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1.1 root 1: .\" Copyright (c) 1989 The Regents of the University of California.
2: .\" All rights reserved.
3: .\"
4: .\" Redistribution and use in source and binary forms are permitted provided
5: .\" that: (1) source distributions retain this entire copyright notice and
6: .\" comment, and (2) distributions including binaries display the following
7: .\" acknowledgement: ``This product includes software developed by the
8: .\" University of California, Berkeley and its contributors'' in the
9: .\" documentation or other materials provided with the distribution and in
10: .\" all advertising materials mentioning features or use of this software.
11: .\" Neither the name of the University nor the names of its contributors may
12: .\" be used to endorse or promote products derived from this software without
13: .\" specific prior written permission.
14: .\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
15: .\" WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
16: .\" MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
17: .\"
18: .\" @(#)worm.6 6.3 (Berkeley) 6/23/90
19: .\"
20: .TH WORM 6 "June 23, 1990"
21: .UC 4
22: .SH NAME
23: worm \- Play the growing worm game
24: .SH SYNOPSIS
25: .B worm
26: [
27: .I size
28: ]
29: .SH DESCRIPTION
30: .PP
31: In
32: .I worm,
33: you are a little worm, your body is the "o"'s on the screen
34: and your head is the "@". You move with the hjkl keys (as in the game
35: snake). If you don't press any keys, you continue in the direction you
36: last moved. The upper case HJKL keys move you as if you had pressed
37: several (9 for HL and 5 for JK) of the corresponding lower case key
38: (unless you run into a digit, then it stops).
39: .PP
40: On the screen you will see a digit, if your worm eats the digit is will
41: grow longer, the actual amount longer depends on which digit it was
42: that you ate. The object of the game is to see how long you can make
43: the worm grow.
44: .PP
45: The game ends when the worm runs into either the sides of the screen,
46: or itself. The current score (how much the worm has grown) is kept in
47: the upper left corner of the screen.
48: .PP
49: The optional argument, if present, is the initial length of the worm.
50: .SH BUGS
51: If the initial length of the worm is set to less than one or more
52: than 75, various strange things happen.
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