Annotation of 43BSDReno/games/wump/wump.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1989 The Regents of the University of California.
                      3:  * Copyright (c) 1989 Dave Taylor, Intuitive Systems.
                      4:  * All rights reserved.
                      5:  *
                      6:  * This code is derived from software contributed to Berkeley by
                      7:  * Dave Taylor, of Intuitive Systems.
                      8:  *
                      9:  * Redistribution and use in source and binary forms are permitted provided
                     10:  * that: (1) source distributions retain this entire copyright notice and
                     11:  * comment, and (2) distributions including binaries display the following
                     12:  * acknowledgement:  ``This product includes software developed by the
                     13:  * University of California, Berkeley and its contributors'' in the
                     14:  * documentation or other materials provided with the distribution and in
                     15:  * all advertising materials mentioning features or use of this software.
                     16:  * Neither the name of the University nor the names of its contributors may
                     17:  * be used to endorse or promote products derived from this software without
                     18:  * specific prior written permission.
                     19:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
                     20:  * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
                     21:  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     22: LAR PURPOSE.
                     23:  */
                     24: 
                     25: #ifndef lint
                     26: char copyright[] =
                     27: "@(#) Copyright (c) 1989 The Regents of the University of California.\n\
                     28:  All rights reserved.\n";
                     29: #endif /* not lint */
                     30: 
                     31: #ifndef lint
                     32: static char sccsid[] = "@(#)wump.c     4.3 (Berkeley) 6/1/90";
                     33: #endif /* not lint */
                     34: 
                     35: /*
                     36:  * A very new version of the age old favorite Hunt-The-Wumpus game that has
                     37:  * been a part of the BSD distribution of Unix for longer than us old folk
                     38:  * would care to remember.
                     39:  */
                     40: 
                     41: #include <sys/types.h>
                     42: #include <sys/file.h>
                     43: #include <stdio.h>
                     44: #include "pathnames.h"
                     45: 
                     46: /* some defines to spec out what our wumpus cave should look like */
                     47: 
                     48: #define        MAX_ARROW_SHOT_DISTANCE 6               /* +1 for '0' stopper */
                     49: #define        MAX_LINKS_IN_ROOM       25              /* a complex cave */
                     50: 
                     51: #define        MAX_ROOMS_IN_CAVE       250
                     52: #define        ROOMS_IN_CAVE           20
                     53: #define        MIN_ROOMS_IN_CAVE       10
                     54: 
                     55: #define        LINKS_IN_ROOM           3
                     56: #define        NUMBER_OF_ARROWS        5
                     57: #define        PIT_COUNT               3
                     58: #define        BAT_COUNT               3
                     59: 
                     60: #define        EASY                    1               /* levels of play */
                     61: #define        HARD                    2
                     62: 
                     63: /* some macro definitions for cleaner output */
                     64: 
                     65: #define        plural(n)       (n == 1 ? "" : "s")
                     66: 
                     67: /* simple cave data structure; +1 so we can index from '1' not '0' */
                     68: struct room_record {
                     69:        int tunnel[MAX_LINKS_IN_ROOM];
                     70:        int has_a_pit, has_a_bat;
                     71: } cave[MAX_ROOMS_IN_CAVE+1];
                     72: 
                     73: /*
                     74:  * global variables so we can keep track of where the player is, how
                     75:  * many arrows they still have, where el wumpo is, and so on...
