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1.1 ! root 1: /* ! 2: * Copyright (c) 1983 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted ! 6: * provided that: (1) source distributions retain this entire copyright ! 7: * notice and comment, and (2) distributions including binaries display ! 8: * the following acknowledgement: ``This product includes software ! 9: * developed by the University of California, Berkeley and its contributors'' ! 10: * in the documentation or other materials provided with the distribution ! 11: * and in all advertising materials mentioning features or use of this ! 12: * software. Neither the name of the University nor the names of its ! 13: * contributors may be used to endorse or promote products derived ! 14: * from this software without specific prior written permission. ! 15: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR ! 16: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED ! 17: * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 18: */ ! 19: ! 20: #if defined(LIBC_SCCS) && !defined(lint) ! 21: static char sccsid[] = "@(#)random.c 5.7 (Berkeley) 6/1/90"; ! 22: #endif /* LIBC_SCCS and not lint */ ! 23: ! 24: #include <stdio.h> ! 25: ! 26: /* ! 27: * random.c: ! 28: * An improved random number generation package. In addition to the standard ! 29: * rand()/srand() like interface, this package also has a special state info ! 30: * interface. The initstate() routine is called with a seed, an array of ! 31: * bytes, and a count of how many bytes are being passed in; this array is then ! 32: * initialized to contain information for random number generation with that ! 33: * much state information. Good sizes for the amount of state information are ! 34: * 32, 64, 128, and 256 bytes. The state can be switched by calling the ! 35: * setstate() routine with the same array as was initiallized with initstate(). ! 36: * By default, the package runs with 128 bytes of state information and ! 37: * generates far better random numbers than a linear congruential generator. ! 38: * If the amount of state information is less than 32 bytes, a simple linear ! 39: * congruential R.N.G. is used. ! 40: * Internally, the state information is treated as an array of longs; the ! 41: * zeroeth element of the array is the type of R.N.G. being used (small ! 42: * integer); the remainder of the array is the state information for the ! 43: * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of ! 44: * state information, which will allow a degree seven polynomial. (Note: the ! 45: * zeroeth word of state information also has some other information stored ! 46: * in it -- see setstate() for details). ! 47: * The random number generation technique is a linear feedback shift register ! 48: * approach, employing trinomials (since there are fewer terms to sum up that ! 49: * way). In this approach, the least significant bit of all the numbers in ! 50: * the state table will act as a linear feedback shift register, and will have ! 51: * period 2^deg - 1 (where deg is the degree of the polynomial being used, ! 52: * assuming that the polynomial is irreducible and primitive). The higher ! 53: * order bits will have longer periods, since their values are also influenced ! 54: * by pseudo-random carries out of the lower bits. The total period of the ! 55: * generator is approximately deg*(2**deg - 1); thus doubling the amount of ! 56: * state information has a vast influence on the period of the generator. ! 57: * Note: the deg*(2**deg - 1) is an approximation only good for large deg, ! 58: * when the period of the shift register is the dominant factor. With deg ! 59: * equal to seven, the period is actually much longer than the 7*(2**7 - 1) ! 60: * predicted by this formula. ! 61: */ ! 62: ! 63: ! 64: ! 65: /* ! 66: * For each of the currently supported random number generators, we have a ! 67: * break value on the amount of state information (you need at least this ! 68: * many bytes of state info to support this random number generator), a degree ! 69: * for the polynomial (actually a trinomial) that the R.N.G. is based on, and ! 70: * the separation between the two lower order coefficients of the trinomial. ! 71: */ ! 72: ! 73: #define TYPE_0 0 /* linear congruential */ ! 74: #define BREAK_0 8 ! 75: #define DEG_0 0 ! 76: #define SEP_0 0 ! 77: ! 78: #define TYPE_1 1 /* x**7 + x**3 + 1 */ ! 79: #define BREAK_1 32 ! 80: #define DEG_1 7 ! 81: #define SEP_1 3 ! 82: ! 83: #define TYPE_2 2 /* x**15 + x + 1 */ ! 84: #define BREAK_2 64 ! 85: #define DEG_2 15 ! 86: #define SEP_2 1 ! 87: ! 88: #define TYPE_3 3 /* x**31 + x**3 + 1 */ ! 89: #define BREAK_3 128 ! 90: #define DEG_3 31 ! 91: #define SEP_3 3 ! 92: ! 93: #define TYPE_4 4 /* x**63 + x + 1 */ ! 94: #define BREAK_4 256 ! 95: #define DEG_4 63 ! 96: #define SEP_4 1 ! 97: ! 98: ! 99: /* ! 