Annotation of 43BSDReno/games/wump/wump.6, revision 1.1

1.1     ! root        1: .\" Copyright (c) 1989 The Regents of the University of California.
        !             2: .\" All rights reserved.
        !             3: .\"
        !             4: .\" This code is derived from software contributed to Berkeley by
        !             5: .\" Dave Taylor, of Intuitive Systems.
        !             6: .\"
        !             7: .\" Redistribution and use in source and binary forms are permitted provided
        !             8: .\" that: (1) source distributions retain this entire copyright notice and
        !             9: .\" comment, and (2) distributions including binaries display the following
        !            10: .\" acknowledgement:  ``This product includes software developed by the
        !            11: .\" University of California, Berkeley and its contributors'' in the
        !            12: .\" documentation or other materials provided with the distribution and in
        !            13: .\" all advertising materials mentioning features or use of this software.
        !            14: .\" Neither the name of the University nor the names of its contributors may
        !            15: .\" be used to endorse or promote products derived from this software without
        !            16: .\" specific prior written permission.
        !            17: .\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
        !            18: .\" WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
        !            19: .\" MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            20: .\"
        !            21: .\"    @(#)wump.6      6.3 (Berkeley) 6/23/90
        !            22: .\"
        !            23: .TH WUMP 6 "June 23, 1990"
        !            24: .UC 7
        !            25: .SH NAME
        !            26: wump \- hunt the wumpus in an underground cave
        !            27: .SH SYNOPSIS
        !            28: .ft B
        !            29: wump [-h] [-a arrows] [-b bats] [-p pits] [-r rooms] [-t tunnels]
        !            30: .ft R
        !            31: .SH DESCRIPTION
        !            32: The game
        !            33: .I wump 
        !            34: is based on a fantasy game first presented in the pages of
        !            35: .I "People's Computer Company"
        !            36: in 1973.
        !            37: In Hunt the Wumpus you are placed in a cave built of many different rooms,
        !            38: all interconnected by tunnels.
        !            39: Your quest is to find and shoot the evil Wumpus that resides elsewhere in
        !            40: the cave without running into any pits or using up your limited supply of
        !            41: arrows.
        !            42: .PP
        !            43: The options are as follows:
        !            44: .TP
        !            45: .I -a
        !            46: Specifies the number of magic arrows the adventurer gets.
        !            47: The default is five.
        !            48: .TP
        !            49: .I -b
        !            50: Specifies the number of rooms in the cave which contain bats.
        !            51: The default is three.
        !            52: .TP
        !            53: .I -h
        !            54: Play the hard version -- more pits, more bats, and a generally more
        !            55: dangerous cave.
        !            56: .TP
        !            57: .I -n
        !            58: Specifies the number of rooms in the cave which contain bottomless pits.
        !            59: The default is three.
        !            60: .TP
        !            61: .I -r
        !            62: Specifies the number of rooms in the cave.
        !            63: The default cave size is twenty-five rooms.
        !            64: .TP
        !            65: .I -t
        !            66: Specifies the number of tunnels connecting each room in the cave to
        !            67: another room.
        !            68: Beware, too many tunnels in a small cave can easily cause it to collapse!
        !            69: The default cave room has three tunnels to other rooms.
        !            70: .PP
        !            71: While wandering through the cave you'll notice that, while there are tunnels
        !            72: everywhere, there are some mysterious quirks to the cave topology, including
        !            73: some tunnels that go from one room to another, but not necessarily back!
        !            74: Also, most pesky of all are the rooms that are home to large numbers of bats,
        !            75: which, upon being disturbed, will en masse grab you and move you to another
        !            76: portion of the cave (including those housing bottomless pits, sure
        !            77: death for unwary explorers).
        !            78: .PP
        !            79: Fortunately, you're not going into the cave without any weapons or tools,
        !            80: and in fact your biggest aids are your senses; you can often smell the
        !            81: rather odiferous Wumpus up to
        !            82: .I two
        !            83: rooms away, and you can always feel the drafts created by the occasional
        !            84: bottomless pit and hear the rustle of the bats in caves they might be
        !            85: sleeping within.
        !            86: .PP
        !            87: To kill the wumpus, you'll need to shoot it with one of your magic arrows.
        !            88: Fortunately, you don't have to be in the same room as the creature, and can
        !            89: instead shoot the arrow from as far as three or four rooms away!
        !            90: .PP
        !            91: When you shoot an arrow, you do so by typing in a list of rooms that you'd
        !            92: like it to travel to.
        !            93: If at any point in its travels it cannot find a tunnel to the room you
        !            94: specify from the room it's in, it will instead randomly fly down one of the
        !            95: tunnels, possibly, if you're real unlucky, even flying back into the room
        !            96: you're in and hitting you!

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