Annotation of 43BSDReno/share/doc/usd/34.trek/trek.me, revision 1.1

1.1     ! root        1: .\" Copyright (c) 1980 Regents of the University of California.
        !             2: .\" All rights reserved.  The Berkeley software License Agreement
        !             3: .\" specifies the terms and conditions for redistribution.
        !             4: .\"
        !             5: .\"    @(#)trek        6.1 (Berkeley) 4/24/86
        !             6: .\"
        !             7: .if n .na
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        !            10: .      ti +5
        !            11: ..
        !            12: .ie t .ds f \fB
        !            13: .el .ds f \fI
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        !            15: '      sp
        !            16: '      tl 'Star Trek''USD:34-%'
        !            17: 'sp 3
        !            18: ..
        !            19: .oh 'Star Trek''USD:34-%'
        !            20: .eh 'USD:34-%''Star Trek'
        !            21: 
        !            22: \" .wh 0 he
        !            23: .de fo
        !            24: '      bp
        !            25: ..
        !            26: .wh -3 fo
        !            27: .sp 16
        !            28: .ce 1000
        !            29: .ie n \{\
        !            30: .      tr | 
        !            31: |****||||*****||||||*||||||****|
        !            32: *||||||||||*|||||||*|*|||||*|||*
        !            33: |***|||||||*||||||*****||||****|
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        !            36: .sp 2
        !            37: *****||||****|||||*****||||*|||*
        !            38: ||*||||||*|||*||||*||||||||*||*|
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        !            41: ||*||||||*|||*||||*****||||*|||*
        !            42: .sp 2
        !            43: .      tr ||
        !            44: by
        !            45: .\}
        !            46: .el \{\
        !            47: .      ps 24
        !            48: .      vs 28p
        !            49: .      ft B
        !            50: STAR
        !            51: 
        !            52: TREK
        !            53: 
        !            54: .      ps
        !            55: .      vs
        !            56: .      ft
        !            57: .      ft I
        !            58: by
        !            59: .f     ft
        !            60: .\}
        !            61: 
        !            62: Eric Allman
        !            63: University of California
        !            64: Berkeley
        !            65: .ce 0
        !            66: \".bp
        !            67: .ce
        !            68: \*fINTRODUCTION\fR
        !            69: .pp
        !            70: Well, the federation is once again at war with the Klingon empire.
        !            71: It is up to you,
        !            72: as captain of the U.S.S. Enterprise,
        !            73: to wipe out the invasion fleet and save the Federation.
        !            74: .pp
        !            75: For the purposes of the game
        !            76: the galaxy is divided into 64 quadrants
        !            77: on an eight by eight grid,
        !            78: with quadrant 0,0 in the upper left hand corner.
        !            79: Each quadrant is divided into 100 sectors
        !            80: on a ten by ten grid.
        !            81: Each sector contains one object
        !            82: (e.g., the Enterprise, a Klingon, or a star).
        !            83: .pp
        !            84: Navigation is handled in degrees,
        !            85: with zero being straight up
        !            86: and ninety being to the right.
        !            87: Distances are measured in quadrants.
        !            88: One tenth quadrant is one sector.
        !            89: .pp
        !            90: The galaxy contains starbases,
        !            91: at which you can dock to refuel,
        !            92: repair damages, etc.
        !            93: The galaxy also contains stars.
        !            94: Stars usually have a knack for getting in your way,
        !            95: but they can be triggered into going nova
        !            96: by shooting a photon torpedo at one,
        !            97: thereby (hopefully) destroying any adjacent Klingons.
        !            98: This is not a good practice however,
        !            99: because you are penalized for destroying stars.
        !           100: Also, a star will sometimes go supernova,
        !           101: which obliterates an entire quadrant.
        !           102: You must never stop in a supernova quadrant,
        !           103: although you may "jump over" one.
        !           104: .pp
        !           105: Some starsystems
        !           106: have inhabited planets.
        !           107: Klingons can attack inhabited planets
        !           108: and enslave the populace,
        !           109: which they then put to work building more Klingon battle cruisers.
        !           110: \".bp
        !           111: .ce
        !           112: \*fSTARTING UP THE GAME\fR
        !           113: .pp
        !           114: To request the game, issue the command
        !           115: .sp
        !           116: .ti +15
        !           117: .ft B
        !           118: /usr/games/trek
        !           119: .ft
        !           120: .sp
        !           121: from the shell.
