Annotation of 43BSDReno/games/wump/wump.info, revision 1.1

1.1     ! root        1: Welcome to the game of Hunt the Wumpus. 
        !             2: 
        !             3: The Wumpus typically lives in a cave of twenty rooms, with each room having
        !             4: three tunnels connecting it to other rooms in the cavern.  Caves may vary,
        !             5: however, depending on options specified when starting the game.
        !             6: 
        !             7: The game has the following hazards for intrepid adventurers to wind their
        !             8: way through:
        !             9: 
        !            10:   Pits   -- If you fall into one of the bottomless pits, you find yourself
        !            11:            slung back out on the far side of the Earth and in very poor
        !            12:            shape to continue your quest since you're dead.
        !            13: 
        !            14:   Bats   -- As with any other cave, the Wumpus cave has bats in residence.
        !            15:            These are a bit more potent, however, and if you stumble into
        !            16:            one of their rooms they will rush up and carry you elsewhere in
        !            17:            the cave.
        !            18:   
        !            19:   Wumpus -- If you happen to walk into the room the Wumpus is in you'll find
        !            20:            that he has quite an appetite for young adventurous humans!  Not
        !            21:            recommended.
        !            22: 
        !            23: The Wumpus, by the way, is not bothered by the hazards since he has sucker
        !            24: feet and is too big for a bat to lift.  If you try to shoot him and miss,
        !            25: there's also a chance that he'll up and move himself into another cave,
        !            26: though by nature the Wumpus is a sedentary creature.
        !            27: 
        !            28: Each turn you may either move or shoot a crooked arrow.  Moving is done
        !            29: simply by specifying "m" for move and the number of the room that you'd
        !            30: like to move down a tunnel towards.  Shooting is done similarly; indicate
        !            31: that you'd like to shoot one of your magic arrows with an "s" for shoot,
        !            32: then list a set of connected room numbers through which the deadly shaft
        !            33: should fly!
        !            34: 
        !            35: If your path for the arrow is incorrect, however, it will flail about in
        !            36: the room it can't understand and randomly pick a tunnel to continue
        !            37: through.  You might just end up shooting yourself in the foot if you're
        !            38: not careful!  On the other hand, if you shoot the Wumpus you've WON!
        !            39: 
        !            40: Good luck.
        !            41: 

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