                     76:  */
                     77: int player_loc = -1;                   /* player location */
                     78: int wumpus_loc = -1;                   /* The Bad Guy location */
                     79: int level = EASY;                      /* level of play */
                     80: int arrows_left;                       /* arrows unshot */
                     81: 
                     82: #ifdef DEBUG
                     83: int debug = 0;
                     84: #endif
                     85: 
                     86: int pit_num = PIT_COUNT;               /* # pits in cave */
                     87: int bat_num = BAT_COUNT;               /* # bats */
                     88: int room_num = ROOMS_IN_CAVE;          /* # rooms in cave */
                     89: int link_num = LINKS_IN_ROOM;          /* links per room  */
                     90: int arrow_num = NUMBER_OF_ARROWS;      /* arrow inventory */
                     91: 
                     92: char answer[20];                       /* user input */
                     93: 
                     94: main(argc, argv)
                     95:        int argc;
                     96:        char **argv;
                     97: {
                     98:        extern char *optarg;
                     99:        int c;
                    100: 
                    101: #ifdef DEBUG
                    102:        while ((c = getopt(argc, argv, "a:b:hp:r:t:d")) != EOF)
                    103: #else
                    104:        while ((c = getopt(argc, argv, "a:b:hp:r:t:")) != EOF)
                    105: #endif
                    106:                switch (c) {
                    107:                case 'a':
                    108:                        arrow_num = atoi(optarg);
                    109:                        break;
                    110:                case 'b':
                    111:                        bat_num = atoi(optarg);
                    112:                        break;
                    113: #ifdef DEBUG
                    114:                case 'd':
                    115:                        debug = 1;
                    116:                        break;
                    117: #endif
                    118:                case 'h':
                    119:                        level = HARD;
                    120:                        break;
                    121:                case 'p':
                    122:                        pit_num = atoi(optarg);
                    123:                        break;
                    124:                case 'r':
                    125:                        room_num = atoi(optarg);
                    126:                        if (room_num < MIN_ROOMS_IN_CAVE) {
                    127:                                (void)fprintf(stderr,
                    128:        "No self-respecting wumpus would live in such a small cave!\n");
                    129:                                exit(1);
                    130:                        }
                    131:                        if (room_num > MAX_ROOMS_IN_CAVE) {
                    132:                                (void)fprintf(stderr,
                    133:        "Even wumpii can't furnish caves that large!\n");
                    134:                                exit(1);
                    135:                        }
                    136:                        break;
                    137:                case 't':
                    138:                        link_num = atoi(optarg);
                    139:                        if (link_num < 2) {
                    140:                                (void)fprintf(stderr,
                    141:        "Wumpii like extra doors in their caves!\n");
                    142:                                exit(1);
                    143:                        }
                    144:                        break;
                    145:                case '?':
                    146:                default:
                    147:                        usage();
                    148:        }
                    149: 
                    150:        if (link_num > MAX_LINKS_IN_ROOM ||
                    151:            link_num > room_num - (room_num / 4)) {
                    152:                (void)fprintf(stderr,
                    153: "Too many tunnels!  The cave collapsed!\n(Fortunately, the wumpus escaped!)\n");
                    154:                exit(1);
                    155:        }
                    156: 
                    157:        if (level == HARD) {
                    158:                bat_num += ((random() % (room_num / 2)) + 1);
                    159:                pit_num += ((random() % (room_num / 2)) + 1);
                    160:        }
                    161: 
                    162:        if (bat_num > room_num / 2) {
                    163:                (void)fprintf(stderr,
                    164: "The wumpus refused to enter the cave, claiming it was too crowded!\n");
                    165:                exit(1);
                    166:        }
                    167: 
                    168:        if (pit_num > room_num / 2) {
                    169:                (void)fprintf(stderr,
                    170: "The wumpus refused to enter the cave, claiming it was too dangerous!\n");
                    171:                exit(1);
                    172:        }
                    173: 
                    174:        instructions();
                    175:        cave_init();
                    176: 
                    177:        /* and we're OFF!  da dum, da dum, da dum, da dum... */
                    178:        (void)printf(
                    179: "\nYou're in a cave with %d rooms and %d tunnels leading from each room.\n\
                    180: There are %d bat%s and %d pit%s scattered throughout the cave, and your\n\
                    181: quiver holds %d custom super anti-evil Wumpus arrows.  Good luck.\n",
                    182:            room_num, link_num, bat_num, plural(bat_num), pit_num,
                    183:            plural(pit_num), arrow_num);
                    184: 
                    185:        for (;;) {
                    186:                initialize_things_in_cave();
                    187:                arrows_left = arrow_num;
                    188:                do {
                    189:                        display_room_stats();
                    190:                        (void)printf("Move or shoot? (m-s) ");
                    191:                        (void)fflush(stdout);
                    192:                        if (!fgets(answer, sizeof(answer), stdin))
                    193:                                break;
                    194:                } while (!take_action());
                    195: 
                    196:                if (!getans("\nCare to play another game? (y-n) "))
                    197:                        exit(0);
                    198:                if (getans("In the same cave? (y-n) "))
                    199:                        clear_things_in_cave();
                    200:                else
                    201:                        cave_init();
                    202:        }
                    203:        /* NOTREACHED */
                    204: }
                    205: 
                    206: display_room_stats()
                    207: {
                    208:        register int i;
                    209: 
                    210:        /*
                    211:         * Routine will explain what's going on with the current room, as well
                    212:         * as describe whether there are pits, bats, & wumpii nearby.  It's
                    213:         * all pretty mindless, really.