        !           122: If a filename is supplied,
        !           123: a log of the game is written onto that file.
        !           124: (Otherwise, no
        !           125: file is written.)
        !           126: If the
        !           127: ``\fB\-a\fP'' flag is stated before the filename,
        !           128: the log of the game is appended to the file.
        !           129: .pp
        !           130: The game will ask you what length game
        !           131: you would like.
        !           132: Valid responses are "short", "medium", and "long".
        !           133: You may also type "restart",
        !           134: which restarts a previously saved game.
        !           135: Ideally,
        !           136: the length of the game does not affect the difficulty,
        !           137: but currently the shorter games tend to be harder than the longer ones.
        !           138: .pp
        !           139: You will then be prompted for the skill,
        !           140: to which you must respond
        !           141: "novice", "fair", "good", "expert",
        !           142: "commodore", or "impossible".
        !           143: You should start out with a novice
        !           144: and work up,
        !           145: but if you really want to see
        !           146: how fast you can be slaughtered,
        !           147: start out with an impossible game.
        !           148: .pp
        !           149: In general,
        !           150: throughout the game,
        !           151: if you forget what is appropriate
        !           152: the game will tell you what it expects
        !           153: if you just type in
        !           154: a question mark.
        !           155: \".bp
        !           156: .ce
        !           157: \*fISSUING COMMANDS\fR
        !           158: .pp
        !           159: If the game expects you to enter a command,
        !           160: .hc ^
        !           161: it will say ^"Command:\ "
        !           162: and wait for your response.
        !           163: Most commands can be abbreviated.
        !           164: .pp
        !           165: At almost any time you can type more than one thing on a line.
        !           166: For example,
        !           167: to move straight up one quadrant,
        !           168: you can type
        !           169: .ti +12
        !           170: move 0 1
        !           171: .br
        !           172: or you could just type
        !           173: .ti +12
        !           174: move
        !           175: .br
        !           176: and the game would prompt you with
        !           177: .ti +12
        !           178: Course:
        !           179: .br
        !           180: to which you could type
        !           181: .ti +12
        !           182: 0 1
        !           183: .br
        !           184: The "1" is the distance,
        !           185: which could be put on still another line.
        !           186: Also, the "move" command
        !           187: could have been abbreviated
        !           188: "mov", "mo", or just "m".
        !           189: .pp
        !           190: If you are partway through a command
        !           191: and you change your mind,
        !           192: you can usually type "-1"
        !           193: to cancel the command.
        !           194: .pp
        !           195: Klingons generally cannot hit you
        !           196: if you don't consume anything
        !           197: (e.g., time or energy),
        !           198: so some commands are considered "free".
        !           199: As soon as you consume anything though -- POW!
        !           200: .bp
        !           201: .de **
        !           202: .if \\n+l .**
        !           203: .as x *
        !           204: ..
        !           205: .de bl
        !           206: .sp
        !           207: .ie t \fB\\$1\fR
        !           208: .el \{\
        !           209: .      ne 3
        !           210: .      nr l \\w'\\$1' -\\w'*'
        !           211: .      ds x ****
        !           212: .      **
        !           213: \\*x
        !           214: .      br
        !           215: * \\$1 *
        !           216: .      br
        !           217: \\*x
        !           218: .\}
        !           219: .sp
        !           220: .in +8
        !           221: .nf
        !           222: ..
        !           223: .de FF
        !           224: .in -8
        !           225: .fi
        !           226: ..
        !           227: .if !\n(.V .ta \w'Full Commands: '+1
        !           228: .if \n(.V .ta \w'Full Commands: 'u
        !           229: .ce
        !           230: \*fTHE COMMANDS\fR
        !           231: .bl "Short Range Scan"
        !           232: Mnemonic: srscan
        !           233: Shortest Abbreviation: s
        !           234: Full Commands: srscan
        !           235:        srscan yes/no
        !           236: Consumes: nothing
        !           237: .FF
        !           238: .pp
        !           239: The short range scan
        !           240: gives you a picture
        !           241: of the quadrant you are in,
        !           242: and (if you say "yes")
        !           243: a status report
        !           244: which tells you
        !           245: a whole bunch
        !           246: of interesting stuff.
        !           247: You can get a status report alone
        !           248: by using the
        !           249: .ul
        !           250: status
        !           251: command.
