Annotation of 43BSDReno/share/doc/usd/34.trek/trek.me, revision 1.1.1.1

1.1       root        1: .\" Copyright (c) 1980 Regents of the University of California.
                      2: .\" All rights reserved.  The Berkeley software License Agreement
                      3: .\" specifies the terms and conditions for redistribution.
                      4: .\"
                      5: .\"    @(#)trek        6.1 (Berkeley) 4/24/86
                      6: .\"
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                     46: .el \{\
                     47: .      ps 24
                     48: .      vs 28p
                     49: .      ft B
                     50: STAR
                     51: 
                     52: TREK
                     53: 
                     54: .      ps
                     55: .      vs
                     56: .      ft
                     57: .      ft I
                     58: by
                     59: .f     ft
                     60: .\}
                     61: 
                     62: Eric Allman
                     63: University of California
                     64: Berkeley
                     65: .ce 0
                     66: \".bp
                     67: .ce
                     68: \*fINTRODUCTION\fR
                     69: .pp
                     70: Well, the federation is once again at war with the Klingon empire.
                     71: It is up to you,
                     72: as captain of the U.S.S. Enterprise,
                     73: to wipe out the invasion fleet and save the Federation.
                     74: .pp
                     75: For the purposes of the game
                     76: the galaxy is divided into 64 quadrants
                     77: on an eight by eight grid,
                     78: with quadrant 0,0 in the upper left hand corner.
                     79: Each quadrant is divided into 100 sectors
                     80: on a ten by ten grid.
                     81: Each sector contains one object
                     82: (e.g., the Enterprise, a Klingon, or a star).
                     83: .pp
                     84: Navigation is handled in degrees,
                     85: with zero being straight up
                     86: and ninety being to the right.
                     87: Distances are measured in quadrants.
                     88: One tenth quadrant is one sector.
                     89: .pp
                     90: The galaxy contains starbases,
                     91: at which you can dock to refuel,
                     92: repair damages, etc.
                     93: The galaxy also contains stars.
                     94: Stars usually have a knack for getting in your way,
                     95: but they can be triggered into going nova
                     96: by shooting a photon torpedo at one,
                     97: thereby (hopefully) destroying any adjacent Klingons.
                     98: This is not a good practice however,
                     99: because you are penalized for destroying stars.
                    100: Also, a star will sometimes go supernova,
                    101: which obliterates an entire quadrant.
                    102: You must never stop in a supernova quadrant,
                    103: although you may "jump over" one.
                    104: .pp
                    105: Some starsystems
                    106: have inhabited planets.
                    107: Klingons can attack inhabited planets
                    108: and enslave the populace,
                    109: which they then put to work building more Klingon battle cruisers.
                    110: \".bp
                    111: .ce
                    112: \*fSTARTING UP THE GAME\fR
                    113: .pp
                    114: To request the game, issue the command
                    115: .sp
                    116: .ti +15
                    117: .ft B
                    118: /usr/games/trek
                    119: .ft
                    120: .sp
                    121: from the shell.
                    122: If a filename is supplied,
                    123: a log of the game is written onto that file.
                    124: (Otherwise, no
                    125: file is written.)
                    126: If the
                    127: ``\fB\-a\fP'' flag is stated before the filename,
                    128: the log of the game is appended to the file.
                    129: .pp
                    130: The game will ask you what length game
                    131: you would like.
                    132: Valid responses are "short", "medium", and "long".
                    133: You may also type "restart",
                    134: which restarts a previously saved game.
                    135: Ideally,
                    136: the length of the game does not affect the difficulty,
                    137: but currently the shorter games tend to be harder than the longer ones.
                    138: .pp
                    139: You will then be prompted for the skill,
                    140: to which you must respond
                    141: "novice", "fair", "good", "expert",
                    142: "commodore", or "impossible".
                    143: You should start out with a novice
                    144: and work up,
                    145: but if you really want to see
                    146: how fast you can be slaughtered,
                    147: start out with an impossible game.
                    148: .pp
                    149: In general,
                    150: throughout the game,
                    151: if you forget what is appropriate
                    152: the game will tell you what it expects
                    153: if you just type in
                    154: a question mark.
