Annotation of 43BSDReno/games/trek/snova.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted provided
                      6:  * that: (1) source distributions retain this entire copyright notice and
                      7:  * comment, and (2) distributions including binaries display the following
                      8:  * acknowledgement:  ``This product includes software developed by the
                      9:  * University of California, Berkeley and its contributors'' in the
                     10:  * documentation or other materials provided with the distribution and in
                     11:  * all advertising materials mentioning features or use of this software.
                     12:  * Neither the name of the University nor the names of its contributors may
                     13:  * be used to endorse or promote products derived from this software without
                     14:  * specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
                     16:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
                     17:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)snova.c    5.4 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "trek.h"
                     25: 
                     26: /*
                     27: **  CAUSE SUPERNOVA TO OCCUR
                     28: **
                     29: **     A supernova occurs.  If 'ix' < 0, a random quadrant is chosen;
                     30: **     otherwise, the current quadrant is taken, and (ix, iy) give
                     31: **     the sector quadrants of the star which is blowing up.
                     32: **
                     33: **     If the supernova turns out to be in the quadrant you are in,
                     34: **     you go into "emergency override mode", which tries to get you
                     35: **     out of the quadrant as fast as possible.  However, if you
                     36: **     don't have enough fuel, or if you by chance run into something,
                     37: **     or some such thing, you blow up anyway.  Oh yeh, if you are
                     38: **     within two sectors of the star, there is nothing that can
                     39: **     be done for you.
                     40: **
                     41: **     When a star has gone supernova, the quadrant becomes uninhab-
                     42: **     itable for the rest of eternity, i.e., the game.  If you ever
                     43: **     try stopping in such a quadrant, you will go into emergency
                     44: **     override mode.
                     45: */
                     46: 
                     47: snova(x, y)
                     48: int    x, y;
                     49: {
                     50:        int                     qx, qy;
                     51:        register int            ix, iy;
                     52:        int                     f;
                     53:        int                     dx, dy;
                     54:        int                     n;
                     55:        register struct quad    *q;
                     56: 
                     57:        f = 0;
                     58:        ix = x;
                     59:        if (ix < 0)
                     60:        {
                     61:                /* choose a quadrant */
                     62:                while (1)
                     63:                {
                     64:                        qx = ranf(NQUADS);
                     65:                        qy = ranf(NQUADS);
                     66:                        q = &Quad[qx][qy];
                     67:                        if (q->stars > 0)
                     68:                                break;
                     69:                }
                     70:                if (Ship.quadx == qx && Ship.quady == qy)
                     71:                {
                     72:                        /* select a particular star */
                     73:                        n = ranf(q->stars);
                     74:                        for (ix = 0; ix < NSECTS; ix++)
                     75:                        {
                     76:                                for (iy = 0; iy < NSECTS; iy++)
                     77:                                        if (Sect[ix][iy] == STAR || Sect[ix][iy] == INHABIT)
                     78:                                                if ((n -= 1) <= 0)
                     79:                                                        break;
                     80:                                if (n <= 0)
                     81:                                        break;
                     82:                        }
                     83:                        f = 1;
                     84:                }
                     85:        }
                     86:        else
                     87:        {
                     88:                /* current quadrant */
                     89:                iy = y;
                     90:                qx = Ship.quadx;
                     91:                qy = Ship.quady;
                     92:                q = &Quad[qx][qy];
                     93:                f = 1;
                     94:        }
                     95:        if (f)
                     96:        {
                     97:                /* supernova is in same quadrant as Enterprise */
                     98:                printf("\nRED ALERT: supernova occuring at %d,%d\n", ix, iy);
                     99:                dx = ix - Ship.sectx;
                    100:                dy = iy - Ship.secty;
                    101:                if (dx * dx + dy * dy <= 2)
                    102:                {
                    103:                        printf("***  Emergency override attem");
                    104:                        sleep(1);
                    105:                        printf("\n");
                    106:                        lose(L_SNOVA);
                    107:                }
                    108:                q->scanned = 1000;
                    109:        }
                    110:        else
                    111:        {
                    112:                if (!damaged(SSRADIO))
                    113:                {
                    114:                        q->scanned = 1000;
                    115:                        printf("\nUhura: Captain, Starfleet Command reports a supernova\n");
                    116:                        printf("  in quadrant %d,%d.  Caution is advised\n", qx, qy);
                    117:                }
                    118:        }
                    119: 
                    120:        /* clear out the supernova'ed quadrant */
                    121:        dx = q->klings;
                    122:        dy = q->stars;
                    123:        Now.klings -= dx;
                    124:        if (x >= 0)
                    125:        {
                    126:                /* Enterprise caused supernova */
                    127:                Game.kills += dy;
                    128:                if (q->bases)
                    129:                        killb(qx, qy, -1);
                    130:                Game.killk += dx;
                    131:        }
                    132:        else
                    133:                if (q->bases)
                    134:                        killb(qx, qy, 0);
                    135:        killd(qx, qy, (x >= 0));
                    136:        q->stars = -1;
                    137:        q->klings = 0;
                    138:        if (Now.klings <= 0)
                    139:        {
                    140:                printf("Lucky devil, that supernova destroyed the last klingon\n");
                    141:                win();
                    142:        }
                    143:        return;
                    144: }

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.