Annotation of 43BSDReno/games/trek/systemname.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted provided
        !             6:  * that: (1) source distributions retain this entire copyright notice and
        !             7:  * comment, and (2) distributions including binaries display the following
        !             8:  * acknowledgement:  ``This product includes software developed by the
        !             9:  * University of California, Berkeley and its contributors'' in the
        !            10:  * documentation or other materials provided with the distribution and in
        !            11:  * all advertising materials mentioning features or use of this software.
        !            12:  * Neither the name of the University nor the names of its contributors may
        !            13:  * be used to endorse or promote products derived from this software without
        !            14:  * specific prior written permission.
        !            15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
        !            16:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
        !            17:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            18:  */
        !            19: 
        !            20: #ifndef lint
        !            21: static char sccsid[] = "@(#)systemname.c       5.4 (Berkeley) 6/1/90";
        !            22: #endif /* not lint */
        !            23: 
        !            24: # include      "trek.h"
        !            25: 
        !            26: /*
        !            27: **  RETRIEVE THE STARSYSTEM NAME
        !            28: **
        !            29: **     Very straightforward, this routine just gets the starsystem
        !            30: **     name.  It returns zero if none in the specified quadrant
        !            31: **     (which, by the way, is passed it).
        !            32: **
        !            33: **     This routine knows all about such things as distressed
        !            34: **     starsystems, etc.
        !            35: */
        !            36: 
        !            37: char *systemname(q1)
        !            38: struct quad    *q1;
        !            39: {
        !            40:        register struct quad    *q;
        !            41:        register int            i;
        !            42: 
        !            43:        q = q1;
        !            44: 
        !            45:        i = q->qsystemname;
        !            46:        if (i & Q_DISTRESSED)
        !            47:                i = Event[i & Q_SYSTEM].systemname;
        !            48: 
        !            49:        i &= Q_SYSTEM;
        !            50:        if (i == 0)
        !            51:                return (0);
        !            52:        return (Systemname[i]);
        !            53: }

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