                    214:         */
                    215:        (void)printf(
                    216: "\nYou are in room %d of the cave, and have %d arrow%s left.\n",
                    217:            player_loc, arrows_left, plural(arrows_left));
                    218: 
                    219:        if (bats_nearby())
                    220:                (void)printf("*rustle* *rustle* (must be bats nearby)\n");
                    221:        if (pit_nearby())
                    222:                (void)printf("*whoosh* (I feel a draft from some pits).\n");
                    223:        if (wump_nearby())
                    224:                (void)printf("*sniff* (I can smell the evil Wumpus nearby!)\n");
                    225: 
                    226:        (void)printf("There are tunnels to rooms %d, ",
                    227:           cave[player_loc].tunnel[0]);
                    228: 
                    229:        for (i = 1; i < link_num - 1; i++)
                    230:                if (cave[player_loc].tunnel[i] <= room_num)
                    231:                        (void)printf("%d, ", cave[player_loc].tunnel[i]);
                    232:        (void)printf("and %d.\n", cave[player_loc].tunnel[link_num - 1]);
                    233: }
                    234: 
                    235: take_action()
                    236: {
                    237:        /*
                    238:         * Do the action specified by the player, either 'm'ove, 's'hoot
                    239:         * or something exceptionally bizarre and strange!  Returns 1
                    240:         * iff the player died during this turn, otherwise returns 0.
                    241:         */
                    242:        switch (*answer) {
                    243:                case 'M':
                    244:                case 'm':                       /* move */
                    245:                        return(move_to(answer + 1));
                    246:                case 'S':
                    247:                case 's':                       /* shoot */
                    248:                        return(shoot(answer + 1));
                    249:                case 'Q':
                    250:                case 'q':
                    251:                case 'x':
                    252:                        exit(0);
                    253:                case '\n':
                    254:                        return(0);
                    255:                }
                    256:        if (random() % 15 == 1)
                    257:                (void)printf("Que pasa?\n");
                    258:        else
                    259:                (void)printf("I don't understand!\n");
                    260:        return(0);
                    261: }
                    262: 
                    263: move_to(room_number)
                    264:        char *room_number;
                    265: {
                    266:        int i, just_moved_by_bats, next_room, tunnel_available;
                    267: 
                    268:        /*
                    269:         * This is responsible for moving the player into another room in the
                    270:         * cave as per their directions.  If room_number is a null string,
                    271:         * then we'll prompt the user for the next room to go into.   Once
                    272:         * we've moved into the room, we'll check for things like bats, pits,
                    273:         * and so on.  This routine returns 1 if something occurs that kills
                    274:         * the player and 0 otherwise...