100: * Array versions of the above information to make code run faster -- relies ! 101: * on fact that TYPE_i == i. ! 102: */ ! 103: ! 104: #define MAX_TYPES 5 /* max number of types above */ ! 105: ! 106: static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2, ! 107: DEG_3, DEG_4 }; ! 108: ! 109: static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2, ! 110: SEP_3, SEP_4 }; ! 111: ! 112: ! 113: ! 114: /* ! 115: * Initially, everything is set up as if from : ! 116: * initstate( 1, &randtbl, 128 ); ! 117: * Note that this initialization takes advantage of the fact that srandom() ! 118: * advances the front and rear pointers 10*rand_deg times, and hence the ! 119: * rear pointer which starts at 0 will also end up at zero; thus the zeroeth ! 120: * element of the state information, which contains info about the current ! 121: * position of the rear pointer is just ! 122: * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. ! 123: */ ! 124: ! 125: static long randtbl[ DEG_3 + 1 ] = { TYPE_3, ! 126: 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, ! 127: 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, ! 128: 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, ! 129: 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, ! 130: 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, ! 131: 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, ! 132: 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, ! 133: 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 }; ! 134: ! 135: /* ! 136: * fptr and rptr are two pointers into the state info, a front and a rear ! 137: * pointer. These two pointers are always rand_sep places aparts, as they cycle ! 138: * cyclically through the state information. (Yes, this does mean we could get ! 139: * away with just one pointer, but the code for random() is more efficient this ! 140: * way). The pointers are left positioned as they would be from the call ! 141: * initstate( 1, randtbl, 128 ) ! 142: * (The position of the rear pointer, rptr, is really 0 (as explained above ! 143: * in the initialization of randtbl) because the state table pointer is set ! 144: * to point to randtbl[1] (as explained below). ! 145: */ ! 146: ! 147: static long *fptr = &randtbl[ SEP_3 + 1 ]; ! 148: static long *rptr = &randtbl[ 1 ]; ! 149: ! 150: ! 151: ! 152: /* ! 153: * The following things are the pointer to the state information table, ! 154: * the type of the current generator, the degree of the current polynomial ! 155: * being used, and the separation between the two pointers. ! 156: * Note that for efficiency of random(), we remember the first location of ! 157: * the state information, not the zeroeth. Hence it is valid to access ! 158: * state[-1], which is used to store the type of the R.N.G. ! 159: * Also, we remember the last location, since this is more efficient than ! 160: * indexing every time to find the address of the last element to see if ! 161: * the front and rear pointers have wrapped. ! 162: */ ! 163: ! 164: static long *state = &randtbl[ 1 ]; ! 165: ! 166: static int rand_type = TYPE_3; ! 167: static int rand_deg = DEG_3; ! 168: static int rand_sep = SEP_3; ! 169: ! 170: static long *end_ptr = &randtbl[ DEG_3 + 1 ]; ! 171: ! 172: ! 173: ! 174: /* ! 175: * srandom: ! 176: * Initialize the random number generator based on the given seed. If the ! 177: * type is the trivial no-state-information type, just remember the seed. ! 178: * Otherwise, initializes state[] based on the given "seed" via a linear ! 179: * congruential generator. Then, the pointers are set to known locations ! 180: * that are exactly rand_sep places apart. Lastly, it cycles the state ! 181: * information a given number of times to get rid of any initial dependencies ! 182: * introduced by the L.C.R.N.G. ! 183: * Note that the initialization of randtbl[] for default usage relies on ! 184: * values produced by this routine. ! 185: */ ! 186: ! 187: srandom( x ) ! 188: ! 189: unsigned x; ! 190: { ! 191: register int i, j; ! 192: long random(); ! 193: ! 194: if( rand_type == TYPE_0 ) { ! 195: state[ 0 ] = x; ! 196: } ! 197: else { ! 198: j = 1; ! 199: state[ 0 ] = x; ! 200: for( i = 1; i < rand_deg; i++ ) { ! 201: state[i] = 1103515245*state[i - 1] + 12345; ! 202: } ! 203: fptr = &state[ rand_sep ]; ! 204: rptr = &state[ 0 ]; ! 205: for( i = 0; i < 10*rand_deg; i++ ) random(); ! 206: } ! 207: } ! 208: ! 209: ! 210: ! 211: /* ! 212: * initstate: ! 213: * Initialize the state information in the given array of n bytes for ! 214: * future random number generation. Based on the number of bytes we ! 215: * are given, and the break values for the different R.N.G.'s, we choose ! 216: * the best (largest) one we can and set things up for it. srandom() is ! 217: * then called to initialize the state information. ! 218: * Note that on return from srandom(), we set state[-1] to be the type ! 