        !           252: An example follows:
        !           253: .sp
        !           254: .in +4
        !           255: Short range sensor scan
        !           256: .TS
        !           257: le1 ce1 ce1 ce1 ce1 ce1 ce1 ce1 ce1 ce1 ce1 le3 l1 l.
        !           258:        0       1       2       3       4       5       6       7       8       9
        !           259: 0      .       .       .       .       .       .       .       *       .       *       0       stardate        3702.16
        !           260: 1      .       .       E       .       .       .       .       .       .       .       1       condition       RED
        !           261: 2      .       .       .       .       .       .       .       .       .       *       2       position        0,3/1,2
        !           262: 3      *       .       .       .       .       #       .       .       .       .       3       warp\ factor    5.0
        !           263: 4      .       .       .       .       .       .       .       .       .       .       4       total\ energy   4376
        !           264: 5      .       .       *       .       *       .       .       .       .       .       5       torpedoes       9
        !           265: 6      .       .       .       @       .       .       \       .       .       .       6       shields down,\ 78%
        !           266: 7      .       .       .       .       .       .       .       .       .       .       7       Klingons\ left  3
        !           267: 8      .       .       .       K       .       .       .       .       .       .       8       time\ left      6.43
        !           268: 9      .       .       .       .       .       .       *       .       .       .       9       life\ support   damaged,\ reserves\ =\ 2.4
        !           269:        0       1       2       3       4       5       6       7       8       9
        !           270: .TE
        !           271: Distressed Starsystem Marcus XII
        !           272: .sp
        !           273: .in +8
        !           274: .ti -8
        !           275: The cast of characters is as follows:
        !           276: .nf
        !           277: .ta \w'E   'u
        !           278: E      the hero
        !           279: K      the villain
        !           280: #      the starbase
        !           281: *      stars
        !           282: @      inhabited starsystem
        !           283: \&.    empty space
        !           284:        a black hole
        !           285: .in -12
        !           286: .fi
        !           287: .ev
        !           288: .pp
        !           289: The name of the starsystem is listed underneath
        !           290: the short range scan.
        !           291: The word "distressed", if present,
        !           292: means that the starsystem
        !           293: is under attack.
        !           294: .pp
        !           295: Short range scans are absolutely free.
        !           296: They use no time, no energy,
        !           297: and they don't give the Klingons
        !           298: another chance to hit you.
        !           299: .bl "Status Report"
        !           300: Mnemonic: status
        !           301: Shortest Abbreviation: st
        !           302: Consumes: nothing
        !           303: .FF
        !           304: .pp
        !           305: This command gives you information
        !           306: about the current status
        !           307: of the game and your ship, as follows:
        !           308: .in +8
        !           309: .de qq
        !           310: .sp
        !           311: .ti -4
        !           312: ..
        !           313: .qq
        !           314: Stardate -- The current stardate.
        !           315: .qq
        !           316: Condition -- as follows:
        !           317: .in +4
        !           318: .nf
        !           319: RED -- in battle
        !           320: YELLOW -- low on energy
        !           321: GREEN -- normal state
        !           322: DOCKED -- docked at starbase
        !           323: CLOAKED -- the cloaking device is activated
        !           324: .fi
        !           325: .in -4
        !           326: .qq
        !           327: Position -- Your current quadrant and sector.
        !           328: .qq
        !           329: Warp Factor -- The speed you will move at
        !           330: when you move under warp power
        !           331: (with the
        !           332: .ul
        !           333: move
        !           334: command).
        !           335: .qq
        !           336: Total Energy -- Your energy reserves.
        !           337: If they drop to zero,
        !           338: you die.
        !           339: Energy regenerates,
        !           340: but the higher the skill of the game,
        !           341: the slower it regenerates.
        !           342: .qq
        !           343: Torpedoes -- How many photon torpedoes you have left.
        !           344: .qq
        !           345: Shields -- Whether your shields are up or down,
        !           346: and how effective they are if up
        !           347: (what percentage of a hit they will absorb).
        !           348: .qq
        !           349: Klingons Left -- Guess.
        !           350: .qq
        !           351: Time Left -- How long the Federation can hold out
        !           352: if you sit on your fat ass and do nothing.
        !           353: If you kill Klingons quickly,
        !           354: this number goes up,
        !           355: otherwise,
        !           356: it goes down.
        !           357: If it hits zero,
        !           358: the Federation is conquered.
        !           359: .qq
        !           360: Life Support -- If "active", everything is fine.
