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1.1 root 1: .\" Copyright (c) 1989 The Regents of the University of California.
2: .\" All rights reserved.
3: .\"
4: .\" This code is derived from software contributed to Berkeley by
5: .\" Dave Taylor, of Intuitive Systems.
6: .\"
7: .\" Redistribution and use in source and binary forms are permitted provided
8: .\" that: (1) source distributions retain this entire copyright notice and
9: .\" comment, and (2) distributions including binaries display the following
10: .\" acknowledgement: ``This product includes software developed by the
11: .\" University of California, Berkeley and its contributors'' in the
12: .\" documentation or other materials provided with the distribution and in
13: .\" all advertising materials mentioning features or use of this software.
14: .\" Neither the name of the University nor the names of its contributors may
15: .\" be used to endorse or promote products derived from this software without
16: .\" specific prior written permission.
17: .\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
18: .\" WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
19: .\" MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
20: .\"
21: .\" @(#)wump.6 6.3 (Berkeley) 6/23/90
22: .\"
23: .TH WUMP 6 "June 23, 1990"
24: .UC 7
25: .SH NAME
26: wump \- hunt the wumpus in an underground cave
27: .SH SYNOPSIS
28: .ft B
29: wump [-h] [-a arrows] [-b bats] [-p pits] [-r rooms] [-t tunnels]
30: .ft R
31: .SH DESCRIPTION
32: The game
33: .I wump
34: is based on a fantasy game first presented in the pages of
35: .I "People's Computer Company"
36: in 1973.
37: In Hunt the Wumpus you are placed in a cave built of many different rooms,
38: all interconnected by tunnels.
39: Your quest is to find and shoot the evil Wumpus that resides elsewhere in
40: the cave without running into any pits or using up your limited supply of
41: arrows.
42: .PP
43: The options are as follows:
44: .TP
45: .I -a
46: Specifies the number of magic arrows the adventurer gets.
47: The default is five.
48: .TP
49: .I -b
50: Specifies the number of rooms in the cave which contain bats.
51: The default is three.
52: .TP
53: .I -h
54: Play the hard version -- more pits, more bats, and a generally more
55: dangerous cave.
56: .TP
57: .I -n
58: Specifies the number of rooms in the cave which contain bottomless pits.
59: The default is three.
60: .TP
61: .I -r
62: Specifies the number of rooms in the cave.
63: The default cave size is twenty-five rooms.
64: .TP
65: .I -t
66: Specifies the number of tunnels connecting each room in the cave to
67: another room.
68: Beware, too many tunnels in a small cave can easily cause it to collapse!
69: The default cave room has three tunnels to other rooms.
70: .PP
71: While wandering through the cave you'll notice that, while there are tunnels
72: everywhere, there are some mysterious quirks to the cave topology, including
73: some tunnels that go from one room to another, but not necessarily back!
74: Also, most pesky of all are the rooms that are home to large numbers of bats,
75: which, upon being disturbed, will en masse grab you and move you to another
76: portion of the cave (including those housing bottomless pits, sure
77: death for unwary explorers).
78: .PP
79: Fortunately, you're not going into the cave without any weapons or tools,
80: and in fact your biggest aids are your senses; you can often smell the
81: rather odiferous Wumpus up to
82: .I two
83: rooms away, and you can always feel the drafts created by the occasional
84: bottomless pit and hear the rustle of the bats in caves they might be
85: sleeping within.
86: .PP
87: To kill the wumpus, you'll need to shoot it with one of your magic arrows.
88: Fortunately, you don't have to be in the same room as the creature, and can
89: instead shoot the arrow from as far as three or four rooms away!
90: .PP
91: When you shoot an arrow, you do so by typing in a list of rooms that you'd
92: like it to travel to.
93: If at any point in its travels it cannot find a tunnel to the room you
94: specify from the room it's in, it will instead randomly fly down one of the
95: tunnels, possibly, if you're real unlucky, even flying back into the room
96: you're in and hitting you!
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