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1.1 ! root 1: .\" Copyright (c) 1980 Regents of the University of California. ! 2: .\" All rights reserved. The Berkeley software License Agreement ! 3: .\" specifies the terms and conditions for redistribution. ! 4: .\" ! 5: .\" @(#)trek 6.1 (Berkeley) 4/24/86 ! 6: .\" ! 7: .if n .na ! 8: .de pp ! 9: . sp 2 ! 10: . ti +5 ! 11: .. ! 12: .ie t .ds f \fB ! 13: .el .ds f \fI ! 14: .de he ! 15: ' sp ! 16: ' tl 'Star Trek''USD:34-%' ! 17: 'sp 3 ! 18: .. ! 19: .oh 'Star Trek''USD:34-%' ! 20: .eh 'USD:34-%''Star Trek' ! 21: ! 22: \" .wh 0 he ! 23: .de fo ! 24: ' bp ! 25: .. ! 26: .wh -3 fo ! 27: .sp 16 ! 28: .ce 1000 ! 29: .ie n \{\ ! 30: . tr | ! 31: |****||||*****||||||*||||||****| ! 32: *||||||||||*|||||||*|*|||||*|||* ! 33: |***|||||||*||||||*****||||****| ! 34: ||||*||||||*||||||*|||*||||*||*| ! 35: ****|||||||*||||||*|||*||||*|||* ! 36: .sp 2 ! 37: *****||||****|||||*****||||*|||* ! 38: ||*||||||*|||*||||*||||||||*||*| ! 39: ||*||||||****|||||***||||||***|| ! 40: ||*||||||*||*|||||*||||||||*||*| ! 41: ||*||||||*|||*||||*****||||*|||* ! 42: .sp 2 ! 43: . tr || ! 44: by ! 45: .\} ! 46: .el \{\ ! 47: . ps 24 ! 48: . vs 28p ! 49: . ft B ! 50: STAR ! 51: ! 52: TREK ! 53: ! 54: . ps ! 55: . vs ! 56: . ft ! 57: . ft I ! 58: by ! 59: .f ft ! 60: .\} ! 61: ! 62: Eric Allman ! 63: University of California ! 64: Berkeley ! 65: .ce 0 ! 66: \".bp ! 67: .ce ! 68: \*fINTRODUCTION\fR ! 69: .pp ! 70: Well, the federation is once again at war with the Klingon empire. ! 71: It is up to you, ! 72: as captain of the U.S.S. Enterprise, ! 73: to wipe out the invasion fleet and save the Federation. ! 74: .pp ! 75: For the purposes of the game ! 76: the galaxy is divided into 64 quadrants ! 77: on an eight by eight grid, ! 78: with quadrant 0,0 in the upper left hand corner. ! 79: Each quadrant is divided into 100 sectors ! 80: on a ten by ten grid. ! 81: Each sector contains one object ! 82: (e.g., the Enterprise, a Klingon, or a star). ! 83: .pp ! 84: Navigation is handled in degrees, ! 85: with zero being straight up ! 86: and ninety being to the right. ! 87: Distances are measured in quadrants. ! 88: One tenth quadrant is one sector. ! 89: .pp ! 90: The galaxy contains starbases, ! 91: at which you can dock to refuel, ! 92: repair damages, etc. ! 93: The galaxy also contains stars. ! 94: Stars usually have a knack for getting in your way, ! 95: but they can be triggered into going nova ! 96: by shooting a photon torpedo at one, ! 97: thereby (hopefully) destroying any adjacent Klingons. ! 98: This is not a good practice however, ! 99: because you are penalized for destroying stars. ! 100: Also, a star will sometimes go supernova, ! 101: which obliterates an entire quadrant. ! 102: You must never stop in a supernova quadrant, ! 103: although you may "jump over" one. ! 104: .pp ! 105: Some starsystems ! 106: have inhabited planets. ! 107: Klingons can attack inhabited planets ! 108: and enslave the populace, ! 109: which they then put to work building more Klingon battle cruisers. ! 110: \".bp ! 111: .ce ! 112: \*fSTARTING UP THE GAME\fR ! 113: .pp ! 114: To request the game, issue the command ! 115: .sp ! 116: .ti +15 ! 117: .ft B ! 118: /usr/games/trek ! 119: .ft ! 120: .sp ! 121: from the shell. ! 122: If a filename is supplied, ! 123: a log of the game is written onto that file. ! 124: (Otherwise, no ! 125: file is written.) ! 126: If the ! 