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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted provided ! 6: * that: (1) source distributions retain this entire copyright notice and ! 7: * comment, and (2) distributions including binaries display the following ! 8: * acknowledgement: ``This product includes software developed by the ! 9: * University of California, Berkeley and its contributors'' in the ! 10: * documentation or other materials provided with the distribution and in ! 11: * all advertising materials mentioning features or use of this software. ! 12: * Neither the name of the University nor the names of its contributors may ! 13: * be used to endorse or promote products derived from this software without ! 14: * specific prior written permission. ! 15: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED ! 16: * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF ! 17: * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 18: */ ! 19: ! 20: #ifndef lint ! 21: static char sccsid[] = "@(#)win.c 5.5 (Berkeley) 6/26/90"; ! 22: #endif /* not lint */ ! 23: ! 24: # include "trek.h" ! 25: # include "getpar.h" ! 26: # include <setjmp.h> ! 27: ! 28: /* ! 29: ** Signal game won ! 30: ** ! 31: ** This routine prints out the win message, arranges to print out ! 32: ** your score, tells you if you have a promotion coming to you, ! 33: ** cleans up the current input line, and arranges to have you ! 34: ** asked whether or not you want another game (via the longjmp() ! 35: ** call). ! 36: ** ! 37: ** Pretty straightforward, although the promotion algorithm is ! 38: ** pretty off the wall. ! 39: */ ! 40: ! 41: win() ! 42: { ! 43: long s; ! 44: extern jmp_buf env; ! 45: extern long score(); ! 46: extern struct cvntab Skitab[]; ! 47: register struct cvntab *p; ! 48: ! 49: sleep(1); ! 50: printf("\nCongratulations, you have saved the Federation\n"); ! 51: Move.endgame = 1; ! 52: ! 53: /* print and return the score */ ! 54: s = score(); ! 55: ! 56: /* decide if she gets a promotion */ ! 57: if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 && ! 58: s >= 1000 && Ship.ship == ENTERPRISE) ! 59: { ! 60: printf("In fact, you are promoted one step in rank,\n"); ! 61: if (Game.skill >= 6) ! 62: printf("to the exalted rank of Commodore Emeritus\n"); ! 63: else ! 64: { ! 65: p = &Skitab[Game.skill - 1]; ! 66: printf("from %s%s ", p->abrev, p->full); ! 67: p++; ! 68: printf("to %s%s\n", p->abrev, p->full); ! 69: } ! 70: } ! 71: ! 72: /* clean out input, and request new game */ ! 73: skiptonl(0); ! 74: longjmp(env, 1); ! 75: }
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