                    155: \".bp
                    156: .ce
                    157: \*fISSUING COMMANDS\fR
                    158: .pp
                    159: If the game expects you to enter a command,
                    160: .hc ^
                    161: it will say ^"Command:\ "
                    162: and wait for your response.
                    163: Most commands can be abbreviated.
                    164: .pp
                    165: At almost any time you can type more than one thing on a line.
                    166: For example,
                    167: to move straight up one quadrant,
                    168: you can type
                    169: .ti +12
                    170: move 0 1
                    171: .br
                    172: or you could just type
                    173: .ti +12
                    174: move
                    175: .br
                    176: and the game would prompt you with
                    177: .ti +12
                    178: Course:
                    179: .br
                    180: to which you could type
                    181: .ti +12
                    182: 0 1
                    183: .br
                    184: The "1" is the distance,
                    185: which could be put on still another line.
                    186: Also, the "move" command
                    187: could have been abbreviated
                    188: "mov", "mo", or just "m".
                    189: .pp
                    190: If you are partway through a command
                    191: and you change your mind,
                    192: you can usually type "-1"
                    193: to cancel the command.
                    194: .pp
                    195: Klingons generally cannot hit you
                    196: if you don't consume anything
                    197: (e.g., time or energy),
                    198: so some commands are considered "free".
                    199: As soon as you consume anything though -- POW!
                    200: .bp
                    201: .de **
                    202: .if \\n+l .**
                    203: .as x *
                    204: ..
                    205: .de bl
                    206: .sp
                    207: .ie t \fB\\$1\fR
                    208: .el \{\
                    209: .      ne 3
                    210: .      nr l \\w'\\$1' -\\w'*'
                    211: .      ds x ****
                    212: .      **
                    213: \\*x
                    214: .      br
                    215: * \\$1 *
                    216: .      br
                    217: \\*x
                    218: .\}
                    219: .sp
                    220: .in +8
                    221: .nf
                    222: ..
                    223: .de FF
                    224: .in -8
                    225: .fi
                    226: ..
                    227: .if !\n(.V .ta \w'Full Commands: '+1
                    228: .if \n(.V .ta \w'Full Commands: 'u
                    229: .ce
                    230: \*fTHE COMMANDS\fR
                    231: .bl "Short Range Scan"
                    232: Mnemonic: srscan
                    233: Shortest Abbreviation: s
                    234: Full Commands: srscan
                    235:        srscan yes/no
                    236: Consumes: nothing
                    237: .FF
                    238: .pp
                    239: The short range scan
                    240: gives you a picture
                    241: of the quadrant you are in,
                    242: and (if you say "yes")
                    243: a status report
                    244: which tells you
                    245: a whole bunch
                    246: of interesting stuff.
                    247: You can get a status report alone
                    248: by using the
                    249: .ul
                    250: status
                    251: command.
                    252: An example follows:
                    253: .sp
                    254: .in +4
                    255: Short range sensor scan
                    256: .TS
                    257: le1 ce1 ce1 ce1 ce1 ce1 ce1 ce1 ce1 ce1 ce1 le3 l1 l.
                    258:        0       1       2       3       4       5       6       7       8       9
                    259: 0      .       .       .       .       .       .       .       *       .       *       0       stardate        3702.16
                    260: 1      .       .       E       .       .       .       .       .       .       .       1       condition       RED
                    261: 2      .       .       .       .       .       .       .       .       .       *       2       position        0,3/1,2
                    262: 3      *       .       .       .       .       #       .       .       .       .       3       warp\ factor    5.0
                    263: 4      .       .       .       .       .       .       .       .       .       .       4       total\ energy   4376
                    264: 5      .       .       *       .       *       .       .       .       .       .       5       torpedoes       9
                    265: 6      .       .       .       @       .       .       \       .       .       .       6       shields down,\ 78%
                    266: 7      .       .       .       .       .       .       .       .       .       .       7       Klingons\ left  3
                    267: 8      .       .       .       K       .       .       .       .       .       .       8       time\ left      6.43
                    268: 9      .       .       .       .       .       .       *       .       .       .       9       life\ support   damaged,\ reserves\ =\ 2.4
                    269:        0       1       2       3       4       5       6       7       8       9
                    270: .TE
                    271: Distressed Starsystem Marcus XII
                    272: .sp
                    273: .in +8
                    274: .ti -8
                    275: The cast of characters is as follows:
                    276: .nf
                    277: .ta \w'E   'u
                    278: E      the hero
                    279: K      the villain
                    280: #      the starbase
                    281: *      stars
                    282: @      inhabited starsystem
                    283: \&.    empty space
                    284:        a black hole
                    285: .in -12
                    286: .fi
                    287: .ev
                    288: .pp
                    289: The name of the starsystem is listed underneath
                    290: the short range scan.