127: ``\fB\-a\fP'' flag is stated before the filename, ! 128: the log of the game is appended to the file. ! 129: .pp ! 130: The game will ask you what length game ! 131: you would like. ! 132: Valid responses are "short", "medium", and "long". ! 133: You may also type "restart", ! 134: which restarts a previously saved game. ! 135: Ideally, ! 136: the length of the game does not affect the difficulty, ! 137: but currently the shorter games tend to be harder than the longer ones. ! 138: .pp ! 139: You will then be prompted for the skill, ! 140: to which you must respond ! 141: "novice", "fair", "good", "expert", ! 142: "commodore", or "impossible". ! 143: You should start out with a novice ! 144: and work up, ! 145: but if you really want to see ! 146: how fast you can be slaughtered, ! 147: start out with an impossible game. ! 148: .pp ! 149: In general, ! 150: throughout the game, ! 151: if you forget what is appropriate ! 152: the game will tell you what it expects ! 153: if you just type in ! 154: a question mark. ! 155: \".bp ! 156: .ce ! 157: \*fISSUING COMMANDS\fR ! 158: .pp ! 159: If the game expects you to enter a command, ! 160: .hc ^ ! 161: it will say ^"Command:\ " ! 162: and wait for your response. ! 163: Most commands can be abbreviated. ! 164: .pp ! 165: At almost any time you can type more than one thing on a line. ! 166: For example, ! 167: to move straight up one quadrant, ! 168: you can type ! 169: .ti +12 ! 170: move 0 1 ! 171: .br ! 172: or you could just type ! 173: .ti +12 ! 174: move ! 175: .br ! 176: and the game would prompt you with ! 177: .ti +12 ! 178: Course: ! 179: .br ! 180: to which you could type ! 181: .ti +12 ! 182: 0 1 ! 183: .br ! 184: The "1" is the distance, ! 185: which could be put on still another line. ! 186: Also, the "move" command ! 187: could have been abbreviated ! 188: "mov", "mo", or just "m". ! 189: .pp ! 190: If you are partway through a command ! 191: and you change your mind, ! 192: you can usually type "-1" ! 193: to cancel the command. ! 194: .pp ! 195: Klingons generally cannot hit you ! 196: if you don't consume anything ! 197: (e.g., time or energy), ! 198: so some commands are considered "free". ! 199: As soon as you consume anything though -- POW! ! 200: .bp ! 201: .de ** ! 202: .if \\n+l .** ! 203: .as x * ! 204: .. ! 205: .de bl ! 206: .sp ! 207: .ie t \fB\\$1\fR ! 208: .el \{\ ! 209: . ne 3 ! 210: . nr l \\w'\\$1' -\\w'*' ! 211: . ds x **** ! 212: . ** ! 213: \\*x ! 214: . br ! 215: * \\$1 * ! 216: . br ! 217: \\*x ! 218: .\} ! 219: .sp ! 220: .in +8 ! 221: .nf ! 222: .. ! 223: .de FF ! 224: .in -8 ! 225: .fi ! 226: .. ! 227: .if !\n(.V .ta \w'Full Commands: '+1 ! 228: .if \n(.V .ta \w'Full Commands: 'u ! 229: .ce ! 230: \*fTHE COMMANDS\fR ! 231: .bl "Short Range Scan" ! 232: Mnemonic: srscan ! 233: Shortest Abbreviation: s ! 234: Full Commands: srscan ! 235: srscan yes/no ! 236: Consumes: nothing ! 237: .FF ! 238: .pp ! 239: The short range scan ! 240: gives you a picture ! 241: of the quadrant you are in, ! 242: and (if you say "yes") ! 243: a status report ! 244: which tells you ! 245: a whole bunch ! 246: of interesting stuff. ! 247: You can get a status report alone ! 248: by using the ! 249: .ul ! 250: status ! 251: command. ! 252: An example follows: ! 253: .sp ! 254: .in +4 ! 255: Short range sensor scan ! 256: .TS ! 257: le1 ce1 ce1 ce1 ce1 ce1 ce1 ce1 ce1 ce1 ce1 le3 l1 l. ! 258: 0 1 2 3 4 5 6 7 8 9 ! 259: 0 . . . . . . . * . * 0 stardate 3702.16 ! 