Annotation of 43BSDReno/games/wump/wump.info, revision 1.1.1.1

1.1       root        1: Welcome to the game of Hunt the Wumpus. 
                      2: 
                      3: The Wumpus typically lives in a cave of twenty rooms, with each room having
                      4: three tunnels connecting it to other rooms in the cavern.  Caves may vary,
                      5: however, depending on options specified when starting the game.
                      6: 
                      7: The game has the following hazards for intrepid adventurers to wind their
                      8: way through:
                      9: 
                     10:   Pits   -- If you fall into one of the bottomless pits, you find yourself
                     11:            slung back out on the far side of the Earth and in very poor
                     12:            shape to continue your quest since you're dead.
                     13: 
                     14:   Bats   -- As with any other cave, the Wumpus cave has bats in residence.
                     15:            These are a bit more potent, however, and if you stumble into
                     16:            one of their rooms they will rush up and carry you elsewhere in
                     17:            the cave.
                     18:   
                     19:   Wumpus -- If you happen to walk into the room the Wumpus is in you'll find
                     20:            that he has quite an appetite for young adventurous humans!  Not
                     21:            recommended.
                     22: 
                     23: The Wumpus, by the way, is not bothered by the hazards since he has sucker
                     24: feet and is too big for a bat to lift.  If you try to shoot him and miss,
                     25: there's also a chance that he'll up and move himself into another cave,
                     26: though by nature the Wumpus is a sedentary creature.
                     27: 
                     28: Each turn you may either move or shoot a crooked arrow.  Moving is done
                     29: simply by specifying "m" for move and the number of the room that you'd
                     30: like to move down a tunnel towards.  Shooting is done similarly; indicate
                     31: that you'd like to shoot one of your magic arrows with an "s" for shoot,
                     32: then list a set of connected room numbers through which the deadly shaft
                     33: should fly!
                     34: 
                     35: If your path for the arrow is incorrect, however, it will flail about in
                     36: the room it can't understand and randomly pick a tunnel to continue
                     37: through.  You might just end up shooting yourself in the foot if you're
                     38: not careful!  On the other hand, if you shoot the Wumpus you've WON!
                     39: 
                     40: Good luck.
                     41: 

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