Annotation of 43BSDReno/games/trek/play.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted provided
                      6:  * that: (1) source distributions retain this entire copyright notice and
                      7:  * comment, and (2) distributions including binaries display the following
                      8:  * acknowledgement:  ``This product includes software developed by the
                      9:  * University of California, Berkeley and its contributors'' in the
                     10:  * documentation or other materials provided with the distribution and in
                     11:  * all advertising materials mentioning features or use of this software.
                     12:  * Neither the name of the University nor the names of its contributors may
                     13:  * be used to endorse or promote products derived from this software without
                     14:  * specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
                     16:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
                     17:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)play.c     5.6 (Berkeley) 6/26/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "trek.h"
                     25: # include      "getpar.h"
                     26: # include      <setjmp.h>
                     27: 
                     28: /*
                     29: **  INSTRUCTION READ AND MAIN PLAY LOOP
                     30: **
                     31: **     Well folks, this is it.  Here we have the guts of the game.
                     32: **     This routine executes moves.  It sets up per-move variables,
                     33: **     gets the command, and executes the command.  After the command,
                     34: **     it calls events() to use up time, attack() to have Klingons
                     35: **     attack if the move was not free, and checkcond() to check up
                     36: **     on how we are doing after the move.
                     37: */
                     38: extern int     abandon(), capture(), shield(), computer(), dcrept(),
                     39:                destruct(), dock(), help(), impulse(), lrscan(),
                     40:                warp(), dumpgame(), rest(), srscan(),
                     41:                myreset(), torped(), visual(), setwarp(), undock(), phaser();
                     42: 
                     43: struct cvntab  Comtab[] =
                     44: {
                     45:        "abandon",              "",                     abandon,        0,
                     46:        "ca",                   "pture",                capture,        0,
                     47:        "cl",                   "oak",                  shield, -1,
                     48:        "c",                    "omputer",              computer,       0,
                     49:        "da",                   "mages",                dcrept, 0,
                     50:        "destruct",             "",                     destruct,       0,
                     51:        "do",                   "ck",                   dock,           0,
                     52:        "help",                 "",                     help,           0,
                     53:        "i",                    "mpulse",               impulse,        0,
                     54:        "l",                    "rscan",                lrscan, 0,
                     55:        "m",                    "ove",                  warp,           0,
                     56:        "p",                    "hasers",               phaser, 0,
                     57:        "ram",                  "",                     warp,           1,
                     58:        "dump",                 "",                     dumpgame,       0,
                     59:        "r",                    "est",                  rest,           0,
                     60:        "sh",                   "ield",                 shield, 0,
                     61:        "s",                    "rscan",                srscan, 0,
                     62:        "st",                   "atus",                 srscan, -1,
                     63:        "terminate",            "",                     myreset,        0,
                     64:        "t",                    "orpedo",               torped, 0,
                     65:        "u",                    "ndock",                undock, 0,
                     66:        "v",                    "isual",                visual, 0,
                     67:        "w",                    "arp",                  setwarp,        0,
                     68:        0
                     69: };
                     70: 
                     71: myreset()
                     72: {
                     73:        extern jmp_buf env;
                     74: 
                     75:        longjmp(env, 1);
                     76: }
                     77: 
                     78: play()
                     79: {
                     80:        struct cvntab           *r;
                     81: 
                     82:        while (1)
                     83:        {
                     84:                Move.free = 1;
                     85:                Move.time = 0.0;
                     86:                Move.shldchg = 0;
                     87:                Move.newquad = 0;
                     88:                Move.resting = 0;
                     89:                skiptonl(0);
                     90:                r = getcodpar("\nCommand", Comtab);
                     91:                (*r->value)(r->value2);
                     92:                events(0);
                     93:                attack(0);
                     94:                checkcond();
                     95:        }
                     96: }

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.