260: 1 . . E . . . . . . . 1 condition RED ! 261: 2 . . . . . . . . . * 2 position 0,3/1,2 ! 262: 3 * . . . . # . . . . 3 warp\ factor 5.0 ! 263: 4 . . . . . . . . . . 4 total\ energy 4376 ! 264: 5 . . * . * . . . . . 5 torpedoes 9 ! 265: 6 . . . @ . . \ . . . 6 shields down,\ 78% ! 266: 7 . . . . . . . . . . 7 Klingons\ left 3 ! 267: 8 . . . K . . . . . . 8 time\ left 6.43 ! 268: 9 . . . . . . * . . . 9 life\ support damaged,\ reserves\ =\ 2.4 ! 269: 0 1 2 3 4 5 6 7 8 9 ! 270: .TE ! 271: Distressed Starsystem Marcus XII ! 272: .sp ! 273: .in +8 ! 274: .ti -8 ! 275: The cast of characters is as follows: ! 276: .nf ! 277: .ta \w'E 'u ! 278: E the hero ! 279: K the villain ! 280: # the starbase ! 281: * stars ! 282: @ inhabited starsystem ! 283: \&. empty space ! 284: a black hole ! 285: .in -12 ! 286: .fi ! 287: .ev ! 288: .pp ! 289: The name of the starsystem is listed underneath ! 290: the short range scan. ! 291: The word "distressed", if present, ! 292: means that the starsystem ! 293: is under attack. ! 294: .pp ! 295: Short range scans are absolutely free. ! 296: They use no time, no energy, ! 297: and they don't give the Klingons ! 298: another chance to hit you. ! 299: .bl "Status Report" ! 300: Mnemonic: status ! 301: Shortest Abbreviation: st ! 302: Consumes: nothing ! 303: .FF ! 304: .pp ! 305: This command gives you information ! 306: about the current status ! 307: of the game and your ship, as follows: ! 308: .in +8 ! 309: .de qq ! 310: .sp ! 311: .ti -4 ! 312: .. ! 313: .qq ! 314: Stardate -- The current stardate. ! 315: .qq ! 316: Condition -- as follows: ! 317: .in +4 ! 318: .nf ! 319: RED -- in battle ! 320: YELLOW -- low on energy ! 321: GREEN -- normal state ! 322: DOCKED -- docked at starbase ! 323: CLOAKED -- the cloaking device is activated ! 324: .fi ! 325: .in -4 ! 326: .qq ! 327: Position -- Your current quadrant and sector. ! 328: .qq ! 329: Warp Factor -- The speed you will move at ! 330: when you move under warp power ! 331: (with the ! 332: .ul ! 333: move ! 334: command). ! 335: .qq ! 336: Total Energy -- Your energy reserves. ! 337: If they drop to zero, ! 338: you die. ! 339: Energy regenerates, ! 340: but the higher the skill of the game, ! 341: the slower it regenerates. ! 342: .qq ! 343: Torpedoes -- How many photon torpedoes you have left. ! 344: .qq ! 345: Shields -- Whether your shields are up or down, ! 346: and how effective they are if up ! 347: (what percentage of a hit they will absorb). ! 348: .qq ! 349: Klingons Left -- Guess. ! 350: .qq ! 351: Time Left -- How long the Federation can hold out ! 352: if you sit on your fat ass and do nothing. ! 353: If you kill Klingons quickly, ! 354: this number goes up, ! 355: otherwise, ! 356: it goes down. ! 357: If it hits zero, ! 358: the Federation is conquered. ! 359: .qq ! 360: Life Support -- If "active", everything is fine. ! 361: If "damaged", your reserves tell you ! 362: how long you have ! 363: to repair your life support ! 364: or get to a starbase ! 365: before you starve, suffocate, ! 366: or something equally unpleasant. ! 367: .qq ! 368: Current Crew -- The number of crew members ! 369: left. ! 370: This figures does not include officers. ! 371: .qq ! 372: Brig Space -- The space left in your brig ! 373: for Klingon captives. ! 374: .qq ! 375: Klingon Power -- The number of units ! 376: needed to kill a Klingon. ! 377: Remember, as Klingons fire at you ! 378: they use up their own energy, ! 