        !           361: If "damaged", your reserves tell you
        !           362: how long you have
        !           363: to repair your life support
        !           364: or get to a starbase
        !           365: before you starve, suffocate,
        !           366: or something equally unpleasant.
        !           367: .qq
        !           368: Current Crew -- The number of crew members
        !           369: left.
        !           370: This figures does not include officers.
        !           371: .qq
        !           372: Brig Space -- The space left in your brig
        !           373: for Klingon captives.
        !           374: .qq
        !           375: Klingon Power -- The number of units
        !           376: needed to kill a Klingon.
        !           377: Remember, as Klingons fire at you
        !           378: they use up their own energy,
        !           379: so you probably need somewhat less
        !           380: than this.
        !           381: .qq
        !           382: Skill, Length -- The skill and length
        !           383: of the game you are playing.
        !           384: .in -8
        !           385: .pp
        !           386: Status information is absolutely free.
        !           387: .bl "Long Range Scan"
        !           388: Mnemonic: lrscan
        !           389: Shortest Abbreviation: l
        !           390: Consumes: nothing
        !           391: .FF
        !           392: .pp
        !           393: Long range scan gives you information about the
        !           394: eight quadrants
        !           395: that surround the quadrant
        !           396: you're in.
        !           397: A sample long range scan follows:
        !           398: .sp
        !           399: .ev 1
        !           400: .in +12
        !           401: Long range scan for quadrant 0,3
        !           402: .sp
        !           403: .ie t \{\
        !           404: .TS
        !           405: l1 c1 ce1 c1 ce1 c1 ce1 c0
        !           406: l1 l s s s s s s s0
        !           407: l1 c1 ce1 c1 ce1 c1 ce1 c0
        !           408: l1 l s s s s s s s0.
        !           409:                2               3               4
        !           410:        _
        !           411:        !       *       !       *       !       *       !
        !           412:        _
        !           413: .T&
        !           414: l1 c1 re1 c1 re1 c1 re1 c0
        !           415: l1 l s s s s s s s0
        !           416: l1 c1 re1 c1 re1 c1 re1 c0
        !           417: l1 l s s s s s s s0.
        !           418: 0      !       108     !       6       !       19      !
        !           419:        _
        !           420: 1      !       9       !       ///     !       8       !
        !           421:        _
        !           422: .TE
        !           423: .\}
        !           424: .el \{\
        !           425: .nf
        !           426:      2     3     4
        !           427:   -------------------
        !           428:   !  *  !  *  !  *  !
        !           429:   -------------------
        !           430: 0 ! 108 !   6 !  19 !
        !           431:   -------------------
        !           432: 1 !   9 ! /// !   8 !
        !           433:   -------------------
        !           434: .fi
        !           435: .\}
        !           436: .ev
        !           437: .pp
        !           438: The three digit numbers
        !           439: tell the number of objects
        !           440: in the quadrants.
        !           441: The units digit tells the number of stars,
        !           442: the tens digit the number of starbases,
        !           443: and the hundreds digit is the number of Klingons.
        !           444: "*" indicates the negative energy barrier
        !           445: at the edge of the galaxy,
        !           446: which you cannot enter.
        !           447: "///" means that that is a supernova quadrant
        !           448: and must not be entered.
        !           449: .bl "Damage Report"
        !           450: Mnemonic: damages
        !           451: Shortest Abbreviation: da
        !           452: Consumes: nothing
        !           453: .FF
        !           454: .pp
        !           455: A damage report tells you what devices are damaged
        !           456: and how long it will take to repair them.
        !           457: Repairs proceed faster
        !           458: when you are docked
        !           459: at a starbase.
        !           460: .bl "Set Warp Factor"
        !           461: Mnemonic: warp
        !           462: Shortest Abbreviation: w
        !           463: Full Command: warp factor
        !           464: Consumes: nothing
        !           465: .FF
        !           466: .pp
        !           467: The warp factor tells the speed of your starship
        !           468: when you move under warp power
        !           469: (with the
        !           470: .ul
        !           471: move
        !           472: command).
        !           473: The higher the warp factor,
        !           474: the faster you go,
        !           475: and the more energy you use.
        !           476: .pp
        !           477: The minimum warp factor is 1.0
        !           478: and the maximum is 10.0.
        !           479: At speeds above warp 6
        !           480: there is danger of the warp engines
        !           481: being damaged.
        !           482: The probability of this
        !           483: increases at higher warp speeds.
