Annotation of 43BSDReno/games/warp/object.h, revision 1.1.1.1

1.1       root        1: /* $Header: object.h,v 7.0.1.2 86/12/12 17:01:38 lwall Exp $ */
                      2: 
                      3: /* $Log:       object.h,v $
                      4:  * Revision 7.0.1.2  86/12/12  17:01:38  lwall
                      5:  * Baseline for net release.
                      6:  * 
                      7:  * Revision 7.0.1.1  86/10/16  10:52:30  lwall
                      8:  * Added Damage.  Fixed random bugs.
                      9:  * 
                     10:  * Revision 7.0  86/10/08  15:13:04  lwall
                     11:  * Split into separate files.  Added amoebas and pirates.
                     12:  * 
                     13:  */
                     14: 
                     15: #define Root 0
                     16: #define Base 1
                     17: #define Enterprise 2
                     18: #define Star 3
                     19: #define Torp 4
                     20: #define Enemy 5
                     21: #define Web 6
                     22: #define Crusher 7
                     23: 
                     24: typedef struct object {
                     25:     char posx, posy;
                     26: #ifdef SIGNEDCHAR
                     27:     char velx, vely;
                     28: #else
                     29:     short velx, vely;
                     30: #endif
                     31:     struct object *next, *prev, *contend;
                     32:     long energy;
                     33:     long mass;
                     34:     char type;
                     35:     char image;
                     36:     char strategy;
                     37:     char flags;
                     38: } OBJECT;
                     39: 
                     40: #define PIRATE 1       /* we may mutiny */
                     41: #define FRIENDLY 2     /* we aren't really an enemy, for now */
                     42: #define STATIC 4       /* we are not in the movers list at the moment */
                     43: #define COUNTDOWN 8    /* we are counting down for something */
                     44: #define CLOAKS 16      /* we can cloak */
                     45: 
                     46: #ifdef DOINIT
                     47: OBJECT root = {0, 0, 0, 0, &root, &root, 0, 0, 0, Root, '?', 0, 0};
                     48: #else
                     49: EXT OBJECT root;
                     50: #endif
                     51: 
                     52: #ifdef DOINIT
                     53: OBJECT free_root = {0, 0, 0, 0, &free_root, &free_root, 0, 0, 0, Root, '?', 0, 0};
                     54: #else
                     55: EXT OBJECT free_root;
                     56: #endif
                     57: 
                     58: EXT OBJECT *ent;
                     59: EXT OBJECT *base;
                     60: EXT OBJECT *enemies;
                     61: EXT OBJECT *movers;
                     62: EXT OBJECT *realapollo;
                     63: EXT OBJECT *nuke;
                     64: 
                     65: EXT OBJECT *occupant[YSIZE][XSIZE];
                     66: 
                     67: OBJECT *make_object();
                     68: 
                     69: void unmake_object();
                     70: void free_object();
                     71: void object_init();

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