379: so you probably need somewhat less ! 380: than this. ! 381: .qq ! 382: Skill, Length -- The skill and length ! 383: of the game you are playing. ! 384: .in -8 ! 385: .pp ! 386: Status information is absolutely free. ! 387: .bl "Long Range Scan" ! 388: Mnemonic: lrscan ! 389: Shortest Abbreviation: l ! 390: Consumes: nothing ! 391: .FF ! 392: .pp ! 393: Long range scan gives you information about the ! 394: eight quadrants ! 395: that surround the quadrant ! 396: you're in. ! 397: A sample long range scan follows: ! 398: .sp ! 399: .ev 1 ! 400: .in +12 ! 401: Long range scan for quadrant 0,3 ! 402: .sp ! 403: .ie t \{\ ! 404: .TS ! 405: l1 c1 ce1 c1 ce1 c1 ce1 c0 ! 406: l1 l s s s s s s s0 ! 407: l1 c1 ce1 c1 ce1 c1 ce1 c0 ! 408: l1 l s s s s s s s0. ! 409: 2 3 4 ! 410: _ ! 411: ! * ! * ! * ! ! 412: _ ! 413: .T& ! 414: l1 c1 re1 c1 re1 c1 re1 c0 ! 415: l1 l s s s s s s s0 ! 416: l1 c1 re1 c1 re1 c1 re1 c0 ! 417: l1 l s s s s s s s0. ! 418: 0 ! 108 ! 6 ! 19 ! ! 419: _ ! 420: 1 ! 9 ! /// ! 8 ! ! 421: _ ! 422: .TE ! 423: .\} ! 424: .el \{\ ! 425: .nf ! 426: 2 3 4 ! 427: ------------------- ! 428: ! * ! * ! * ! ! 429: ------------------- ! 430: 0 ! 108 ! 6 ! 19 ! ! 431: ------------------- ! 432: 1 ! 9 ! /// ! 8 ! ! 433: ------------------- ! 434: .fi ! 435: .\} ! 436: .ev ! 437: .pp ! 438: The three digit numbers ! 439: tell the number of objects ! 440: in the quadrants. ! 441: The units digit tells the number of stars, ! 442: the tens digit the number of starbases, ! 443: and the hundreds digit is the number of Klingons. ! 444: "*" indicates the negative energy barrier ! 445: at the edge of the galaxy, ! 446: which you cannot enter. ! 447: "///" means that that is a supernova quadrant ! 448: and must not be entered. ! 449: .bl "Damage Report" ! 450: Mnemonic: damages ! 451: Shortest Abbreviation: da ! 452: Consumes: nothing ! 453: .FF ! 454: .pp ! 455: A damage report tells you what devices are damaged ! 456: and how long it will take to repair them. ! 457: Repairs proceed faster ! 458: when you are docked ! 459: at a starbase. ! 460: .bl "Set Warp Factor" ! 461: Mnemonic: warp ! 462: Shortest Abbreviation: w ! 463: Full Command: warp factor ! 464: Consumes: nothing ! 465: .FF ! 466: .pp ! 467: The warp factor tells the speed of your starship ! 468: when you move under warp power ! 469: (with the ! 470: .ul ! 471: move ! 472: command). ! 473: The higher the warp factor, ! 474: the faster you go, ! 475: and the more energy you use. ! 476: .pp ! 477: The minimum warp factor is 1.0 ! 478: and the maximum is 10.0. ! 479: At speeds above warp 6 ! 480: there is danger of the warp engines ! 481: being damaged. ! 482: The probability of this ! 483: increases at higher warp speeds. ! 484: Above warp 9.0 there is a chance of entering ! 485: a time warp. ! 486: .bl "Move Under Warp Power" ! 487: Mnemonic: move ! 488: Shortest Abbreviation: m ! 489: Full Command: move course distance ! 490: Consumes: time and energy ! 491: .FF ! 492: .pp ! 493: This is the usual way of moving. ! 494: The course is in degrees and the distance is in quadrants. ! 495: To move one sector specify a distance of 0.1. ! 496: .pp ! 497: Time is consumed proportionately to ! 498: the inverse of the warp factor squared, ! 499: and directly to the distance. ! 500: Energy is consumed as the warp factor cubed, ! 501: and directly to the distance. ! 502: If you move with your shields up ! 503: it doubles the amount of energy consumed. ! 504: .pp ! 