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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted provided ! 6: * that: (1) source distributions retain this entire copyright notice and ! 7: * comment, and (2) distributions including binaries display the following ! 8: * acknowledgement: ``This product includes software developed by the ! 9: * University of California, Berkeley and its contributors'' in the ! 10: * documentation or other materials provided with the distribution and in ! 11: * all advertising materials mentioning features or use of this software. ! 12: * Neither the name of the University nor the names of its contributors may ! 13: * be used to endorse or promote products derived from this software without ! 14: * specific prior written permission. ! 15: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED ! 16: * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF ! 17: * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 18: */ ! 19: ! 20: #ifndef lint ! 21: static char sccsid[] = "@(#)warp.c 5.4 (Berkeley) 6/1/90"; ! 22: #endif /* not lint */ ! 23: ! 24: # include "trek.h" ! 25: ! 26: /* ! 27: ** MOVE UNDER WARP POWER ! 28: ** ! 29: ** This is both the "move" and the "ram" commands, differing ! 30: ** only in the flag 'fl'. It is also used for automatic ! 31: ** emergency override mode, when 'fl' is < 0 and 'c' and 'd' ! 32: ** are the course and distance to be moved. If 'fl' >= 0, ! 33: ** the course and distance are asked of the captain. ! 34: ** ! 35: ** The guts of this routine are in the routine move(), which ! 36: ** is shared with impulse(). Also, the working part of this ! 37: ** routine is very small; the rest is to handle the slight chance ! 38: ** that you may be moving at some riduculous speed. In that ! 39: ** case, there is code to handle time warps, etc. ! 40: */ ! 41: ! 42: warp(fl, c, d) ! 43: int fl, c; ! 44: double d; ! 45: { ! 46: int course; ! 47: double power; ! 48: double dist; ! 49: double time; ! 50: double speed; ! 51: double frac; ! 52: register int percent; ! 53: register int i; ! 54: extern double move(); ! 55: ! 56: if (Ship.cond == DOCKED) ! 57: return (printf("%s is docked\n", Ship.shipname)); ! 58: if (damaged(WARP)) ! 59: { ! 60: return (out(WARP)); ! 61: } ! 62: if (fl < 0) ! 63: { ! 64: course = c; ! 65: dist = d; ! 66: } ! 67: else ! 68: if (getcodi(&course, &dist)) ! 69: return; ! 70: ! 71: /* check to see that we are not using an absurd amount of power */ ! 72: power = (dist + 0.05) * Ship.warp3; ! 73: percent = 100 * power / Ship.energy + 0.5; ! 74: if (percent >= 85) ! 75: { ! 76: printf("Scotty: That would consume %d%% of our remaining energy.\n", ! 77: percent); ! 78: if (!getynpar("Are you sure that is wise")) ! 79: return; ! 80: } ! 81: ! 82: /* compute the speed we will move at, and the time it will take */ ! 83: speed = Ship.warp2 / Param.warptime; ! 84: time = dist / speed; ! 85: ! 86: /* check to see that that value is not ridiculous */ ! 87: percent = 100 * time / Now.time + 0.5; ! 88: if (percent >= 85) ! 89: { ! 90: printf("Spock: That would take %d%% of our remaining time.\n", ! 91: percent); ! 92: if (!getynpar("Are you sure that is wise")) ! 93: return; ! 94: } ! 95: ! 96: /* compute how far we will go if we get damages */ ! 97: if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0)) ! 98: { ! 99: frac = franf(); ! 100: dist *= frac; ! 101: time *= frac; ! 102: damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20); ! 103: } ! 104: ! 105: /* do the move */ ! 106: Move.time = move(fl, course, time, speed); ! 107: ! 108: /* see how far we actually went, and decrement energy appropriately */ ! 109: dist = Move.time * speed; ! 110: Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1); ! 111: ! 112: /* test for bizarre events */ ! 113: if (Ship.warp <= 9.0) ! 114: return; ! 115: printf("\n\n ___ Speed exceeding warp nine ___\n\n"); ! 116: sleep(2); ! 117: printf("Ship's safety systems malfunction\n"); ! 118: sleep(2); ! 119: printf("Crew experiencing extreme sensory distortion\n"); ! 120: sleep(4); ! 121: if (ranf(100) >= 100 * dist) ! 122: { ! 123: return (printf("Equilibrium restored -- all systems normal\n")); ! 124: } ! 125: ! 126: /* select a bizzare thing to happen to us */ ! 127: percent = ranf(100); ! 128: if (percent < 70) ! 129: { ! 130: /* time warp */ ! 131: if (percent < 35 || !Game.snap) ! 132: { ! 133: /* positive time warp */ ! 134: time = (Ship.warp - 8.0) * dist * (franf() + 1.0); ! 135: Now.date += time; ! 136: printf("Positive time portal entered -- it is now Stardate %.2f\n", ! 137: Now.date); ! 138: for (i = 0; i < MAXEVENTS; i++) ! 139: { ! 140: percent = Event[i].evcode; ! 141: if (percent == E_FIXDV || percent == E_LRTB) ! 142: Event[i].date += time; ! 143: } ! 144: return; ! 145: } ! 146: ! 147: /* s/he got lucky: a negative time portal */ ! 148: time = Now.date; ! 149: i = (int) Etc.snapshot; ! 150: bmove(i, Quad, sizeof Quad); ! 151: bmove(i += sizeof Quad, Event, sizeof Event); ! 152: bmove(i += sizeof Event, &Now, sizeof Now); ! 153: printf("Negative time portal entered -- it is now Stardate %.2f\n", ! 154: Now.date); ! 155: for (i = 0; i < MAXEVENTS; i++) ! 156: if (Event[i].evcode == E_FIXDV) ! 157: reschedule(&Event[i], Event[i].date - time); ! 158: return; ! 159: } ! 160: ! 161: /* test for just a lot of damage */ ! 162: if (percent < 80) ! 163: lose(L_TOOFAST); ! 164: printf("Equilibrium restored -- extreme damage occured to ship systems\n"); ! 165: for (i = 0; i < NDEV; i++) ! 166: damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]); ! 167: Ship.shldup = 0; ! 168: }
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