Annotation of 43BSDReno/games/warp/README, revision 1.1

1.1     ! root        1:                        Warp Kit, Version 7.0
        !             2: 
        !             3:                    Copyright (c) 1986, Larry Wall
        !             4: 
        !             5: You may copy the warp kit in whole or in part as long as you don't try to
        !             6: make money off it, or pretend that you wrote it.
        !             7: --------------------------------------------------------------------------
        !             8: 
        !             9: Warp is a real-time space war game that doesn't get boring very quickly.
        !            10: Read warp.doc and the manual page for more information.
        !            11: 
        !            12: Warp will probably not run on V7 systems that don't have a non-blocking read,
        !            13: or on machines with a small address space like the PDP-11.  Caveat Emptor.
        !            14: 
        !            15: Please read all the directions below before you proceed any further, and
        !            16: then follow them carefully.  Failure to do so may void your warranty. :-)
        !            17: 
        !            18: After you have unpacked your kit, you should have all the files listed
        !            19: in MANIFEST.
        !            20: 
        !            21:                            IMPORTANT
        !            22: 
        !            23: You must choose the uid that you want warp to run under, since warp runs
        !            24: setuid to protect its files.  Choose a uid (not root) that is used only
        !            25: by trustworthy persons.  If you do your make install as root, the installed
        !            26: version will be chowned to this uid.  Otherwise, you should login to your
        !            27: selected uid before proceeding.  The Configure script will ask you which
        !            28: uid you want warp to run under.
        !            29: 
        !            30: Installation
        !            31: 
        !            32: 1)  Run Configure.  This will figure out various things about your system.
        !            33:     Some things Configure will figure out for itself, other things it will
        !            34:     ask you about.  It will then proceed to make config.h, config.sh, and
        !            35:     Makefile.
        !            36: 
        !            37:     You might possibly have to trim # comments from the front of Configure
        !            38:     if your sh doesn't handle them, but all other # comments will be taken
        !            39:     care of.
        !            40: 
        !            41:     (If you don't have sh, you'll have to copy the sample file config.H to
        !            42:     config.h and edit the config.h to reflect your system's peculiarities.)
        !            43: 
        !            44: 2)  Glance through config.h to make sure system dependencies are correct.
        !            45:     Most of them should have been taken care of by running the Configure script.
        !            46: 
        !            47:     If you have any additional changes to make to the C definitions, they
        !            48:     can be done in the Makefile, or in config.h.  Bear in mind that they will
        !            49:     get undone next time you run Configure.
        !            50: 
        !            51: 3)  make depend
        !            52: 
        !            53:     This will look for all the includes and modify Makefile accordingly.
        !            54:     Configure will offer to do this for you.
        !            55: 
        !            56: 4)  make
        !            57: 
        !            58:     This will attempt to make warp in the current directory.
        !            59: 
        !            60: 5)  make install
        !            61: 
        !            62:     This will put warp into a public directory (normally /usr/games).
        !            63:     It will also try to put the man pages in a reasonable place.  It will not
        !            64:     nroff the man page, however.  You may need to be root to do this.  If
        !            65:     you are not root, you must own the directories in question and you should
        !            66:     ignore any messages about chown not working.
        !            67: 
        !            68: 6)  Read the manual entry before running warp.
        !            69: 
        !            70: 7)  Feel free to edit warp.news.
        !            71: 
        !            72: 8)  IMPORTANT!  Help save the world!  Communicate any problems and
        !            73:     suggested patches to me, [email protected] (Larry Wall), so we can
        !            74:     keep the world in sync.  If you have a problem, there's someone else
        !            75:     out there who either has had or will have the same problem.
        !            76: 
        !            77:     If possible, send in patches such that the patch program will apply them.
        !            78:     Context diffs are the best, then normal diffs.  Don't send ed scripts--
        !            79:     I've probably changed my copy since the version you have.
        !            80: 
        !            81:     Watch for warp patches in comp.sources.bugs.  Patches will generally be
        !            82:     in a form usable by the patch program.  If you are just now bringing up
        !            83:     warp and aren't sure how many patches there are, write to me and I'll
        !            84:     send any you don't have.  Your current patch level is shown in patchlevel.h.
        !            85: 
        !            86: 
        !            87: NEW FEATURES IN THIS RELEASE
        !            88: 
        !            89: Uses a Configure script for greater portability.
        !            90: Space Amoebas!!!
        !            91: Pirates
        !            92: Friendly Freighters
        !            93: Harry Mudd
        !            94: Damage
        !            95: Keyboard mapping

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