505: When you move in a quadrant containing Klingons, ! 506: they get a chance to attack you. ! 507: .pp ! 508: The computer detects navigation errors. ! 509: If the computer is out, ! 510: you run the risk of running into things. ! 511: .pp ! 512: The course is determined by the ! 513: Space Inertial Navigation System ! 514: [SINS]. ! 515: As described in ! 516: Star Fleet Technical Order TO:02:06:12, ! 517: the SINS is calibrated, ! 518: after which it becomes the base for navigation. ! 519: If damaged, ! 520: navigation becomes inaccurate. ! 521: When it is fixed, ! 522: Spock recalibrates it, ! 523: however, ! 524: it cannot be calibrated extremely accurately ! 525: until you dock at starbase. ! 526: .bl "Move Under Impulse Power" ! 527: Mnemonic: impulse ! 528: Shortest Abbreviation: i ! 529: Full Command: impulse course distance ! 530: Consumes: time and energy ! 531: .FF ! 532: .pp ! 533: The impulse engines give you a chance to maneuver ! 534: when your warp engines are damaged; ! 535: however, they are incredibly slow ! 536: (0.095 quadrants/stardate). ! 537: They require 20 units of energy to engage, ! 538: and ten units per sector to move. ! 539: .pp ! 540: The same comments about the computer and the SINS ! 541: apply as above. ! 542: .pp ! 543: There is no penalty to move under impulse power ! 544: with shields up. ! 545: .bl "Deflector Shields" ! 546: Mnemonic: shields ! 547: Shortest Abbreviation: sh ! 548: Full Command: shields up/down ! 549: Consumes: energy ! 550: .FF ! 551: .pp ! 552: Shields protect you from Klingon attack ! 553: and nearby novas. ! 554: As they protect you, ! 555: they weaken. ! 556: A shield which is 78% effective ! 557: will absorb 78% of a hit ! 558: and let 22% in to hurt you. ! 559: .pp ! 560: The Klingons have a chance to attack you ! 561: every time you raise or lower shields. ! 562: Shields do not rise and lower ! 563: instantaneously, ! 564: so the hit you receive ! 565: will be computed with the shields ! 566: at an intermediate effectiveness. ! 567: .pp ! 568: It takes energy to raise shields, ! 569: but not to drop them. ! 570: .bl "Cloaking Device" ! 571: Mnemonic: cloak ! 572: Shortest Abbreviation: cl ! 573: Full Command: cloak up/down ! 574: Consumes: energy ! 575: .FF ! 576: .pp ! 577: When you are cloaked, ! 578: Klingons cannot see you, ! 579: and hence they do not fire at you. ! 580: They are useful for entering ! 581: a quadrant ! 582: and selecting a good position, ! 583: however, ! 584: weapons cannot be fired through ! 585: the cloak ! 586: due to the huge energy drain ! 587: that it requires. ! 588: .pp ! 589: The cloak up command ! 590: only starts the cloaking process; ! 591: Klingons will continue ! 592: to fire at you ! 593: until you do something ! 594: which consumes time. ! 595: .bl "Fire Phasers" ! 596: Mnemonic: phasers ! 597: Shortest Abbreviation: p ! 598: Full Commands: phasers automatic amount ! 599: phasers manual amt1 course1 spread1 ... ! 600: Consumes: energy ! 601: .FF ! 602: .pp ! 603: Phasers are energy weapons; ! 604: the energy comes from your ship's reserves ! 605: ("total energy" on a srscan). ! 606: It takes about 250 units of hits ! 607: to kill a Klingon. ! 608: Hits are cumulative as long as you stay ! 609: in the quadrant. ! 610: .pp ! 611: Phasers become less effective ! 612: the further from a Klingon you are. ! 613: Adjacent Klingons receive about ! 614: 90% of what you fire, ! 615: at five sectors about 60%, ! 