Annotation of 43BSDReno/games/trek/ram.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted provided
                      6:  * that: (1) source distributions retain this entire copyright notice and
                      7:  * comment, and (2) distributions including binaries display the following
                      8:  * acknowledgement:  ``This product includes software developed by the
                      9:  * University of California, Berkeley and its contributors'' in the
                     10:  * documentation or other materials provided with the distribution and in
                     11:  * all advertising materials mentioning features or use of this software.
                     12:  * Neither the name of the University nor the names of its contributors may
                     13:  * be used to endorse or promote products derived from this software without
                     14:  * specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
                     16:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
                     17:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)ram.c      5.5 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "trek.h"
                     25: 
                     26: /*
                     27: **  RAM SOME OBJECT
                     28: **
                     29: **     You have run into some sort of object.  It may be a Klingon,
                     30: **     a star, or a starbase.  If you run into a star, you are really
                     31: **     stupid, because there is no hope for you.
                     32: **
                     33: **     If you run into something else, you destroy that object.  You
                     34: **     also rack up incredible damages.
                     35: */
                     36: 
                     37: ram(ix, iy)
                     38: int    ix, iy;
                     39: {
                     40:        register int            i;
                     41:        register char           c;
                     42: 
                     43:        printf("\07RED ALERT\07: collision imminent\n");
                     44:        c = Sect[ix][iy];
                     45:        switch (c)
                     46:        {
                     47: 
                     48:          case KLINGON:
                     49:                printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
                     50:                killk(ix, iy);
                     51:                break;
                     52: 
                     53:          case STAR:
                     54:          case INHABIT:
                     55:                printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
                     56:                sleep(2);
                     57:                printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
                     58:                lose(L_STAR);
                     59: 
                     60:          case BASE:
                     61:                printf("You ran into the starbase at %d,%d\n", ix, iy);
                     62:                killb(Ship.quadx, Ship.quady);
                     63:                /* don't penalize the captain if it wasn't his fault */
                     64:                if (!damaged(SINS))
                     65:                        Game.killb += 1;
                     66:                break;
                     67:        }
                     68:        sleep(2);
                     69:        printf("%s heavily damaged\n", Ship.shipname);
                     70: 
                     71:        /* select the number of deaths to occur */
                     72:        i = 10 + ranf(20 * Game.skill);
                     73:        Game.deaths += i;
                     74:        Ship.crew -= i;
                     75:        printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
                     76: 
                     77:        /* damage devices with an 80% probability */
                     78:        for (i = 0; i < NDEV; i++)
                     79:        {
                     80:                if (ranf(100) < 20)
                     81:                        continue;
                     82:                damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
                     83:        }
                     84: 
                     85:        /* no chance that your shields remained up in all that */
                     86:        Ship.shldup = 0;
                     87: }

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