                    291: The word "distressed", if present,
                    292: means that the starsystem
                    293: is under attack.
                    294: .pp
                    295: Short range scans are absolutely free.
                    296: They use no time, no energy,
                    297: and they don't give the Klingons
                    298: another chance to hit you.
                    299: .bl "Status Report"
                    300: Mnemonic: status
                    301: Shortest Abbreviation: st
                    302: Consumes: nothing
                    303: .FF
                    304: .pp
                    305: This command gives you information
                    306: about the current status
                    307: of the game and your ship, as follows:
                    308: .in +8
                    309: .de qq
                    310: .sp
                    311: .ti -4
                    312: ..
                    313: .qq
                    314: Stardate -- The current stardate.
                    315: .qq
                    316: Condition -- as follows:
                    317: .in +4
                    318: .nf
                    319: RED -- in battle
                    320: YELLOW -- low on energy
                    321: GREEN -- normal state
                    322: DOCKED -- docked at starbase
                    323: CLOAKED -- the cloaking device is activated
                    324: .fi
                    325: .in -4
                    326: .qq
                    327: Position -- Your current quadrant and sector.
                    328: .qq
                    329: Warp Factor -- The speed you will move at
                    330: when you move under warp power
                    331: (with the
                    332: .ul
                    333: move
                    334: command).
                    335: .qq
                    336: Total Energy -- Your energy reserves.
                    337: If they drop to zero,
                    338: you die.
                    339: Energy regenerates,
                    340: but the higher the skill of the game,
                    341: the slower it regenerates.
                    342: .qq
                    343: Torpedoes -- How many photon torpedoes you have left.
                    344: .qq
                    345: Shields -- Whether your shields are up or down,
                    346: and how effective they are if up
                    347: (what percentage of a hit they will absorb).
                    348: .qq
                    349: Klingons Left -- Guess.
                    350: .qq
                    351: Time Left -- How long the Federation can hold out
                    352: if you sit on your fat ass and do nothing.
                    353: If you kill Klingons quickly,
                    354: this number goes up,
                    355: otherwise,
                    356: it goes down.
                    357: If it hits zero,
                    358: the Federation is conquered.
                    359: .qq
                    360: Life Support -- If "active", everything is fine.
                    361: If "damaged", your reserves tell you
                    362: how long you have
                    363: to repair your life support
                    364: or get to a starbase
                    365: before you starve, suffocate,
                    366: or something equally unpleasant.
                    367: .qq
                    368: Current Crew -- The number of crew members
                    369: left.
                    370: This figures does not include officers.
                    371: .qq
                    372: Brig Space -- The space left in your brig
                    373: for Klingon captives.
                    374: .qq
                    375: Klingon Power -- The number of units
                    376: needed to kill a Klingon.
                    377: Remember, as Klingons fire at you
                    378: they use up their own energy,
                    379: so you probably need somewhat less
                    380: than this.
                    381: .qq
                    382: Skill, Length -- The skill and length
                    383: of the game you are playing.
                    384: .in -8
                    385: .pp
                    386: Status information is absolutely free.
                    387: .bl "Long Range Scan"
                    388: Mnemonic: lrscan
                    389: Shortest Abbreviation: l
                    390: Consumes: nothing
                    391: .FF
                    392: .pp
                    393: Long range scan gives you information about the
                    394: eight quadrants
                    395: that surround the quadrant
                    396: you're in.
