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1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted provided
6: * that: (1) source distributions retain this entire copyright notice and
7: * comment, and (2) distributions including binaries display the following
8: * acknowledgement: ``This product includes software developed by the
9: * University of California, Berkeley and its contributors'' in the
10: * documentation or other materials provided with the distribution and in
11: * all advertising materials mentioning features or use of this software.
12: * Neither the name of the University nor the names of its contributors may
13: * be used to endorse or promote products derived from this software without
14: * specific prior written permission.
15: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
16: * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
17: * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
18: */
19:
20: #ifndef lint
21: static char sccsid[] = "@(#)setup.c 5.4 (Berkeley) 6/1/90";
22: #endif /* not lint */
23:
24: # include "trek.h"
25: # include "getpar.h"
26:
27: /*
28: ** INITIALIZE THE GAME
29: **
30: ** The length, skill, and password are read, and the game
31: ** is initialized. It is far too difficult to describe all
32: ** that goes on in here, but it is all straight-line code;
33: ** give it a look.
34: **
35: ** Game restart and tournament games are handled here.
36: */
37:
38: struct cvntab Lentab[] =
39: {
40: "s", "hort", (int (*)())1, 0,
41: "m", "edium", (int (*)())2, 0,
42: "l", "ong", (int (*)())4, 0,
43: "restart", "", 0, 0,
44: 0
45: };
46:
47: struct cvntab Skitab[] =
48: {
49: "n", "ovice", (int (*)())1, 0,
50: "f", "air", (int (*)())2, 0,
51: "g", "ood", (int (*)())3, 0,
52: "e", "xpert", (int (*)())4, 0,
53: "c", "ommodore", (int (*)())5, 0,
54: "i", "mpossible", (int (*)())6, 0,
55: 0
56: };
57:
58: setup()
59: {
60: struct cvntab *r;
61: register int i, j;
62: double f;
63: int d;
64: int fd;
65: int klump;
66: int ix, iy;
67: register struct quad *q;
68: struct event *e;
69:
70: while (1)
71: {
72: r = getcodpar("What length game", Lentab);
73: Game.length = (int) r->value;
74: if (Game.length == 0)
75: {
76: if (restartgame())
77: continue;
78: return;
79: }
80: break;
81: }
82: r = getcodpar("What skill game", Skitab);
83: Game.skill = (int) r->value;
84: Game.tourn = 0;
85: getstrpar("Enter a password", Game.passwd, 14, 0);
86: if (sequal(Game.passwd, "tournament"))
87: {
88: getstrpar("Enter tournament code", Game.passwd, 14, 0);
89: Game.tourn = 1;
90: d = 0;
91: for (i = 0; Game.passwd[i]; i++)
92: d += Game.passwd[i] << i;
93: srand(d);
94: }
95: Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
96: if (Game.skill == 6)
97: Param.bases = Now.bases = 1;
98: Param.time = Now.time = 6.0 * Game.length + 2.0;
99: i = Game.skill;
100: j = Game.length;
101: Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
102: if (Param.klings < i * j * 5)
103: Param.klings = Now.klings = i * j * 5;
104: if (Param.klings <= i) /* numerical overflow problems */
105: Param.klings = Now.klings = 127;
106: Param.energy = Ship.energy = 5000;
107: Param.torped = Ship.torped = 10;
108: Ship.ship = ENTERPRISE;
109: Ship.shipname = "Enterprise";
110: Param.shield = Ship.shield = 1500;
111: Param.resource = Now.resource = Param.klings * Param.time;
112: Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
113: Param.crew = Ship.crew = 387;
114: Param.brigfree = Ship.brigfree = 400;
115: Ship.shldup = 1;
116: Ship.cond = GREEN;
117: Ship.warp = 5.0;
118: Ship.warp2 = 25.0;
119: Ship.warp3 = 125.0;
120: Ship.sinsbad = 0;
121: Ship.cloaked = 0;
122: Param.date = Now.date = (ranf(20) + 20) * 100;
123: f = Game.skill;
124: f = log(f + 0.5);
125: for (i = 0; i < NDEV; i++)
126: if (Device[i].name[0] == '*')
127: Param.damfac[i] = 0;
128: else
129: Param.damfac[i] = f;
130: /* these probabilities must sum to 1000 */
131: Param.damprob[WARP] = 70; /* warp drive 7.0% */
132: Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */
133: Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */
134: Param.damprob[PHASER] = 125; /* phasers 12.5% */
135: Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */
136: Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */
137: Param.damprob[SHIELD] = 150; /* shield control 15.0% */
138: Param.damprob[COMPUTER] = 20; /* computer 2.0% */
139: Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */
140: Param.damprob[LIFESUP] = 30; /* life support 3.0% */
141: Param.damprob[SINS] = 20; /* navigation system 2.0% */
142: Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */
143: Param.damprob[XPORTER] = 80; /* transporter 8.0% */
144: /* check to see that I didn't blow it */
145: for (i = j = 0; i < NDEV; i++)
146: j += Param.damprob[i];
147: if (j != 1000)
148: syserr("Device probabilities sum to %d", j);
149: Param.dockfac = 0.5;
150: Param.regenfac = (5 - Game.skill) * 0.05;
151: if (Param.regenfac < 0.0)
152: Param.regenfac = 0.0;
153: Param.warptime = 10;
154: Param.stopengy = 50;
155: Param.shupengy = 40;
156: i = Game.skill;
157: Param.klingpwr = 100 + 150 * i;
158: if (i >= 6)
159: Param.klingpwr += 150;
160: Param.phasfac = 0.8;
161: Param.hitfac = 0.5;
162: Param.klingcrew = 200;
163: Param.srndrprob = 0.0035;
164: Param.moveprob[KM_OB] = 45;
165: Param.movefac[KM_OB] = .09;
166: Param.moveprob[KM_OA] = 40;
167: Param.movefac[KM_OA] = -0.05;
168: Param.moveprob[KM_EB] = 40;
169: Param.movefac[KM_EB] = 0.075;
170: Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
171: Param.movefac[KM_EA] = -0.06 * Game.skill;
172: Param.moveprob[KM_LB] = 0;
173: Param.movefac[KM_LB] = 0.0;
174: Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
175: Param.movefac[KM_LA] = 0.25;
176: Param.eventdly[E_SNOVA] = 0.5;
177: Param.eventdly[E_LRTB] = 25.0;
178: Param.eventdly[E_KATSB] = 1.0;
179: Param.eventdly[E_KDESB] = 3.0;
180: Param.eventdly[E_ISSUE] = 1.0;
181: Param.eventdly[E_SNAP] = 0.5;
182: Param.eventdly[E_ENSLV] = 0.5;
183: Param.eventdly[E_REPRO] = 2.0;
184: Param.navigcrud[0] = 1.50;
185: Param.navigcrud[1] = 0.75;
186: Param.cloakenergy = 1000;
187: Param.energylow = 1000;
188: for (i = 0; i < MAXEVENTS; i++)
189: {
190: e = &Event[i];
191: e->date = 1e50;
192: e->evcode = 0;
193: }
194: xsched(E_SNOVA, 1, 0, 0, 0);
195: xsched(E_LRTB, Param.klings, 0, 0, 0);
196: xsched(E_KATSB, 1, 0, 0, 0);
197: xsched(E_ISSUE, 1, 0, 0, 0);
198: xsched(E_SNAP, 1, 0, 0, 0);
199: Ship.sectx = ranf(NSECTS);
200: Ship.secty = ranf(NSECTS);
201: Game.killk = Game.kills = Game.killb = 0;
202: Game.deaths = Game.negenbar = 0;
203: Game.captives = 0;
204: Game.killinhab = 0;
205: Game.helps = 0;
206: Game.killed = 0;
207: Game.snap = 0;
208: Move.endgame = 0;
209:
210: /* setup stars */
211: for (i = 0; i < NQUADS; i++)
212: for (j = 0; j < NQUADS; j++)
213: {
214: q = &Quad[i][j];
215: q->klings = q->bases = 0;
216: q->scanned = -1;
217: q->stars = ranf(9) + 1;
218: q->holes = ranf(3) - q->stars / 5;
219: q->qsystemname = 0;
220: }
221:
222: /* select inhabited starsystems */
223: for (d = 1; d < NINHAB; d++)
224: {
225: do
226: {
227: i = ranf(NQUADS);
228: j = ranf(NQUADS);
229: q = &Quad[i][j];
230: } while (q->qsystemname);
231: q->qsystemname = d;
232: }
233:
234: /* position starbases */
235: for (i = 0; i < Param.bases; i++)
236: {
237: while (1)
238: {
239: ix = ranf(NQUADS);
240: iy = ranf(NQUADS);
241: q = &Quad[ix][iy];
242: if (q->bases > 0)
243: continue;
244: break;
245: }
246: q->bases = 1;
247: Now.base[i].x = ix;
248: Now.base[i].y = iy;
249: q->scanned = 1001;
250: /* start the Enterprise near starbase */
251: if (i == 0)
252: {
253: Ship.quadx = ix;
254: Ship.quady = iy;
255: }
256: }
257:
258: /* position klingons */
259: for (i = Param.klings; i > 0; )
260: {
261: klump = ranf(4) + 1;
262: if (klump > i)
263: klump = i;
264: while (1)
265: {
266: ix = ranf(NQUADS);
267: iy = ranf(NQUADS);
268: q = &Quad[ix][iy];
269: if (q->klings + klump > MAXKLQUAD)
270: continue;
271: q->klings += klump;
272: i -= klump;
273: break;
274: }
275: }
276:
277: /* initialize this quadrant */
278: printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
279: if (Param.bases > 1)
280: printf("s");
281: printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
282: for (i = 1; i < Param.bases; i++)
283: printf(", %d,%d", Now.base[i].x, Now.base[i].y);
284: printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
285: Move.free = 0;
286: initquad(0);
287: srscan(1);
288: attack(0);
289: }
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