|
|
1.1 ! root 1: .\" Copyright (c) 1989 The Regents of the University of California. ! 2: .\" All rights reserved. ! 3: .\" ! 4: .\" This code is derived from software contributed to Berkeley by ! 5: .\" Dave Taylor, of Intuitive Systems. ! 6: .\" ! 7: .\" Redistribution and use in source and binary forms are permitted provided ! 8: .\" that: (1) source distributions retain this entire copyright notice and ! 9: .\" comment, and (2) distributions including binaries display the following ! 10: .\" acknowledgement: ``This product includes software developed by the ! 11: .\" University of California, Berkeley and its contributors'' in the ! 12: .\" documentation or other materials provided with the distribution and in ! 13: .\" all advertising materials mentioning features or use of this software. ! 14: .\" Neither the name of the University nor the names of its contributors may ! 15: .\" be used to endorse or promote products derived from this software without ! 16: .\" specific prior written permission. ! 17: .\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED ! 18: .\" WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF ! 19: .\" MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 20: .\" ! 21: .\" @(#)wump.6 6.3 (Berkeley) 6/23/90 ! 22: .\" ! 23: .TH WUMP 6 "June 23, 1990" ! 24: .UC 7 ! 25: .SH NAME ! 26: wump \- hunt the wumpus in an underground cave ! 27: .SH SYNOPSIS ! 28: .ft B ! 29: wump [-h] [-a arrows] [-b bats] [-p pits] [-r rooms] [-t tunnels] ! 30: .ft R ! 31: .SH DESCRIPTION ! 32: The game ! 33: .I wump ! 34: is based on a fantasy game first presented in the pages of ! 35: .I "People's Computer Company" ! 36: in 1973. ! 37: In Hunt the Wumpus you are placed in a cave built of many different rooms, ! 38: all interconnected by tunnels. ! 39: Your quest is to find and shoot the evil Wumpus that resides elsewhere in ! 40: the cave without running into any pits or using up your limited supply of ! 41: arrows. ! 42: .PP ! 43: The options are as follows: ! 44: .TP ! 45: .I -a ! 46: Specifies the number of magic arrows the adventurer gets. ! 47: The default is five. ! 48: .TP ! 49: .I -b ! 50: Specifies the number of rooms in the cave which contain bats. ! 51: The default is three. ! 52: .TP ! 53: .I -h ! 54: Play the hard version -- more pits, more bats, and a generally more ! 55: dangerous cave. ! 56: .TP ! 57: .I -n ! 58: Specifies the number of rooms in the cave which contain bottomless pits. ! 59: The default is three. ! 60: .TP ! 61: .I -r ! 62: Specifies the number of rooms in the cave. ! 63: The default cave size is twenty-five rooms. ! 64: .TP ! 65: .I -t ! 66: Specifies the number of tunnels connecting each room in the cave to ! 67: another room. ! 68: Beware, too many tunnels in a small cave can easily cause it to collapse! ! 69: The default cave room has three tunnels to other rooms. ! 70: .PP ! 71: While wandering through the cave you'll notice that, while there are tunnels ! 72: everywhere, there are some mysterious quirks to the cave topology, including ! 73: some tunnels that go from one room to another, but not necessarily back! ! 74: Also, most pesky of all are the rooms that are home to large numbers of bats, ! 75: which, upon being disturbed, will en masse grab you and move you to another ! 76: portion of the cave (including those housing bottomless pits, sure ! 77: death for unwary explorers). ! 78: .PP ! 79: Fortunately, you're not going into the cave without any weapons or tools, ! 80: and in fact your biggest aids are your senses; you can often smell the ! 81: rather odiferous Wumpus up to ! 82: .I two ! 83: rooms away, and you can always feel the drafts created by the occasional ! 84: bottomless pit and hear the rustle of the bats in caves they might be ! 85: sleeping within. ! 86: .PP ! 87: To kill the wumpus, you'll need to shoot it with one of your magic arrows. ! 88: Fortunately, you don't have to be in the same room as the creature, and can ! 89: instead shoot the arrow from as far as three or four rooms away! ! 90: .PP ! 91: When you shoot an arrow, you do so by typing in a list of rooms that you'd ! 92: like it to travel to. ! 93: If at any point in its travels it cannot find a tunnel to the room you ! 94: specify from the room it's in, it will instead randomly fly down one of the ! 95: tunnels, possibly, if you're real unlucky, even flying back into the room ! 96: you're in and hitting you!
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.