616: and at ten sectors about 35%. ! 617: They have no effect outside of the quadrant. ! 618: .pp ! 619: Phasers cannot be fired while shields are up; ! 620: to do so would fry you. ! 621: They have no effect on starbases or stars. ! 622: .pp ! 623: In automatic mode ! 624: the computer decides how to divide up the energy ! 625: among the Klingons present; ! 626: in manual mode you do that yourself. ! 627: .pp ! 628: In manual mode firing ! 629: you specify a direction, ! 630: amount (number of units to fire) ! 631: and spread (0 -> 1.0) ! 632: for each of the six phaser banks. ! 633: A zero amount ! 634: terminates the manual input. ! 635: .bl "Fire Photon Torpedoes" ! 636: Mnemonic: torpedo ! 637: Shortest Abbreviation: t ! 638: Full Command: torpedo course [yes/no] [burst angle] ! 639: Consumes: torpedoes ! 640: .FF ! 641: .pp ! 642: Torpedoes are projectile weapons -- there are no partial hits. ! 643: You either hit your target or you don't. ! 644: A hit on a Klingon destroys him. ! 645: A hit on a starbase destroys that starbase ! 646: (woops!). ! 647: Hitting a star usually causes it to go nova, ! 648: and occasionally supernova. ! 649: .pp ! 650: Photon torpedoes cannot be aimed precisely. ! 651: They can be fired with shields up, ! 652: but they get even more random ! 653: as they pass through the shields. ! 654: .pp ! 655: Torpedoes may be fired in bursts of three. ! 656: If this is desired, ! 657: the burst angle is the angle ! 658: between the three shots, ! 659: which may vary from one to fifteen. ! 660: The word "no" ! 661: says that a burst is not wanted; ! 662: the word "yes" ! 663: (which may be omitted ! 664: if stated on the same line as the course) ! 665: says that a burst is wanted. ! 666: .pp ! 667: Photon torpedoes ! 668: have no effect ! 669: outside the quadrant. ! 670: .bl "Onboard Computer Request" ! 671: Mnemonic: computer ! 672: Shortest Abbreviation: c ! 673: Full Command: computer request; request;... ! 674: Consumes: nothing ! 675: .FF ! 676: .pp ! 677: The computer command gives you access to the facilities ! 678: of the onboard computer, ! 679: which allows you to do all sorts of fascinating stuff. ! 680: Computer requests are: ! 681: .in +8 ! 682: .qq ! 683: score -- Shows your current score. ! 684: .qq ! 685: course quad/sect -- Computes the course and distance from wherever ! 686: you are to the given location. ! 687: If you type "course /x,y" ! 688: you will be given the course ! 689: to sector x,y in the current quadrant. ! 690: .qq ! 691: move quad/sect -- Identical to the course ! 692: request, ! 693: except that the move is executed. ! 694: .qq ! 695: chart -- prints a chart of the known galaxy, ! 696: i.e., ! 697: everything that you have seen with a long range scan. ! 698: The format is the same as on a long range scan, ! 699: except that "..." means ! 700: that you don't yet know what is there, ! 701: and ".1." means that you know that a starbase ! 702: exists, but you don't know anything else. ! 703: "$$$" mans the quadrant ! 704: that you are currently in. ! 705: .qq ! 706: trajectory -- prints the course and distance ! 707: to all the Klingons in the quadrant. ! 708: .qq ! 709: warpcost dist warp_factor -- computes the cost in time and energy ! 710: to move `dist' quadrants at warp `warp_factor'. ! 711: .qq ! 712: impcost dist -- same as warpcost for impulse engines. ! 713: .qq ! 714: pheff range -- tells how effective your phasers are ! 