Annotation of 43BSDReno/games/trek/klmove.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted provided
                      6:  * that: (1) source distributions retain this entire copyright notice and
                      7:  * comment, and (2) distributions including binaries display the following
                      8:  * acknowledgement:  ``This product includes software developed by the
                      9:  * University of California, Berkeley and its contributors'' in the
                     10:  * documentation or other materials provided with the distribution and in
                     11:  * all advertising materials mentioning features or use of this software.
                     12:  * Neither the name of the University nor the names of its contributors may
                     13:  * be used to endorse or promote products derived from this software without
                     14:  * specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
                     16:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
                     17:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)klmove.c   5.4 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "trek.h"
                     25: 
                     26: /*
                     27: **  Move Klingons Around
                     28: **
                     29: **     This is a largely incomprehensible block of code that moves
                     30: **     Klingons around in a quadrant.  It was written in a very
                     31: **     "program as you go" fashion, and is a prime candidate for
                     32: **     rewriting.
                     33: **
                     34: **     The flag `fl' is zero before an attack, one after an attack,
                     35: **     and two if you are leaving a quadrant.  This serves to
                     36: **     change the probability and distance that it moves.
                     37: **
                     38: **     Basically, what it will try to do is to move a certain number
                     39: **     of steps either toward you or away from you.  It will avoid
                     40: **     stars whenever possible.  Nextx and nexty are the next
                     41: **     sector to move to on a per-Klingon basis; they are roughly
                     42: **     equivalent to Ship.sectx and Ship.secty for the starship.  Lookx and
                     43: **     looky are the sector that you are going to look at to see
                     44: **     if you can move their.  Dx and dy are the increment.  Fudgex
                     45: **     and fudgey are the things you change around to change your
                     46: **     course around stars.
                     47: */
                     48: 
                     49: klmove(fl)
                     50: int    fl;
                     51: {
                     52:        int                     n;
                     53:        register struct kling   *k;
                     54:        double                  dx, dy;
                     55:        int                     nextx, nexty;
                     56:        register int            lookx, looky;
                     57:        int                     motion;
                     58:        int                     fudgex, fudgey;
                     59:        int                     qx, qy;
                     60:        double                  bigger;
                     61:        int                     i;
                     62: 
                     63: #      ifdef xTRACE
                     64:        if (Trace)
                     65:                printf("klmove: fl = %d, Etc.nkling = %d\n", fl, Etc.nkling);
                     66: #      endif
                     67:        for (n = 0; n < Etc.nkling; k && n++)
                     68:        {
                     69:                k = &Etc.klingon[n];
                     70:                i = 100;
                     71:                if (fl)
                     72:                        i = 100.0 * k->power / Param.klingpwr;
                     73:                if (ranf(i) >= Param.moveprob[2 * Move.newquad + fl])
                     74:                        continue;
                     75:                /* compute distance to move */
                     76:                motion = ranf(75) - 25;
                     77:                motion *= k->avgdist * Param.movefac[2 * Move.newquad + fl];
                     78:                /* compute direction */
                     79:                dx = Ship.sectx - k->x + ranf(3) - 1;
                     80:                dy = Ship.secty - k->y + ranf(3) - 1;
                     81:                bigger = dx;
                     82:                if (dy > bigger)
                     83:                        bigger = dy;
                     84:                if (bigger == 0.0)
                     85:                        bigger = 1.0;
                     86:                dx = dx / bigger + 0.5;
                     87:                dy = dy / bigger + 0.5;
                     88:                if (motion < 0)
                     89:                {
                     90:                        motion = -motion;
                     91:                        dx = -dx;
                     92:                        dy = -dy;
                     93:                }
                     94:                fudgex = fudgey = 1;
                     95:                /* try to move the klingon */
                     96:                nextx = k->x;
                     97:                nexty = k->y;
                     98:                for (; motion > 0; motion--)
                     99:                {
                    100:                        lookx = nextx + dx;
                    101:                        looky = nexty + dy;
                    102:                        if (lookx < 0 || lookx >= NSECTS || looky < 0 || looky >= NSECTS)
                    103:                        {
                    104:                                /* new quadrant */
                    105:                                qx = Ship.quadx;
                    106:                                qy = Ship.quady;
                    107:                                if (lookx < 0)
                    108:                                        qx -= 1;
                    109:                                else
                    110:                                        if (lookx >= NSECTS)
                    111:                                                qx += 1;
                    112:                                if (looky < 0)
                    113:                                        qy -= 1;
                    114:                                else
                    115:                                        if (looky >= NSECTS)
                    116:                                                qy += 1;
                    117:                                if (qx < 0 || qx >= NQUADS || qy < 0 || qy >= NQUADS ||
                    118:                                                Quad[qx][qy].stars < 0 || Quad[qx][qy].klings > MAXKLQUAD - 1)
                    119:                                        break;
                    120:                                if (!damaged(SRSCAN))
                    121:                                {
                    122:                                        printf("Klingon at %d,%d escapes to quadrant %d,%d\n",
                    123:                                                k->x, k->y, qx, qy);
                    124:                                        motion = Quad[qx][qy].scanned;
                    125:                                        if (motion >= 0 && motion < 1000)
                    126:                                                Quad[qx][qy].scanned += 100;
                    127:                                        motion = Quad[Ship.quadx][Ship.quady].scanned;
                    128:                                        if (motion >= 0 && motion < 1000)
                    129:                                                Quad[Ship.quadx][Ship.quady].scanned -= 100;
                    130:                                }
                    131:                                Sect[k->x][k->y] = EMPTY;
                    132:                                Quad[qx][qy].klings += 1;
                    133:                                Etc.nkling -= 1;
                    134:                                bmove(&Etc.klingon[Etc.nkling], k, sizeof *k);
                    135:                                Quad[Ship.quadx][Ship.quady].klings -= 1;
                    136:                                k = 0;
                    137:                                break;
                    138:                        }
                    139:                        if (Sect[lookx][looky] != EMPTY)
                    140:                        {
                    141:                                lookx = nextx + fudgex;
                    142:                                if (lookx < 0 || lookx >= NSECTS)
                    143:                                        lookx = nextx + dx;
                    144:                                if (Sect[lookx][looky] != EMPTY)
                    145:                                {
                    146:                                        fudgex = -fudgex;
                    147:                                        looky = nexty + fudgey;
                    148:                                        if (looky < 0 || looky >= NSECTS || Sect[lookx][looky] != EMPTY)
                    149:                                        {
                    150:                                                fudgey = -fudgey;
                    151:                                                break;
                    152:                                        }
                    153:                                }
                    154:                        }
                    155:                        nextx = lookx;
                    156:                        nexty = looky;
                    157:                }
                    158:                if (k && (k->x != nextx || k->y != nexty))
                    159:                {
                    160:                        if (!damaged(SRSCAN))
                    161:                                printf("Klingon at %d,%d moves to %d,%d\n",
                    162:                                        k->x, k->y, nextx, nexty);
                    163:                        Sect[k->x][k->y] = EMPTY;
                    164:                        Sect[k->x = nextx][k->y = nexty] = KLINGON;
                    165:                }
                    166:        }
                    167:        compkldist(0);
                    168: }

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