        !           484: Above warp 9.0 there is a chance of entering
        !           485: a time warp.
        !           486: .bl "Move Under Warp Power"
        !           487: Mnemonic: move
        !           488: Shortest Abbreviation: m
        !           489: Full Command: move course distance
        !           490: Consumes: time and energy
        !           491: .FF
        !           492: .pp
        !           493: This is the usual way of moving.
        !           494: The course is in degrees and the distance is in quadrants.
        !           495: To move one sector specify a distance of 0.1.
        !           496: .pp
        !           497: Time is consumed proportionately to
        !           498: the inverse of the warp factor squared,
        !           499: and directly to the distance.
        !           500: Energy is consumed as the warp factor cubed,
        !           501: and directly to the distance.
        !           502: If you move with your shields up
        !           503: it doubles the amount of energy consumed.
        !           504: .pp
        !           505: When you move in a quadrant containing Klingons,
        !           506: they get a chance to attack you.
        !           507: .pp
        !           508: The computer detects navigation errors.
        !           509: If the computer is out,
        !           510: you run the risk of running into things.
        !           511: .pp
        !           512: The course is determined by the
        !           513: Space Inertial Navigation System
        !           514: [SINS].
        !           515: As described in
        !           516: Star Fleet Technical Order TO:02:06:12,
        !           517: the SINS is calibrated,
        !           518: after which it becomes the base for navigation.
        !           519: If damaged,
        !           520: navigation becomes inaccurate.
        !           521: When it is fixed,
        !           522: Spock recalibrates it,
        !           523: however,
        !           524: it cannot be calibrated extremely accurately
        !           525: until you dock at starbase.
        !           526: .bl "Move Under Impulse Power"
        !           527: Mnemonic: impulse
        !           528: Shortest Abbreviation: i
        !           529: Full Command: impulse course distance
        !           530: Consumes: time and energy
        !           531: .FF
        !           532: .pp
        !           533: The impulse engines give you a chance to maneuver
        !           534: when your warp engines are damaged;
        !           535: however, they are incredibly slow
        !           536: (0.095 quadrants/stardate).
        !           537: They require 20 units of energy to engage,
        !           538: and ten units per sector to move.
        !           539: .pp
        !           540: The same comments about the computer and the SINS
        !           541: apply as above.
        !           542: .pp
        !           543: There is no penalty to move under impulse power
        !           544: with shields up.
        !           545: .bl "Deflector Shields"
        !           546: Mnemonic: shields
        !           547: Shortest Abbreviation: sh
        !           548: Full Command: shields up/down
        !           549: Consumes: energy
        !           550: .FF
        !           551: .pp
        !           552: Shields protect you from Klingon attack
        !           553: and nearby novas.
        !           554: As they protect you,
        !           555: they weaken.
        !           556: A shield which is 78% effective
        !           557: will absorb 78% of a hit
        !           558: and let 22% in to hurt you.
        !           559: .pp
        !           560: The Klingons have a chance to attack you
        !           561: every time you raise or lower shields.
        !           562: Shields do not rise and lower
        !           563: instantaneously,
        !           564: so the hit you receive
        !           565: will be computed with the shields
        !           566: at an intermediate effectiveness.
        !           567: .pp
        !           568: It takes energy to raise shields,
        !           569: but not to drop them.
        !           570: .bl "Cloaking Device"
        !           571: Mnemonic: cloak
        !           572: Shortest Abbreviation: cl
        !           573: Full Command: cloak up/down
        !           574: Consumes: energy
        !           575: .FF
        !           576: .pp
        !           577: When you are cloaked,
        !           578: Klingons cannot see you,
        !           579: and hence they do not fire at you.
        !           580: They are useful for entering
        !           581: a quadrant
        !           582: and selecting a good position,
        !           583: however,
        !           584: weapons cannot be fired through
        !           585: the cloak
        !           586: due to the huge energy drain
        !           587: that it requires.
        !           588: .pp
        !           589: The cloak up command
        !           590: only starts the cloaking process;
        !           591: Klingons will continue
        !           592: to fire at you
        !           593: until you do something
        !           594: which consumes time.
        !           595: .bl "Fire Phasers"
        !           596: Mnemonic: phasers
        !           597: Shortest Abbreviation: p
        !           598: Full Commands: phasers automatic amount
        !           599:        phasers manual amt1 course1 spread1 ...