                    397: A sample long range scan follows:
                    398: .sp
                    399: .ev 1
                    400: .in +12
                    401: Long range scan for quadrant 0,3
                    402: .sp
                    403: .ie t \{\
                    404: .TS
                    405: l1 c1 ce1 c1 ce1 c1 ce1 c0
                    406: l1 l s s s s s s s0
                    407: l1 c1 ce1 c1 ce1 c1 ce1 c0
                    408: l1 l s s s s s s s0.
                    409:                2               3               4
                    410:        _
                    411:        !       *       !       *       !       *       !
                    412:        _
                    413: .T&
                    414: l1 c1 re1 c1 re1 c1 re1 c0
                    415: l1 l s s s s s s s0
                    416: l1 c1 re1 c1 re1 c1 re1 c0
                    417: l1 l s s s s s s s0.
                    418: 0      !       108     !       6       !       19      !
                    419:        _
                    420: 1      !       9       !       ///     !       8       !
                    421:        _
                    422: .TE
                    423: .\}
                    424: .el \{\
                    425: .nf
                    426:      2     3     4
                    427:   -------------------
                    428:   !  *  !  *  !  *  !
                    429:   -------------------
                    430: 0 ! 108 !   6 !  19 !
                    431:   -------------------
                    432: 1 !   9 ! /// !   8 !
                    433:   -------------------
                    434: .fi
                    435: .\}
                    436: .ev
                    437: .pp
                    438: The three digit numbers
                    439: tell the number of objects
                    440: in the quadrants.
                    441: The units digit tells the number of stars,
                    442: the tens digit the number of starbases,
                    443: and the hundreds digit is the number of Klingons.
                    444: "*" indicates the negative energy barrier
                    445: at the edge of the galaxy,
                    446: which you cannot enter.
                    447: "///" means that that is a supernova quadrant
                    448: and must not be entered.
                    449: .bl "Damage Report"
                    450: Mnemonic: damages
                    451: Shortest Abbreviation: da
                    452: Consumes: nothing
                    453: .FF
                    454: .pp
                    455: A damage report tells you what devices are damaged
                    456: and how long it will take to repair them.
                    457: Repairs proceed faster
                    458: when you are docked
                    459: at a starbase.
                    460: .bl "Set Warp Factor"
                    461: Mnemonic: warp
                    462: Shortest Abbreviation: w
                    463: Full Command: warp factor
                    464: Consumes: nothing
                    465: .FF
                    466: .pp
                    467: The warp factor tells the speed of your starship
                    468: when you move under warp power
                    469: (with the
                    470: .ul
                    471: move
                    472: command).
                    473: The higher the warp factor,
                    474: the faster you go,
                    475: and the more energy you use.
                    476: .pp
                    477: The minimum warp factor is 1.0
                    478: and the maximum is 10.0.
                    479: At speeds above warp 6
                    480: there is danger of the warp engines
                    481: being damaged.
                    482: The probability of this
                    483: increases at higher warp speeds.
                    484: Above warp 9.0 there is a chance of entering
                    485: a time warp.
                    486: .bl "Move Under Warp Power"
                    487: Mnemonic: move
                    488: Shortest Abbreviation: m
                    489: Full Command: move course distance
                    490: Consumes: time and energy
                    491: .FF
                    492: .pp
                    493: This is the usual way of moving.
                    494: The course is in degrees and the distance is in quadrants.
                    495: To move one sector specify a distance of 0.1.
                    496: .pp
                    497: Time is consumed proportionately to
                    498: the inverse of the warp factor squared,
                    499: and directly to the distance.
                    500: Energy is consumed as the warp factor cubed,
                    501: and directly to the distance.
                    502: If you move with your shields up
                    503: it doubles the amount of energy consumed.
                    504: .pp
                    505: When you move in a quadrant containing Klingons,
                    506: they get a chance to attack you.
                    507: .pp
                    508: The computer detects navigation errors.
                    509: If the computer is out,
                    510: you run the risk of running into things.
                    511: .pp
                    512: The course is determined by the
                    513: Space Inertial Navigation System
                    514: [SINS].
