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1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted provided
6: * that: (1) source distributions retain this entire copyright notice and
7: * comment, and (2) distributions including binaries display the following
8: * acknowledgement: ``This product includes software developed by the
9: * University of California, Berkeley and its contributors'' in the
10: * documentation or other materials provided with the distribution and in
11: * all advertising materials mentioning features or use of this software.
12: * Neither the name of the University nor the names of its contributors may
13: * be used to endorse or promote products derived from this software without
14: * specific prior written permission.
15: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
16: * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
17: * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
18: */
19:
20: #ifndef lint
21: static char sccsid[] = "@(#)warp.c 5.4 (Berkeley) 6/1/90";
22: #endif /* not lint */
23:
24: # include "trek.h"
25:
26: /*
27: ** MOVE UNDER WARP POWER
28: **
29: ** This is both the "move" and the "ram" commands, differing
30: ** only in the flag 'fl'. It is also used for automatic
31: ** emergency override mode, when 'fl' is < 0 and 'c' and 'd'
32: ** are the course and distance to be moved. If 'fl' >= 0,
33: ** the course and distance are asked of the captain.
34: **
35: ** The guts of this routine are in the routine move(), which
36: ** is shared with impulse(). Also, the working part of this
37: ** routine is very small; the rest is to handle the slight chance
38: ** that you may be moving at some riduculous speed. In that
39: ** case, there is code to handle time warps, etc.
40: */
41:
42: warp(fl, c, d)
43: int fl, c;
44: double d;
45: {
46: int course;
47: double power;
48: double dist;
49: double time;
50: double speed;
51: double frac;
52: register int percent;
53: register int i;
54: extern double move();
55:
56: if (Ship.cond == DOCKED)
57: return (printf("%s is docked\n", Ship.shipname));
58: if (damaged(WARP))
59: {
60: return (out(WARP));
61: }
62: if (fl < 0)
63: {
64: course = c;
65: dist = d;
66: }
67: else
68: if (getcodi(&course, &dist))
69: return;
70:
71: /* check to see that we are not using an absurd amount of power */
72: power = (dist + 0.05) * Ship.warp3;
73: percent = 100 * power / Ship.energy + 0.5;
74: if (percent >= 85)
75: {
76: printf("Scotty: That would consume %d%% of our remaining energy.\n",
77: percent);
78: if (!getynpar("Are you sure that is wise"))
79: return;
80: }
81:
82: /* compute the speed we will move at, and the time it will take */
83: speed = Ship.warp2 / Param.warptime;
84: time = dist / speed;
85:
86: /* check to see that that value is not ridiculous */
87: percent = 100 * time / Now.time + 0.5;
88: if (percent >= 85)
89: {
90: printf("Spock: That would take %d%% of our remaining time.\n",
91: percent);
92: if (!getynpar("Are you sure that is wise"))
93: return;
94: }
95:
96: /* compute how far we will go if we get damages */
97: if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
98: {
99: frac = franf();
100: dist *= frac;
101: time *= frac;
102: damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
103: }
104:
105: /* do the move */
106: Move.time = move(fl, course, time, speed);
107:
108: /* see how far we actually went, and decrement energy appropriately */
109: dist = Move.time * speed;
110: Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
111:
112: /* test for bizarre events */
113: if (Ship.warp <= 9.0)
114: return;
115: printf("\n\n ___ Speed exceeding warp nine ___\n\n");
116: sleep(2);
117: printf("Ship's safety systems malfunction\n");
118: sleep(2);
119: printf("Crew experiencing extreme sensory distortion\n");
120: sleep(4);
121: if (ranf(100) >= 100 * dist)
122: {
123: return (printf("Equilibrium restored -- all systems normal\n"));
124: }
125:
126: /* select a bizzare thing to happen to us */
127: percent = ranf(100);
128: if (percent < 70)
129: {
130: /* time warp */
131: if (percent < 35 || !Game.snap)
132: {
133: /* positive time warp */
134: time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
135: Now.date += time;
136: printf("Positive time portal entered -- it is now Stardate %.2f\n",
137: Now.date);
138: for (i = 0; i < MAXEVENTS; i++)
139: {
140: percent = Event[i].evcode;
141: if (percent == E_FIXDV || percent == E_LRTB)
142: Event[i].date += time;
143: }
144: return;
145: }
146:
147: /* s/he got lucky: a negative time portal */
148: time = Now.date;
149: i = (int) Etc.snapshot;
150: bmove(i, Quad, sizeof Quad);
151: bmove(i += sizeof Quad, Event, sizeof Event);
152: bmove(i += sizeof Event, &Now, sizeof Now);
153: printf("Negative time portal entered -- it is now Stardate %.2f\n",
154: Now.date);
155: for (i = 0; i < MAXEVENTS; i++)
156: if (Event[i].evcode == E_FIXDV)
157: reschedule(&Event[i], Event[i].date - time);
158: return;
159: }
160:
161: /* test for just a lot of damage */
162: if (percent < 80)
163: lose(L_TOOFAST);
164: printf("Equilibrium restored -- extreme damage occured to ship systems\n");
165: for (i = 0; i < NDEV; i++)
166: damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
167: Ship.shldup = 0;
168: }
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