715: at a given range. ! 716: .qq ! 717: distresslist -- gives a list of currently distressed ! 718: starbases ! 719: and starsystems. ! 720: .in -8 ! 721: .pp ! 722: More than one request may be stated ! 723: on a line ! 724: by separating them ! 725: with semicolons. ! 726: .bl "Dock at Starbase" ! 727: Mnemonic: dock ! 728: Shortest Abbreviation: do ! 729: Consumes: nothing ! 730: .FF ! 731: .pp ! 732: You may dock at a starbase ! 733: when you are in one of the eight ! 734: adjacent sectors. ! 735: .pp ! 736: When you dock you are resupplied ! 737: with energy, photon torpedoes, and life support reserves. ! 738: Repairs are also done faster at starbase. ! 739: Any prisoners you have taken ! 740: are unloaded. ! 741: You do not receive points ! 742: for taking prisoners ! 743: until this time. ! 744: .pp ! 745: Starbases have their own deflector shields, ! 746: so you are safe from attack while docked. ! 747: .bl "Undock from Starbase" ! 748: Mnemonic: undock ! 749: Shortest Abbreviation: u ! 750: Consumes: nothing ! 751: .FF ! 752: .pp ! 753: This just allows you to leave starbase ! 754: so that you may proceed on your way. ! 755: .bl "Rest" ! 756: Mnemonic: rest ! 757: Shortest Abbreviation: r ! 758: Full Command: rest time ! 759: Consumes: time ! 760: .FF ! 761: .pp ! 762: This command allows you to rest to repair damages. ! 763: It is not advisable to rest while under attack. ! 764: .bl "Call Starbase For Help" ! 765: Mnemonic: help ! 766: Shortest Abbreviation: help ! 767: Consumes: nothing ! 768: .FF ! 769: .pp ! 770: You may call starbase for help via your subspace radio. ! 771: Starbase has long range transporter beams to get you. ! 772: Problem is, ! 773: they can't always rematerialize you. ! 774: .pp ! 775: You should avoid using this command unless absolutely necessary, ! 776: for the above reason and because it counts heavily against you ! 777: in the scoring. ! 778: .bl "Capture Klingon" ! 779: Mnemonic: capture ! 780: Shortest Abbreviation: ca ! 781: Consumes: time ! 782: .FF ! 783: .pp ! 784: You may request that a Klingon surrender ! 785: to you. ! 786: If he accepts, ! 787: you get to take captives ! 788: (but only as many as your brig ! 789: can hold). ! 790: It is good if you do this, ! 791: because you get points for captives. ! 792: Also, ! 793: if you ever get captured, ! 794: you want to be sure that the Federation ! 795: has prisoners to exchange for you. ! 796: .pp ! 797: You must go to a starbase ! 798: to turn over your prisoners ! 799: to Federation authorities. ! 800: .bl "Visual Scan" ! 801: Mnemonic: visual ! 802: Shortest Abbreviation: v ! 803: Full Command: visual course ! 804: Consumes: time ! 805: .FF ! 806: .pp ! 807: When your short range scanners are out, ! 808: you can still see what is out "there" ! 809: by doing a visual scan. ! 810: Unfortunately, ! 811: you can only see three sectors at one time, ! 812: and it takes 0.005 stardates to perform. ! 813: .pp ! 814: The three sectors in the general direction ! 815: of the course specified ! 816: are examined ! 817: and displayed. ! 818: .bl "Abandon Ship" ! 819: Mnemonic: abandon ! 820: Shortest Abbreviation: abandon ! 821: Consumes: nothing ! 822: .FF ! 823: .pp ! 824: The officers escape the Enterprise in the shuttlecraft. ! 825: If the transporter is working ! 826: and there is an inhabitable starsystem ! 827: in the area, ! 828: the crew beams down, ! 829: otherwise you leave them to die. ! 