                    515: As described in
                    516: Star Fleet Technical Order TO:02:06:12,
                    517: the SINS is calibrated,
                    518: after which it becomes the base for navigation.
                    519: If damaged,
                    520: navigation becomes inaccurate.
                    521: When it is fixed,
                    522: Spock recalibrates it,
                    523: however,
                    524: it cannot be calibrated extremely accurately
                    525: until you dock at starbase.
                    526: .bl "Move Under Impulse Power"
                    527: Mnemonic: impulse
                    528: Shortest Abbreviation: i
                    529: Full Command: impulse course distance
                    530: Consumes: time and energy
                    531: .FF
                    532: .pp
                    533: The impulse engines give you a chance to maneuver
                    534: when your warp engines are damaged;
                    535: however, they are incredibly slow
                    536: (0.095 quadrants/stardate).
                    537: They require 20 units of energy to engage,
                    538: and ten units per sector to move.
                    539: .pp
                    540: The same comments about the computer and the SINS
                    541: apply as above.
                    542: .pp
                    543: There is no penalty to move under impulse power
                    544: with shields up.
                    545: .bl "Deflector Shields"
                    546: Mnemonic: shields
                    547: Shortest Abbreviation: sh
                    548: Full Command: shields up/down
                    549: Consumes: energy
                    550: .FF
                    551: .pp
                    552: Shields protect you from Klingon attack
                    553: and nearby novas.
                    554: As they protect you,
                    555: they weaken.
                    556: A shield which is 78% effective
                    557: will absorb 78% of a hit
                    558: and let 22% in to hurt you.
                    559: .pp
                    560: The Klingons have a chance to attack you
                    561: every time you raise or lower shields.
                    562: Shields do not rise and lower
                    563: instantaneously,
                    564: so the hit you receive
                    565: will be computed with the shields
                    566: at an intermediate effectiveness.
                    567: .pp
                    568: It takes energy to raise shields,
                    569: but not to drop them.
                    570: .bl "Cloaking Device"
                    571: Mnemonic: cloak
                    572: Shortest Abbreviation: cl
                    573: Full Command: cloak up/down
                    574: Consumes: energy
                    575: .FF
                    576: .pp
                    577: When you are cloaked,
                    578: Klingons cannot see you,
                    579: and hence they do not fire at you.
                    580: They are useful for entering
                    581: a quadrant
                    582: and selecting a good position,
                    583: however,
                    584: weapons cannot be fired through
                    585: the cloak
                    586: due to the huge energy drain
                    587: that it requires.
                    588: .pp
                    589: The cloak up command
                    590: only starts the cloaking process;
                    591: Klingons will continue
                    592: to fire at you
                    593: until you do something
                    594: which consumes time.
                    595: .bl "Fire Phasers"
                    596: Mnemonic: phasers
                    597: Shortest Abbreviation: p
                    598: Full Commands: phasers automatic amount
                    599:        phasers manual amt1 course1 spread1 ...
                    600: Consumes: energy
                    601: .FF
                    602: .pp
                    603: Phasers are energy weapons;
                    604: the energy comes from your ship's reserves
                    605: ("total energy" on a srscan).
                    606: It takes about 250 units of hits
                    607: to kill a Klingon.
                    608: Hits are cumulative as long as you stay
                    609: in the quadrant.
                    610: .pp
                    611: Phasers become less effective
                    612: the further from a Klingon you are.
                    613: Adjacent Klingons receive about
                    614: 90% of what you fire,
                    615: at five sectors about 60%,
                    616: and at ten sectors about 35%.
                    617: They have no effect outside of the quadrant.
                    618: .pp
                    619: Phasers cannot be fired while shields are up;
                    620: to do so would fry you.
                    621: They have no effect on starbases or stars.
                    622: .pp
                    623: In automatic mode
                    624: the computer decides how to divide up the energy
                    625: among the Klingons present;
                    626: in manual mode you do that yourself.
                    627: .pp
                    628: In manual mode firing
                    629: you specify a direction,
                    630: amount (number of units to fire)
                    631: and spread (0 -> 1.0)
                    632: for each of the six phaser banks.
