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1.1 ! root 1: .\" Copyright (c) 1989 The Regents of the University of California. ! 2: .\" All rights reserved. ! 3: .\" ! 4: .\" Redistribution and use in source and binary forms are permitted provided ! 5: .\" that: (1) source distributions retain this entire copyright notice and ! 6: .\" comment, and (2) distributions including binaries display the following ! 7: .\" acknowledgement: ``This product includes software developed by the ! 8: .\" University of California, Berkeley and its contributors'' in the ! 9: .\" documentation or other materials provided with the distribution and in ! 10: .\" all advertising materials mentioning features or use of this software. ! 11: .\" Neither the name of the University nor the names of its contributors may ! 12: .\" be used to endorse or promote products derived from this software without ! 13: .\" specific prior written permission. ! 14: .\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED ! 15: .\" WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF ! 16: .\" MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 17: .\" ! 18: .\" @(#)worm.6 6.3 (Berkeley) 6/23/90 ! 19: .\" ! 20: .TH WORM 6 "June 23, 1990" ! 21: .UC 4 ! 22: .SH NAME ! 23: worm \- Play the growing worm game ! 24: .SH SYNOPSIS ! 25: .B worm ! 26: [ ! 27: .I size ! 28: ] ! 29: .SH DESCRIPTION ! 30: .PP ! 31: In ! 32: .I worm, ! 33: you are a little worm, your body is the "o"'s on the screen ! 34: and your head is the "@". You move with the hjkl keys (as in the game ! 35: snake). If you don't press any keys, you continue in the direction you ! 36: last moved. The upper case HJKL keys move you as if you had pressed ! 37: several (9 for HL and 5 for JK) of the corresponding lower case key ! 38: (unless you run into a digit, then it stops). ! 39: .PP ! 40: On the screen you will see a digit, if your worm eats the digit is will ! 41: grow longer, the actual amount longer depends on which digit it was ! 42: that you ate. The object of the game is to see how long you can make ! 43: the worm grow. ! 44: .PP ! 45: The game ends when the worm runs into either the sides of the screen, ! 46: or itself. The current score (how much the worm has grown) is kept in ! 47: the upper left corner of the screen. ! 48: .PP ! 49: The optional argument, if present, is the initial length of the worm. ! 50: .SH BUGS ! 51: If the initial length of the worm is set to less than one or more ! 52: than 75, various strange things happen.
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