                    275:         */
                    276:        tunnel_available = just_moved_by_bats = 0;
                    277:        next_room = atoi(room_number);
                    278: 
                    279:        /* crap for magic tunnels */
                    280:        if (next_room == room_num + 1 &&
                    281:            cave[player_loc].tunnel[link_num-1] != next_room)
                    282:                ++next_room;
                    283: 
                    284:        while (next_room < 1 || next_room > room_num + 1) {
                    285:                if (next_room < 0 && next_room != -1)
                    286: (void)printf("Sorry, but we're constrained to a semi-Euclidean cave!\n");
                    287:                if (next_room > room_num + 1)
                    288: (void)printf("What?  The cave surely isn't quite that big!\n");
                    289:                if (next_room == room_num + 1 &&
                    290:                    cave[player_loc].tunnel[link_num-1] != next_room) {
                    291:                        (void)printf("What?  The cave isn't that big!\n");
                    292:                        ++next_room;
                    293:                }
                    294:                (void)printf("To which room do you wish to move? ");
                    295:                (void)fflush(stdout);
                    296:                if (!fgets(answer, sizeof(answer), stdin))
                    297:                        return(1);
                    298:                next_room = atoi(answer);
                    299:        }
                    300: 
                    301:        /* now let's see if we can move to that room or not */
                    302:        tunnel_available = 0;
                    303:        for (i = 0; i < link_num; i++)
                    304:                if (cave[player_loc].tunnel[i] == next_room)
                    305:                        tunnel_available = 1;
                    306: 
                    307:        if (!tunnel_available) {
                    308:                (void)printf("*Oof!*  (You hit the wall)\n");
                    309:                if (random() % 6 == 1) {
                    310: (void)printf("Your colorful comments awaken the wumpus!\n");
                    311:                        move_wump();
                    312:                        if (wumpus_loc == player_loc) {
                    313:                                wump_kill();
                    314:                                return(1);
                    315:                        }
                    316:                }
                    317:                return(0);
                    318:        }
                    319: 
                    320:        /* now let's move into that room and check it out for dangers */
                    321:        if (next_room == room_num + 1)
                    322:                jump(next_room = (random() % room_num) + 1);
                    323: 
                    324:        player_loc = next_room;
                    325:        for (;;) {
                    326:                if (next_room == wumpus_loc) {          /* uh oh... */
                    327:                        wump_kill();
                    328:                        return(1);
                    329:                }
                    330:                if (cave[next_room].has_a_pit)
                    331:                        if (random() % 12 < 2) {
                    332:                                pit_survive();
                    333:                                return(0);
                    334:                        } else {
                    335:                                pit_kill();
                    336:                                return(1);
                    337:                        }
                    338: 
                    339:                if (cave[next_room].has_a_bat) {
                    340:                        (void)printf(
                    341: "*flap*  *flap*  *flap*  (humongous bats pick you up and move you%s!)\n",
                    342:                            just_moved_by_bats ? " again": "");
                    343:                        next_room = player_loc = (random() % room_num) + 1;
                    344:                        just_moved_by_bats = 1;
                    345:                }
                    346: 
                    347:                else
                    348:                        break;
                    349:        }
                    350:        return(0);
                    351: }
                    352: 
                    353: shoot(room_list)
                    354:        char *room_list;
                    355: {
                    356:        int chance, next, roomcnt;
                    357:        int j, arrow_location, link, ok;
                    358:        char *p, *strtok();
                    359: 
                    360:        /*
                    361:         * Implement shooting arrows.  Arrows are shot by the player indicating
                    362:         * a space-separated list of rooms that the arrow should pass through;
                    363:         * if any of the rooms they specify are not accessible via tunnel from
                    364:         * the room the arrow is in, it will instead fly randomly into another
                    365:         * room.  If the player hits the wumpus, this routine will indicate
                    366:         * such.  If it misses, this routine will *move* the wumpus one room.
                    367:         * If it's the last arrow, the player then dies...  Returns 1 if the
                    368:         * player has won or died, 0 if nothing has happened.
