Annotation of 43BSDReno/games/trek/systemname.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted provided
                      6:  * that: (1) source distributions retain this entire copyright notice and
                      7:  * comment, and (2) distributions including binaries display the following
                      8:  * acknowledgement:  ``This product includes software developed by the
                      9:  * University of California, Berkeley and its contributors'' in the
                     10:  * documentation or other materials provided with the distribution and in
                     11:  * all advertising materials mentioning features or use of this software.
                     12:  * Neither the name of the University nor the names of its contributors may
                     13:  * be used to endorse or promote products derived from this software without
                     14:  * specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
                     16:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
                     17:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)systemname.c       5.4 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "trek.h"
                     25: 
                     26: /*
                     27: **  RETRIEVE THE STARSYSTEM NAME
                     28: **
                     29: **     Very straightforward, this routine just gets the starsystem
                     30: **     name.  It returns zero if none in the specified quadrant
                     31: **     (which, by the way, is passed it).
                     32: **
                     33: **     This routine knows all about such things as distressed
                     34: **     starsystems, etc.
                     35: */
                     36: 
                     37: char *systemname(q1)
                     38: struct quad    *q1;
                     39: {
                     40:        register struct quad    *q;
                     41:        register int            i;
                     42: 
                     43:        q = q1;
                     44: 
                     45:        i = q->qsystemname;
                     46:        if (i & Q_DISTRESSED)
                     47:                i = Event[i & Q_SYSTEM].systemname;
                     48: 
                     49:        i &= Q_SYSTEM;
                     50:        if (i == 0)
                     51:                return (0);
                     52:        return (Systemname[i]);
                     53: }

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