        !           600: Consumes: energy
        !           601: .FF
        !           602: .pp
        !           603: Phasers are energy weapons;
        !           604: the energy comes from your ship's reserves
        !           605: ("total energy" on a srscan).
        !           606: It takes about 250 units of hits
        !           607: to kill a Klingon.
        !           608: Hits are cumulative as long as you stay
        !           609: in the quadrant.
        !           610: .pp
        !           611: Phasers become less effective
        !           612: the further from a Klingon you are.
        !           613: Adjacent Klingons receive about
        !           614: 90% of what you fire,
        !           615: at five sectors about 60%,
        !           616: and at ten sectors about 35%.
        !           617: They have no effect outside of the quadrant.
        !           618: .pp
        !           619: Phasers cannot be fired while shields are up;
        !           620: to do so would fry you.
        !           621: They have no effect on starbases or stars.
        !           622: .pp
        !           623: In automatic mode
        !           624: the computer decides how to divide up the energy
        !           625: among the Klingons present;
        !           626: in manual mode you do that yourself.
        !           627: .pp
        !           628: In manual mode firing
        !           629: you specify a direction,
        !           630: amount (number of units to fire)
        !           631: and spread (0 -> 1.0)
        !           632: for each of the six phaser banks.
        !           633: A zero amount
        !           634: terminates the manual input.
        !           635: .bl "Fire Photon Torpedoes"
        !           636: Mnemonic: torpedo
        !           637: Shortest Abbreviation: t
        !           638: Full Command: torpedo course [yes/no] [burst angle]
        !           639: Consumes: torpedoes
        !           640: .FF
        !           641: .pp
        !           642: Torpedoes are projectile weapons -- there are no partial hits.
        !           643: You either hit your target or you don't.
        !           644: A hit on a Klingon destroys him.
        !           645: A hit on a starbase destroys that starbase
        !           646: (woops!).
        !           647: Hitting a star usually causes it to go nova,
        !           648: and occasionally supernova.
        !           649: .pp
        !           650: Photon torpedoes cannot be aimed precisely.
        !           651: They can be fired with shields up,
        !           652: but they get even more random
        !           653: as they pass through the shields.
        !           654: .pp
        !           655: Torpedoes may be fired in bursts of three.
        !           656: If this is desired,
        !           657: the burst angle is the angle
        !           658: between the three shots,
        !           659: which may vary from one to fifteen.
        !           660: The word "no"
        !           661: says that a burst is not wanted;
        !           662: the word "yes"
        !           663: (which may be omitted
        !           664: if stated on the same line as the course)
        !           665: says that a burst is wanted.
        !           666: .pp
        !           667: Photon torpedoes
        !           668: have no effect
        !           669: outside the quadrant.
        !           670: .bl "Onboard Computer Request"
        !           671: Mnemonic: computer
        !           672: Shortest Abbreviation: c
        !           673: Full Command: computer request; request;...
        !           674: Consumes: nothing
        !           675: .FF
        !           676: .pp
        !           677: The computer command gives you access to the facilities
        !           678: of the onboard computer,
        !           679: which allows you to do all sorts of fascinating stuff.
        !           680: Computer requests are:
        !           681: .in +8
        !           682: .qq
        !           683: score -- Shows your current score.
        !           684: .qq
        !           685: course quad/sect -- Computes the course and distance from wherever
        !           686: you are to the given location.
        !           687: If you type "course /x,y"
        !           688: you will be given the course
        !           689: to sector x,y in the current quadrant.
        !           690: .qq
        !           691: move quad/sect -- Identical to the course
        !           692: request,
        !           693: except that the move is executed.
        !           694: .qq
        !           695: chart -- prints a chart of the known galaxy,
        !           696: i.e.,
        !           697: everything that you have seen with a long range scan.
        !           698: The format is the same as on a long range scan,
        !           699: except that "..." means
        !           700: that you don't yet know what is there,
        !           701: and ".1." means that you know that a starbase
        !           702: exists, but you don't know anything else.
        !           703: "$$$" mans the quadrant
        !           704: that you are currently in.
        !           705: .qq
        !           706: trajectory -- prints the course and distance
        !           707: to all the Klingons in the quadrant.
        !           708: .qq
        !           709: warpcost dist warp_factor -- computes the cost in time and energy
        !           710: to move `dist' quadrants at warp `warp_factor'.
        !           711: .qq
        !           712: impcost dist -- same as warpcost for impulse engines.
        !           713: .qq
        !           714: pheff range -- tells how effective your phasers are
        !           715: at a given range.
