Annotation of 43BSDReno/games/warp/object.h, revision 1.1

1.1     ! root        1: /* $Header: object.h,v 7.0.1.2 86/12/12 17:01:38 lwall Exp $ */
        !             2: 
        !             3: /* $Log:       object.h,v $
        !             4:  * Revision 7.0.1.2  86/12/12  17:01:38  lwall
        !             5:  * Baseline for net release.
        !             6:  * 
        !             7:  * Revision 7.0.1.1  86/10/16  10:52:30  lwall
        !             8:  * Added Damage.  Fixed random bugs.
        !             9:  * 
        !            10:  * Revision 7.0  86/10/08  15:13:04  lwall
        !            11:  * Split into separate files.  Added amoebas and pirates.
        !            12:  * 
        !            13:  */
        !            14: 
        !            15: #define Root 0
        !            16: #define Base 1
        !            17: #define Enterprise 2
        !            18: #define Star 3
        !            19: #define Torp 4
        !            20: #define Enemy 5
        !            21: #define Web 6
        !            22: #define Crusher 7
        !            23: 
        !            24: typedef struct object {
        !            25:     char posx, posy;
        !            26: #ifdef SIGNEDCHAR
        !            27:     char velx, vely;
        !            28: #else
        !            29:     short velx, vely;
        !            30: #endif
        !            31:     struct object *next, *prev, *contend;
        !            32:     long energy;
        !            33:     long mass;
        !            34:     char type;
        !            35:     char image;
        !            36:     char strategy;
        !            37:     char flags;
        !            38: } OBJECT;
        !            39: 
        !            40: #define PIRATE 1       /* we may mutiny */
        !            41: #define FRIENDLY 2     /* we aren't really an enemy, for now */
        !            42: #define STATIC 4       /* we are not in the movers list at the moment */
        !            43: #define COUNTDOWN 8    /* we are counting down for something */
        !            44: #define CLOAKS 16      /* we can cloak */
        !            45: 
        !            46: #ifdef DOINIT
        !            47: OBJECT root = {0, 0, 0, 0, &root, &root, 0, 0, 0, Root, '?', 0, 0};
        !            48: #else
        !            49: EXT OBJECT root;
        !            50: #endif
        !            51: 
        !            52: #ifdef DOINIT
        !            53: OBJECT free_root = {0, 0, 0, 0, &free_root, &free_root, 0, 0, 0, Root, '?', 0, 0};
        !            54: #else
        !            55: EXT OBJECT free_root;
        !            56: #endif
        !            57: 
        !            58: EXT OBJECT *ent;
        !            59: EXT OBJECT *base;
        !            60: EXT OBJECT *enemies;
        !            61: EXT OBJECT *movers;
        !            62: EXT OBJECT *realapollo;
        !            63: EXT OBJECT *nuke;
        !            64: 
        !            65: EXT OBJECT *occupant[YSIZE][XSIZE];
        !            66: 
        !            67: OBJECT *make_object();
        !            68: 
        !            69: void unmake_object();
        !            70: void free_object();
        !            71: void object_init();

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