219: * multiplexed with the current value of the rear pointer; this is so ! 220: * successive calls to initstate() won't lose this information and will ! 221: * be able to restart with setstate(). ! 222: * Note: the first thing we do is save the current state, if any, just like ! 223: * setstate() so that it doesn't matter when initstate is called. ! 224: * Returns a pointer to the old state. ! 225: */ ! 226: ! 227: char * ! 228: initstate( seed, arg_state, n ) ! 229: ! 230: unsigned seed; /* seed for R. N. G. */ ! 231: char *arg_state; /* pointer to state array */ ! 232: int n; /* # bytes of state info */ ! 233: { ! 234: register char *ostate = (char *)( &state[ -1 ] ); ! 235: ! 236: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 237: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 238: if( n < BREAK_1 ) { ! 239: if( n < BREAK_0 ) { ! 240: fprintf( stderr, "initstate: not enough state (%d bytes); ignored.\n", n ); ! 241: return 0; ! 242: } ! 243: rand_type = TYPE_0; ! 244: rand_deg = DEG_0; ! 245: rand_sep = SEP_0; ! 246: } ! 247: else { ! 248: if( n < BREAK_2 ) { ! 249: rand_type = TYPE_1; ! 250: rand_deg = DEG_1; ! 251: rand_sep = SEP_1; ! 252: } ! 253: else { ! 254: if( n < BREAK_3 ) { ! 255: rand_type = TYPE_2; ! 256: rand_deg = DEG_2; ! 257: rand_sep = SEP_2; ! 258: } ! 259: else { ! 260: if( n < BREAK_4 ) { ! 261: rand_type = TYPE_3; ! 262: rand_deg = DEG_3; ! 263: rand_sep = SEP_3; ! 264: } ! 265: else { ! 266: rand_type = TYPE_4; ! 267: rand_deg = DEG_4; ! 268: rand_sep = SEP_4; ! 269: } ! 270: } ! 271: } ! 272: } ! 273: state = &( ( (long *)arg_state )[1] ); /* first location */ ! 274: end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */ ! 275: srandom( seed ); ! 276: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 277: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 278: return( ostate ); ! 279: } ! 280: ! 281: ! 282: ! 283: /* ! 284: * setstate: ! 285: * Restore the state from the given state array. ! 286: * Note: it is important that we also remember the locations of the pointers ! 287: * in the current state information, and restore the locations of the pointers ! 288: * from the old state information. This is done by multiplexing the pointer ! 289: * location into the zeroeth word of the state information. ! 290: * Note that due to the order in which things are done, it is OK to call ! 291: * setstate() with the same state as the current state. ! 292: * Returns a pointer to the old state information. ! 293: */ ! 294: ! 295: char * ! 296: setstate( arg_state ) ! 297: ! 298: char *arg_state; ! 299: { ! 300: register long *new_state = (long *)arg_state; ! 301: register int type = new_state[0]%MAX_TYPES; ! 302: register int rear = new_state[0]/MAX_TYPES; ! 303: char *ostate = (char *)( &state[ -1 ] ); ! 304: ! 305: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 306: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 307: switch( type ) { ! 308: case TYPE_0: ! 309: case TYPE_1: ! 310: case TYPE_2: ! 311: case TYPE_3: ! 312: case TYPE_4: ! 313: rand_type = type; ! 314: rand_deg = degrees[ type ]; ! 315: rand_sep = seps[ type ]; ! 316: break; ! 317: ! 318: default: ! 319: fprintf( stderr, "setstate: state info has been munged; not changed.\n" ); ! 320: } ! 321: state = &new_state[ 1 ]; ! 322: if( rand_type != TYPE_0 ) { ! 323: rptr = &state[ rear ]; ! 324: fptr = &state[ (rear + rand_sep)%rand_deg ]; ! 325: } ! 326: end_ptr = &state[ rand_deg ]; /* set end_ptr too */ ! 327: return( ostate ); ! 328: } ! 329: ! 330: ! 331: ! 332: /* ! 333: * random: ! 334: * If we are using the trivial TYPE_0 R.N.G., just do the old linear ! 335: * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the ! 336: * same in all ther other cases due to all the global variables that have been ! 337: * set up. The basic operation is to add the number at the rear pointer into ! 338: * the one at the front pointer. Then both pointers are advanced to the next ! 339: * location cyclically in the table. The value returned is the sum generated, ! 340: * reduced to 31 bits by throwing away the "least random" low bit. ! 341: * Note: the code takes advantage of the fact that both the front and ! 342: * rear pointers can't wrap on the same call by not testing the rear ! 343: * pointer if the front one has wrapped. ! 344: * Returns a 31-bit random number. ! 345: */ ! 346: ! 347: long ! 348: random() ! 349: { ! 350: long i; ! 351: ! 352: if( rand_type == TYPE_0 ) { ! 353: i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff; ! 354: } ! 355: else { ! 356: *fptr += *rptr; ! 357: i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */ ! 358: if( ++fptr >= end_ptr ) { ! 359: fptr = state; ! 360: ++rptr; ! 361: } ! 362: else { ! 363: if( ++rptr >= end_ptr ) rptr = state; ! 364: } ! 365: } ! 366: return( i ); ! 367: } ! 368:
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