Annotation of 43BSDReno/games/warp/us.h, revision 1.1.1.1

1.1       root        1: /* $Header: us.h,v 7.0.1.1 86/10/16 10:53:58 lwall Exp $ */
                      2: 
                      3: /* $Log:       us.h,v $
                      4:  * Revision 7.0.1.1  86/10/16  10:53:58  lwall
                      5:  * Added Damage.  Fixed random bugs.
                      6:  * 
                      7:  * Revision 7.0  86/10/08  15:14:27  lwall
                      8:  * Split into separate files.  Added amoebas and pirates.
                      9:  * 
                     10:  */
                     11: 
                     12: EXT bool cloaking;
                     13: EXT bool cloaked;
                     14: 
                     15: EXT int status;
                     16: EXT int entmode;
                     17: 
                     18: EXT int evely;
                     19: EXT int evelx;
                     20: EXT int bvely;
                     21: EXT int bvelx;
                     22: 
                     23: #define MAXDAMAGE 9
                     24: #define NOWARP 0
                     25: #define NOIMPULSE 1
                     26: #define NOPHASERS 2
                     27: #define NOTORPS 3
                     28: #define NOCLOAKING 4
                     29: #define NOSHIELDS 5
                     30: #define NOZAPPER 6
                     31: #define NODESTRUCT 7
                     32: #define NOTRACTORS 8
                     33: 
                     34: EXT int dam INIT(0);
                     35: EXT int lastdam INIT(-1);
                     36: EXT int damage INIT(0);
                     37: EXT int olddamage INIT(-1);
                     38: 
                     39: #ifdef DOINIT
                     40: char *dammess[MAXDAMAGE] = {
                     41:     "WARP",
                     42:     "IMPULSE",
                     43:     "PHASERS",
                     44:     "TORPS",
                     45:     "CLOAKING",
                     46:     "SHIELDS",
                     47:     "ZAPPER",
                     48:     "DESTRUCT",
                     49:     "TRACTORS"
                     50: };
                     51: char damflag[MAXDAMAGE] = {0,0,0,0,0,0,0,0,0};
                     52: #else
                     53: extern char *dammess[];
                     54: extern char damflag[];
                     55: #endif
                     56: 
                     57: void do_direction();
                     58: void ctrl_direction();
                     59: void shift_direction();
                     60: void get_commands();
                     61: void us_init();

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