88:        }
        !            89:        compkldist(1);
        !            90: 
        !            91:        /* initialize star base */
        !            92:        if (nbases > 0)
        !            93:        {
        !            94:                sector(&rx, &ry);
        !            95:                Sect[rx][ry] = BASE;
        !            96:                Etc.starbase.x = rx;
        !            97:                Etc.starbase.y = ry;
        !            98:        }
        !            99: 
        !           100:        /* initialize inhabited starsystem */
        !           101:        if (q->qsystemname != 0)
        !           102:        {
        !           103:                sector(&rx, &ry);
        !           104:                Sect[rx][ry] = INHABIT;
        !           105:                nstars -= 1;
        !           106:        }
        !           107: 
        !           108:        /* initialize black holes */
        !           109:        for (i = 0; i < nholes; i++)
        !           110:        {
        !           111:                sector(&rx, &ry);
        !           112:                Sect[rx][ry] = HOLE;
        !           113:        }
        !           114: 
        !           115:        /* initialize stars */
        !           116:        for (i = 0; i < nstars; i++)
        !           117:        {
        !           118:                sector(&rx, &ry);
        !           119:                Sect[rx][ry] = STAR;
        !           120:        }
        !           121:        Move.newquad = 1;
        !           122: }
        !           123: 
        !           124: 
        !           125: sector(x, y)
        !           126: int    *x, *y;
        !           127: {
        !           128:        register int            i, j;
        !           129: 
        !           130:        do
        !           131:        {
        !           132:                i = ranf(NSECTS);
        !           133:                j = ranf(NSECTS);
        !           134:        } while (Sect[i][j] != EMPTY);
        !           135:        *x = i;
        !           136:        *y = j;
        !           137:        return;
        !           138: }

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