        !           716: .qq
        !           717: distresslist -- gives a list of currently distressed
        !           718: starbases
        !           719: and starsystems.
        !           720: .in -8
        !           721: .pp
        !           722: More than one request may be stated
        !           723: on a line
        !           724: by separating them
        !           725: with semicolons.
        !           726: .bl "Dock at Starbase"
        !           727: Mnemonic: dock
        !           728: Shortest Abbreviation: do
        !           729: Consumes: nothing
        !           730: .FF
        !           731: .pp
        !           732: You may dock at a starbase
        !           733: when you are in one of the eight
        !           734: adjacent sectors.
        !           735: .pp
        !           736: When you dock you are resupplied
        !           737: with energy, photon torpedoes, and life support reserves.
        !           738: Repairs are also done faster at starbase.
        !           739: Any prisoners you have taken
        !           740: are unloaded.
        !           741: You do not receive points
        !           742: for taking prisoners
        !           743: until this time.
        !           744: .pp
        !           745: Starbases have their own deflector shields,
        !           746: so you are safe from attack while docked.
        !           747: .bl "Undock from Starbase"
        !           748: Mnemonic: undock
        !           749: Shortest Abbreviation: u
        !           750: Consumes: nothing
        !           751: .FF
        !           752: .pp
        !           753: This just allows you to leave starbase
        !           754: so that you may proceed on your way.
        !           755: .bl "Rest"
        !           756: Mnemonic: rest
        !           757: Shortest Abbreviation: r
        !           758: Full Command: rest time
        !           759: Consumes: time
        !           760: .FF
        !           761: .pp
        !           762: This command allows you to rest to repair damages.
        !           763: It is not advisable to rest while under attack.
        !           764: .bl "Call Starbase For Help"
        !           765: Mnemonic: help
        !           766: Shortest Abbreviation: help
        !           767: Consumes: nothing
        !           768: .FF
        !           769: .pp
        !           770: You may call starbase for help via your subspace radio.
        !           771: Starbase has long range transporter beams to get you.
        !           772: Problem is,
        !           773: they can't always rematerialize you.
        !           774: .pp
        !           775: You should avoid using this command unless absolutely necessary,
        !           776: for the above reason and because it counts heavily against you
        !           777: in the scoring.
        !           778: .bl "Capture Klingon"
        !           779: Mnemonic: capture
        !           780: Shortest Abbreviation: ca
        !           781: Consumes: time
        !           782: .FF
        !           783: .pp
        !           784: You may request that a Klingon surrender
        !           785: to you.
        !           786: If he accepts,
        !           787: you get to take captives
        !           788: (but only as many as your brig
        !           789: can hold).
        !           790: It is good if you do this,
        !           791: because you get points for captives.
        !           792: Also,
        !           793: if you ever get captured,
        !           794: you want to be sure that the Federation
        !           795: has prisoners to exchange for you.
        !           796: .pp
        !           797: You must go to a starbase
        !           798: to turn over your prisoners
        !           799: to Federation authorities.
        !           800: .bl "Visual Scan"
        !           801: Mnemonic: visual
        !           802: Shortest Abbreviation: v
        !           803: Full Command: visual course
        !           804: Consumes: time
        !           805: .FF
        !           806: .pp
        !           807: When your short range scanners are out,
        !           808: you can still see what is out "there"
        !           809: by doing a visual scan.
        !           810: Unfortunately,
        !           811: you can only see three sectors at one time,
        !           812: and it takes 0.005 stardates to perform.
        !           813: .pp
        !           814: The three sectors in the general direction
        !           815: of the course specified
        !           816: are examined
        !           817: and displayed.
        !           818: .bl "Abandon Ship"
        !           819: Mnemonic: abandon
        !           820: Shortest Abbreviation: abandon
        !           821: Consumes: nothing
        !           822: .FF
        !           823: .pp
        !           824: The officers escape the Enterprise in the shuttlecraft.
        !           825: If the transporter is working
        !           826: and there is an inhabitable starsystem
        !           827: in the area,
        !           828: the crew beams down,
        !           829: otherwise you leave them to die.
        !           830: You are given an old but still usable ship,
        !           831: the Faire Queene.
        !           832: .bl "Ram"
        !           833: Mnemonic: ram
        !           834: Shortest Abbreviation: ram
        !           835: Full Command: ram course distance
        !           836: Consumes: time and energy
        !           837: .FF
        !           838: .pp
        !           839: This command is identical to "move",
        !           840: except that the computer
        !           841: doesn't stop you
        !           842: from making navigation errors.