                    369:         */
                    370:        arrow_location = player_loc;
                    371:        for (roomcnt = 1;; ++roomcnt, room_list = NULL) {
                    372:                if (!(p = strtok(room_list, " \t\n")))
                    373:                        if (roomcnt == 1) {
                    374:                                (void)printf(
                    375:                        "The arrow falls to the ground at your feet!\n");
                    376:                                return(0);
                    377:                        } else
                    378:                                break;
                    379:                if (roomcnt > 5) {
                    380:                        (void)printf(
                    381: "The arrow wavers in its flight and and can go no further!\n");
                    382:                        break;
                    383:                }
                    384:                next = atoi(p);
                    385:                for (j = 0, ok = 0; j < link_num; j++)
                    386:                        if (cave[arrow_location].tunnel[j] == next)
                    387:                                ok = 1;
                    388: 
                    389:                if (ok) {
                    390:                        if (next > room_num) {
                    391:                                (void)printf(
                    392: "A faint gleam tells you the arrow has gone through a magic tunnel!\n");
                    393:                                arrow_location = (random() % room_num) + 1;
                    394:                        } else
                    395:                                arrow_location = next;
                    396:                } else {
                    397:                        link = (random() % link_num);
                    398:                        if (link == player_loc)
                    399:                                (void)printf(
                    400: "*thunk*  The arrow can't find a way from %d to %d and flys back into\n\
                    401: your room!\n",
                    402:                                    arrow_location, next);
                    403:                        else if (cave[arrow_location].tunnel[link] > room_num)
                    404:                                (void)printf(
                    405: "*thunk*  The arrow flys randomly into a magic tunnel, thence into\n\
                    406: room %d!\n",
                    407:                                    cave[arrow_location].tunnel[link]);
                    408:                        else
                    409:                                (void)printf(
                    410: "*thunk*  The arrow can't find a way from %d to %d and flys randomly\n\
                    411: into room %d!\n",
                    412:                                    arrow_location, next,
                    413:                                    cave[arrow_location].tunnel[link]);
                    414:                        arrow_location = cave[arrow_location].tunnel[link];
                    415:                        break;
                    416:                }
                    417:                chance = random() % 10;
                    418:                if (roomcnt == 3 && chance < 2) {
                    419:                        (void)printf(
                    420: "Your bowstring breaks!  *twaaaaaang*\n\
                    421: The arrow is weakly shot and can go no further!\n");
                    422:                        break;
                    423:                } else if (roomcnt == 4 && chance < 6) {
                    424:                        (void)printf(
                    425: "The arrow wavers in its flight and and can go no further!\n");
                    426:                        break;
                    427:                }
                    428:        }
                    429: 
                    430:        /*
                    431:         * now we've gotten into the new room let us see if El Wumpo is
                    432:         * in the same room ... if so we've a HIT and the player WON!
                    433:         */
                    434:        if (arrow_location == wumpus_loc) {
                    435:                kill_wump();
                    436:                return(1);
                    437:        }
                    438: 
                    439:        if (arrow_location == player_loc) {
                    440:                shoot_self();
                    441:                return(1);
                    442:        }
                    443: 
                    444:        if (!--arrows_left) {
                    445:                no_arrows();
                    446:                return(1);
                    447:        }
                    448: 
                    449:        {
                    450:                /* each time you shoot, it's more likely the wumpus moves */
                    451:                static int lastchance = 2;
                    452: 
                    453:                if (random() % level == EASY ? 12 : 9 < (lastchance += 2)) {
                    454:                        move_wump();
                    455:                        if (wumpus_loc == player_loc)
                    456:                                wump_kill();
                    457:                        lastchance = random() % 3;
                    458: 
                    459:                }
                    460:        }
                    461:        return(0);
                    462: }
                    463: 
                    464: cave_init()
                    465: {
                    466:        register int i, j, k, link;
                    467:        int delta, int_compare();
                    468:        time_t time();
                    469: 
                    470:        /*
                    471:         * This does most of the interesting work in this program actually!
                    472:         * In this routine we'll initialize the Wumpus cave to have all rooms
                    473:         * linking to all others by stepping through our data structure once,
                    474:         * recording all forward links and backwards links too.  The parallel
                    475:         * "linkcount" data structure ensures that no room ends up with more
                    476:         * than three links, regardless of the quality of the random number
                    477:         * generator that we're using.
