Annotation of 43BSDReno/games/wump/wump.6, revision 1.1.1.1

1.1       root        1: .\" Copyright (c) 1989 The Regents of the University of California.
                      2: .\" All rights reserved.
                      3: .\"
                      4: .\" This code is derived from software contributed to Berkeley by
                      5: .\" Dave Taylor, of Intuitive Systems.
                      6: .\"
                      7: .\" Redistribution and use in source and binary forms are permitted provided
                      8: .\" that: (1) source distributions retain this entire copyright notice and
                      9: .\" comment, and (2) distributions including binaries display the following
                     10: .\" acknowledgement:  ``This product includes software developed by the
                     11: .\" University of California, Berkeley and its contributors'' in the
                     12: .\" documentation or other materials provided with the distribution and in
                     13: .\" all advertising materials mentioning features or use of this software.
                     14: .\" Neither the name of the University nor the names of its contributors may
                     15: .\" be used to endorse or promote products derived from this software without
                     16: .\" specific prior written permission.
                     17: .\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
                     18: .\" WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
                     19: .\" MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     20: .\"
                     21: .\"    @(#)wump.6      6.3 (Berkeley) 6/23/90
                     22: .\"
                     23: .TH WUMP 6 "June 23, 1990"
                     24: .UC 7
                     25: .SH NAME
                     26: wump \- hunt the wumpus in an underground cave
                     27: .SH SYNOPSIS
                     28: .ft B
                     29: wump [-h] [-a arrows] [-b bats] [-p pits] [-r rooms] [-t tunnels]
                     30: .ft R
                     31: .SH DESCRIPTION
                     32: The game
                     33: .I wump 
                     34: is based on a fantasy game first presented in the pages of
                     35: .I "People's Computer Company"
                     36: in 1973.
                     37: In Hunt the Wumpus you are placed in a cave built of many different rooms,
                     38: all interconnected by tunnels.
                     39: Your quest is to find and shoot the evil Wumpus that resides elsewhere in
                     40: the cave without running into any pits or using up your limited supply of
                     41: arrows.
                     42: .PP
                     43: The options are as follows:
                     44: .TP
                     45: .I -a
                     46: Specifies the number of magic arrows the adventurer gets.
                     47: The default is five.
                     48: .TP
                     49: .I -b
                     50: Specifies the number of rooms in the cave which contain bats.
                     51: The default is three.
                     52: .TP
                     53: .I -h
                     54: Play the hard version -- more pits, more bats, and a generally more
                     55: dangerous cave.
                     56: .TP
                     57: .I -n
                     58: Specifies the number of rooms in the cave which contain bottomless pits.
                     59: The default is three.
                     60: .TP
                     61: .I -r
                     62: Specifies the number of rooms in the cave.
                     63: The default cave size is twenty-five rooms.
                     64: .TP
                     65: .I -t
                     66: Specifies the number of tunnels connecting each room in the cave to
                     67: another room.
                     68: Beware, too many tunnels in a small cave can easily cause it to collapse!
                     69: The default cave room has three tunnels to other rooms.
                     70: .PP
                     71: While wandering through the cave you'll notice that, while there are tunnels
                     72: everywhere, there are some mysterious quirks to the cave topology, including
                     73: some tunnels that go from one room to another, but not necessarily back!
                     74: Also, most pesky of all are the rooms that are home to large numbers of bats,
                     75: which, upon being disturbed, will en masse grab you and move you to another
                     76: portion of the cave (including those housing bottomless pits, sure
                     77: death for unwary explorers).
                     78: .PP
                     79: Fortunately, you're not going into the cave without any weapons or tools,
                     80: and in fact your biggest aids are your senses; you can often smell the
                     81: rather odiferous Wumpus up to
                     82: .I two
                     83: rooms away, and you can always feel the drafts created by the occasional
                     84: bottomless pit and hear the rustle of the bats in caves they might be
                     85: sleeping within.
                     86: .PP
                     87: To kill the wumpus, you'll need to shoot it with one of your magic arrows.
                     88: Fortunately, you don't have to be in the same room as the creature, and can
                     89: instead shoot the arrow from as far as three or four rooms away!
                     90: .PP
                     91: When you shoot an arrow, you do so by typing in a list of rooms that you'd
                     92: like it to travel to.
                     93: If at any point in its travels it cannot find a tunnel to the room you
                     94: specify from the room it's in, it will instead randomly fly down one of the
                     95: tunnels, possibly, if you're real unlucky, even flying back into the room
                     96: you're in and hitting you!

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