830: You are given an old but still usable ship, ! 831: the Faire Queene. ! 832: .bl "Ram" ! 833: Mnemonic: ram ! 834: Shortest Abbreviation: ram ! 835: Full Command: ram course distance ! 836: Consumes: time and energy ! 837: .FF ! 838: .pp ! 839: This command is identical to "move", ! 840: except that the computer ! 841: doesn't stop you ! 842: from making navigation errors. ! 843: .pp ! 844: You get very nearly slaughtered ! 845: if you ram anything. ! 846: .bl "Self Destruct" ! 847: Mnemonic: destruct ! 848: Shortest Abbreviation: destruct ! 849: Consumes: everything ! 850: .FF ! 851: .pp ! 852: Your starship is self-destructed. ! 853: Chances are you will destroy ! 854: any Klingons ! 855: (and stars, ! 856: and starbases) ! 857: left in your quadrant. ! 858: .bl "Terminate the Game" ! 859: Mnemonic: terminate ! 860: Shortest Abbreviation: terminate ! 861: Full Command: terminate yes/no ! 862: .FF ! 863: .pp ! 864: Cancels the current game. ! 865: No score is computed. ! 866: If you answer yes, ! 867: a new game will be started, ! 868: otherwise trek exits. ! 869: .bl "Call the Shell" ! 870: Mnemonic: shell ! 871: Shortest Abbreviation: shell ! 872: .FF ! 873: .pp ! 874: Temporarily escapes to the shell. ! 875: When you exit the shell ! 876: you will return to the game. ! 877: \".bp ! 878: .ce ! 879: \*fSCORING\fR ! 880: .in +4 ! 881: .pp ! 882: The scoring algorithm is rather complicated. ! 883: Basically, ! 884: you get points for each Klingon you kill, ! 885: for your Klingon per stardate kill rate, ! 886: and a bonus if you win the game. ! 887: You lose ! 888: points for the number of Klingons left ! 889: in the galaxy ! 890: at the end of the game, ! 891: for getting killed, ! 892: for each star, starbase, or inhabited starsystem ! 893: you destroy, ! 894: for calling for help, ! 895: and for each casualty you incur. ! 896: .pp ! 897: You will be promoted ! 898: if you play very well. ! 899: You will never get a promotion if you ! 900: call for help, ! 901: abandon the Enterprise, ! 902: get killed, ! 903: destroy a starbase or inhabited starsystem, ! 904: or destroy too many stars. ! 905: .bp ! 906: .ce 1 ! 907: \*fCOMMAND SUMMARY\fP ! 908: .TS ! 909: l l l. ! 910: Command Requires Consumes ! 911: ! 912: \*fabandon\fR shuttlecraft, - ! 913: transporter ! 914: \*fca\fRpture subspace radio time ! 915: \*fcl\fRoak \*fu\fRp/\*fd\fRown cloaking device energy ! 916: \*fc\fRomputer request; ... computer - ! 917: \*fda\fRmages - - ! 918: \*fdestruct\fR computer - ! 919: \*fdo\fRck - - ! 920: \*fhelp\fR subspace radio - ! 921: \*fi\fRmpulse course distance impulse engines, time, energy ! 922: computer, SINS ! 923: \*fl\fRrscan L.R. sensors - ! 924: \*fm\fRove course distance warp engines, time, energy ! 925: computer, SINS ! 926: \*fp\fRhasers \*fa\fRutomatic amount phasers, computer energy \*fp\fRhasers \*fm\fRanual ! 927: \ \ amt1 course1 spread1 ... phasers energy ! 928: \*ft\fRorpedo course [\*fy\fRes] angle/\*fn\fRo torpedo tubes torpedoes ! 929: \*fram\fR course distance warp engines, time, energy ! 930: computer, SINS ! 931: \*fr\fRest time - time ! 932: \*fshell\fR - - ! 933: \*fsh\fRields \*fu\fRp/\*fd\fRown shields energy ! 934: \*fs\fRrscan [\*fy\fRes/\*fn\fRo] S.R. sensors - ! 935: \*fst\fRatus - - ! 936: \*fterminate\fR \*fy\fRes/\*fn\fRo - - ! 937: \*fu\fRndock - - ! 938: \*fv\fRisual course - time ! 939: \*fw\fRarp warp_factor - - ! 940: .TE
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