                    478:         */
                    479:        srandom((int)time((time_t *)0));
                    480: 
                    481:        /* initialize the cave first off. */
                    482:        for (i = 1; i <= room_num; ++i)
                    483:                for (j = 0; j < link_num ; ++j)
                    484:                        cave[i].tunnel[j] = -1;
                    485: 
                    486:        /* choose a random 'hop' delta for our guaranteed link */
                    487:        while (!(delta = random() % room_num));
                    488: 
                    489:        for (i = 1; i <= room_num; ++i) {
                    490:                link = ((i + delta) % room_num) + 1;    /* connection */
                    491:                cave[i].tunnel[0] = link;               /* forw link */
                    492:                cave[link].tunnel[1] = i;               /* back link */
                    493:        }
                    494:        /* now fill in the rest of the cave with random connections */
                    495:        for (i = 1; i <= room_num; i++)
                    496:                for (j = 2; j < link_num ; j++) {
                    497:                        if (cave[i].tunnel[j] != -1)
                    498:                                continue;
                    499: try_again:             link = (random() % room_num) + 1;
                    500:                        /* skip duplicates */
                    501:                        for (k = 0; k < j; k++)
                    502:                                if (cave[i].tunnel[k] == link)
                    503:                                        goto try_again;
                    504:                        cave[i].tunnel[j] = link;
                    505:                        if (random() % 2 == 1)
                    506:                                continue;
                    507:                        for (k = 0; k < link_num; ++k) {
                    508:                                /* if duplicate, skip it */
                    509:                                if (cave[link].tunnel[k] == i)
                    510:                                        k = link_num;
                    511: 
                    512:                                /* if open link, use it, force exit */
                    513:                                if (cave[link].tunnel[k] == -1) {
                    514:                                        cave[link].tunnel[k] = i;
                    515:                                        k = link_num;
                    516:                                }
                    517:                        }
                    518:                }
                    519:        /*
                    520:         * now that we're done, sort the tunnels in each of the rooms to
                    521:         * make it easier on the intrepid adventurer.
                    522:         */
                    523:        for (i = 1; i <= room_num; ++i)
                    524:                qsort(cave[i].tunnel, (u_int)link_num,
                    525:                    sizeof(cave[i].tunnel[0]), int_compare);
                    526: 
                    527: #ifdef DEBUG
                    528:        if (debug)
                    529:                for (i = 1; i <= room_num; ++i) {
                    530:                        (void)printf("<room %d  has tunnels to ", i);
                    531:                        for (j = 0; j < link_num; ++j)
                    532:                                (void)printf("%d ", cave[i].tunnel[j]);
                    533:                        (void)printf(">\n");
                    534:                }
                    535: #endif
                    536: }
                    537: 
                    538: clear_things_in_cave()
                    539: {
                    540:        register int i;
                    541: 
                    542:        /*
                    543:         * remove bats and pits from the current cave in preparation for us
                    544:         * adding new ones via the initialize_things_in_cave() routines.
                    545:         */
                    546:        for (i = 1; i <= room_num; ++i)
                    547:                cave[i].has_a_bat = cave[i].has_a_pit = 0;
                    548: }
                    549: 
                    550: initialize_things_in_cave()
                    551: {
                    552:        register int i, loc;
                    553: 
                    554:        /* place some bats, pits, the wumpus, and the player. */
                    555:        for (i = 0; i < bat_num; ++i) {
                    556:                do {
                    557:                        loc = (random() % room_num) + 1;
                    558:                } while (cave[loc].has_a_bat);
                    559:                cave[loc].has_a_bat = 1;
                    560: #ifdef DEBUG
                    561:                if (debug)
                    562:                        (void)printf("<bat in room %d>\n", loc);
                    563: #endif
                    564:        }
                    565: 
                    566:        for (i = 0; i < pit_num; ++i) {
                    567:                do {
                    568:                        loc = (random() % room_num) + 1;
                    569:                } while (cave[loc].has_a_pit && cave[loc].has_a_bat);
                    570:                cave[loc].has_a_pit = 1;
                    571: #ifdef DEBUG
                    572:                if (debug)
                    573:                        (void)printf("<pit in room %d>\n", loc);
                    574: #endif
                    575:        }
                    576: 
                    577:        wumpus_loc = (random() % room_num) + 1;
                    578: #ifdef DEBUG
                    579:        if (debug)
                    580:                (void)printf("<wumpus in room %d>\n", loc);
                    581: #endif
                    582: 
                    583:        do {
                    584:                player_loc = (random() % room_num) + 1;
                    585:        } while (player_loc == wumpus_loc || (level == HARD ?