        !           843: .pp
        !           844: You get very nearly slaughtered
        !           845: if you ram anything.
        !           846: .bl "Self Destruct"
        !           847: Mnemonic: destruct
        !           848: Shortest Abbreviation: destruct
        !           849: Consumes: everything
        !           850: .FF
        !           851: .pp
        !           852: Your starship is self-destructed.
        !           853: Chances are you will destroy
        !           854: any Klingons
        !           855: (and stars,
        !           856: and starbases)
        !           857: left in your quadrant.
        !           858: .bl "Terminate the Game"
        !           859: Mnemonic: terminate
        !           860: Shortest Abbreviation: terminate
        !           861: Full Command: terminate yes/no
        !           862: .FF
        !           863: .pp
        !           864: Cancels the current game.
        !           865: No score is computed.
        !           866: If you answer yes,
        !           867: a new game will be started,
        !           868: otherwise trek exits.
        !           869: .bl "Call the Shell"
        !           870: Mnemonic: shell
        !           871: Shortest Abbreviation: shell
        !           872: .FF
        !           873: .pp
        !           874: Temporarily escapes to the shell.
        !           875: When you exit the shell
        !           876: you will return to the game.
        !           877: \".bp
        !           878: .ce
        !           879: \*fSCORING\fR
        !           880: .in +4
        !           881: .pp
        !           882: The scoring algorithm is rather complicated.
        !           883: Basically,
        !           884: you get points for each Klingon you kill,
        !           885: for your Klingon per stardate kill rate,
        !           886: and a bonus if you win the game.
        !           887: You lose
        !           888: points for the number of Klingons left
        !           889: in the galaxy
        !           890: at the end of the game,
        !           891: for getting killed,
        !           892: for each star, starbase, or inhabited starsystem
        !           893: you destroy,
        !           894: for calling for help,
        !           895: and for each casualty you incur.
        !           896: .pp
        !           897: You will be promoted
        !           898: if you play very well.
        !           899: You will never get a promotion if you
        !           900: call for help,
        !           901: abandon the Enterprise,
        !           902: get killed,
        !           903: destroy a starbase or inhabited starsystem,
        !           904: or destroy too many stars.
        !           905: .bp
        !           906: .ce 1
        !           907: \*fCOMMAND SUMMARY\fP
        !           908: .TS
        !           909: l l l.
        !           910: Command        Requires        Consumes
        !           911: 
        !           912: \*fabandon\fR  shuttlecraft,   -
        !           913:          transporter
        !           914: \*fca\fRpture  subspace radio  time
        !           915: \*fcl\fRoak \*fu\fRp/\*fd\fRown        cloaking device energy
        !           916: \*fc\fRomputer request; ...    computer        -
        !           917: \*fda\fRmages  -       -
        !           918: \*fdestruct\fR computer        -
        !           919: \*fdo\fRck     -       -
        !           920: \*fhelp\fR     subspace radio  -
        !           921: \*fi\fRmpulse course distance  impulse engines,        time, energy
        !           922:         computer, SINS
        !           923: \*fl\fRrscan   L.R. sensors    -
        !           924: \*fm\fRove course distance     warp engines,   time, energy
        !           925:          computer, SINS
        !           926: \*fp\fRhasers \*fa\fRutomatic amount   phasers, computer       energy \*fp\fRhasers \*fm\fRanual
        !           927: \ \ amt1 course1 spread1 ...   phasers energy
        !           928: \*ft\fRorpedo course [\*fy\fRes] angle/\*fn\fRo        torpedo tubes   torpedoes
        !           929: \*fram\fR course distance      warp engines,   time, energy
        !           930:          computer, SINS
        !           931: \*fr\fRest time        -       time
        !           932: \*fshell\fR    -       -
        !           933: \*fsh\fRields \*fu\fRp/\*fd\fRown      shields energy
        !           934: \*fs\fRrscan [\*fy\fRes/\*fn\fRo]      S.R. sensors    -
        !           935: \*fst\fRatus   -       -
        !           936: \*fterminate\fR \*fy\fRes/\*fn\fRo     -       -
        !           937: \*fu\fRndock   -       -
        !           938: \*fv\fRisual course    -       time
        !           939: \*fw\fRarp warp_factor -       -
        !           940: .TE

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