                    586:            (link_num / room_num < 0.4 ? wump_nearby() : 0) : 0));
                    587: }
                    588: 
                    589: getans(prompt)
                    590:        char *prompt;
                    591: {
                    592:        char buf[20];
                    593: 
                    594:        /*
                    595:         * simple routine to ask the yes/no question specified until the user
                    596:         * answers yes or no, then return 1 if they said 'yes' and 0 if they
                    597:         * answered 'no'.
                    598:         */
                    599:        for (;;) {
                    600:                (void)printf("%s", prompt);
                    601:                (void)fflush(stdout);
                    602:                if (!fgets(buf, sizeof(buf), stdin))
                    603:                        return(0);
                    604:                if (*buf == 'N' || *buf == 'n')
                    605:                        return(0);
                    606:                if (*buf == 'Y' || *buf == 'y')
                    607:                        return(1);
                    608:                (void)printf(
                    609: "I don't understand your answer; please enter 'y' or 'n'!\n");
                    610:        }
                    611:        /* NOTREACHED */
                    612: }
                    613: 
                    614: bats_nearby()
                    615: { 
                    616:        register int i;
                    617: 
                    618:        /* check for bats in the immediate vicinity */
                    619:        for (i = 0; i < link_num; ++i)
                    620:                if (cave[cave[player_loc].tunnel[i]].has_a_bat)
                    621:                        return(1);
                    622:        return(0);
                    623: }
                    624: 
                    625: pit_nearby()
                    626: { 
                    627:        register int i;
                    628: 
                    629:        /* check for pits in the immediate vicinity */
                    630:        for (i = 0; i < link_num; ++i)
                    631:                if (cave[cave[player_loc].tunnel[i]].has_a_pit)
                    632:                        return(1);
                    633:        return(0);
                    634: }
                    635: 
                    636: wump_nearby()
                    637: {
                    638:        register int i, j;
                    639: 
                    640:        /* check for a wumpus within TWO caves of where we are */
                    641:        for (i = 0; i < link_num; ++i) {
                    642:                if (cave[player_loc].tunnel[i] == wumpus_loc)
                    643:                        return(1);
                    644:                for (j = 0; j < link_num; ++j)
                    645:                        if (cave[cave[player_loc].tunnel[i]].tunnel[j] ==
                    646:                            wumpus_loc)
                    647:                                return(1);
                    648:        }
                    649:        return(0);
                    650: }
                    651: 
                    652: move_wump()
                    653: {
                    654:        wumpus_loc = cave[wumpus_loc].tunnel[random() % link_num];
                    655: }
                    656: 
                    657: int_compare(a, b)
                    658:        int *a, *b;
                    659: {
                    660:        return(*a < *b ? -1 : 1);
                    661: }
                    662: 
                    663: instructions()
                    664: {
                    665:        char buf[120], *p, *getenv();
                    666: 
                    667:        /*
                    668:         * read the instructions file, if needed, and show the user how to
                    669:         * play this game!
                    670:         */
                    671:        if (!getans("Instructions? (y-n) "))
                    672:                return;
                    673: 
                    674:        if (access(_PATH_WUMPINFO, R_OK)) {
                    675:                (void)printf(
                    676: "Sorry, but the instruction file seems to have disappeared in a\n\
                    677: puff of greasy black smoke! (poof)\n");
                    678:                return;
                    679:        }
                    680: 
                    681:        if (!(p = getenv("PAGER")) ||
                    682:            strlen(p) > sizeof(buf) + strlen(_PATH_WUMPINFO) + 5)
                    683:                p = _PATH_PAGER;
                    684: 
                    685:        (void)sprintf(buf, "%s %s", p, _PATH_WUMPINFO);
                    686:        (void)system(buf);
                    687: }
                    688: 
                    689: usage()
                    690: {
                    691:        (void)fprintf(stderr,
                    692: "usage: wump [-h] [-a arrows] [-b bats] [-p pits] [-r rooms] [-t tunnels]\n");
                    693:        exit(1);
                    694: }
                    695: 
                    696: /* messages */
                    697: 
                    698: wump_kill()
                    699: {
                    700:        (void)printf(
                    701: "*ROAR* *chomp* *snurfle* *chomp*!\n\
                    702: Much to the delight of the Wumpus, you walked right into his mouth,\n\
                    703: making you one of the easiest dinners he's ever had!  For you, however,\n\
                    704: it's a rather unpleasant death.  The only good thing is that it's been\n\
                    705: so long since the evil Wumpus cleaned his teeth that you immediately\n\
                    706: passed out from the stench!\n");
                    707: }
                    708: 
                    709: kill_wump()
                    710: {
                    711:        (void)printf(
                    712: "*thwock!* *groan* *crash*\n\n\
                    713: A horrible roar fills the cave, and you realize, with a smile, that you\n\
                    714: have slain the evil Wumpus and won the game!  You don't want to tarry for\n\
                    715: long, however, because not only is the Wumpus famous, but the stench of\n\
                    716: dead Wumpus is also quite well known, a stench plenty enough to slay the\n\
                    717: mightiest adventurer at a single whiff!!\n");
                    718: }
                    719: 
                    720: no_arrows()
                    721: {
                    722:        (void)printf(
                    723: "\nYou turn and look at your quiver, and realize with a sinking feeling\n\
                    724: that you've just shot your last arrow (figuratively, too).  Sensing this\n\
                    725: with its psychic powers, the evil Wumpus rampagees through the cave, finds\n\
                    726: you, and with a mighty *ROAR* eats you alive!\n");
                    727: }
                    728: 
                    729: shoot_self()
                    730: {
                    731:        (void)printf(
                    732: "\n*Thwack!*  A sudden piercing feeling informs you that the ricochet\n\
                    733: of your wild arrow has resulted in it wedging in your side, causing\n\
                    734: extreme agony.  The evil Wumpus, with its psychic powers, realizes this\n\
                    735: and immediately rushes to your side, not to help, alas, but to EAT YOU!\n\
                    736: (*CHOMP*)\n");
                    737: }
                    738: 
                    739: jump(where)
                    740:        int where;
                    741: {
                    742:        (void)printf(
                    743: "\nWith a jaunty step you enter the magic tunnel.  As you do, you\n\
                    744: notice that the walls are shimmering and glowing.  Suddenly you feel\n\
                    745: a very curious, warm sensation and find yourself in room %d!!\n", where);
                    746: }
                    747: 
                    748: pit_kill()
                    749: {
                    750:        (void)printf(
                    751: "*AAAUUUUGGGGGHHHHHhhhhhhhhhh...*\n\
                    752: The whistling sound and updraft as you walked into this room of the\n\
                    753: cave apparently wasn't enough to clue you in to the presence of the\n\
                    754: bottomless pit.  You have a lot of time to reflect on this error as\n\
                    755: you fall many miles to the core of the earth.  Look on the bright side;\n\
                    756: you can at least find out if Jules Verne was right...\n");
                    757: }
                    758: 
                    759: pit_survive()
                    760: {
                    761:        (void)printf(
                    762: "Without conscious thought you grab for the side of the cave and manage\n\
                    763: to grasp onto a rocky outcrop.  Beneath your feet stretches the limitless\n\
                    764: depths of a bottomless pit!  Rock crumbles beneath your feet!\n");
                    765: }

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