                    633: A zero amount
                    634: terminates the manual input.
                    635: .bl "Fire Photon Torpedoes"
                    636: Mnemonic: torpedo
                    637: Shortest Abbreviation: t
                    638: Full Command: torpedo course [yes/no] [burst angle]
                    639: Consumes: torpedoes
                    640: .FF
                    641: .pp
                    642: Torpedoes are projectile weapons -- there are no partial hits.
                    643: You either hit your target or you don't.
                    644: A hit on a Klingon destroys him.
                    645: A hit on a starbase destroys that starbase
                    646: (woops!).
                    647: Hitting a star usually causes it to go nova,
                    648: and occasionally supernova.
                    649: .pp
                    650: Photon torpedoes cannot be aimed precisely.
                    651: They can be fired with shields up,
                    652: but they get even more random
                    653: as they pass through the shields.
                    654: .pp
                    655: Torpedoes may be fired in bursts of three.
                    656: If this is desired,
                    657: the burst angle is the angle
                    658: between the three shots,
                    659: which may vary from one to fifteen.
                    660: The word "no"
                    661: says that a burst is not wanted;
                    662: the word "yes"
                    663: (which may be omitted
                    664: if stated on the same line as the course)
                    665: says that a burst is wanted.
                    666: .pp
                    667: Photon torpedoes
                    668: have no effect
                    669: outside the quadrant.
                    670: .bl "Onboard Computer Request"
                    671: Mnemonic: computer
                    672: Shortest Abbreviation: c
                    673: Full Command: computer request; request;...
                    674: Consumes: nothing
                    675: .FF
                    676: .pp
                    677: The computer command gives you access to the facilities
                    678: of the onboard computer,
                    679: which allows you to do all sorts of fascinating stuff.
                    680: Computer requests are:
                    681: .in +8
                    682: .qq
                    683: score -- Shows your current score.
                    684: .qq
                    685: course quad/sect -- Computes the course and distance from wherever
                    686: you are to the given location.
                    687: If you type "course /x,y"
                    688: you will be given the course
                    689: to sector x,y in the current quadrant.
                    690: .qq
                    691: move quad/sect -- Identical to the course
                    692: request,
                    693: except that the move is executed.
                    694: .qq
                    695: chart -- prints a chart of the known galaxy,
                    696: i.e.,
                    697: everything that you have seen with a long range scan.
                    698: The format is the same as on a long range scan,
                    699: except that "..." means
                    700: that you don't yet know what is there,
                    701: and ".1." means that you know that a starbase
                    702: exists, but you don't know anything else.
                    703: "$$$" mans the quadrant
                    704: that you are currently in.
                    705: .qq
                    706: trajectory -- prints the course and distance
                    707: to all the Klingons in the quadrant.
                    708: .qq
                    709: warpcost dist warp_factor -- computes the cost in time and energy
                    710: to move `dist' quadrants at warp `warp_factor'.
                    711: .qq
                    712: impcost dist -- same as warpcost for impulse engines.
                    713: .qq
                    714: pheff range -- tells how effective your phasers are
                    715: at a given range.
                    716: .qq
                    717: distresslist -- gives a list of currently distressed
                    718: starbases
                    719: and starsystems.
                    720: .in -8
                    721: .pp
                    722: More than one request may be stated
                    723: on a line
                    724: by separating them
                    725: with semicolons.
                    726: .bl "Dock at Starbase"
                    727: Mnemonic: dock
                    728: Shortest Abbreviation: do
                    729: Consumes: nothing
                    730: .FF
                    731: .pp
                    732: You may dock at a starbase
                    733: when you are in one of the eight
                    734: adjacent sectors.
                    735: .pp
                    736: When you dock you are resupplied
                    737: with energy, photon torpedoes, and life support reserves.
                    738: Repairs are also done faster at starbase.
                    739: Any prisoners you have taken
                    740: are unloaded.
                    741: You do not receive points
                    742: for taking prisoners
                    743: until this time.
                    744: .pp
                    745: Starbases have their own deflector shields,
                    746: so you are safe from attack while docked.
                    747: .bl "Undock from Starbase"
                    748: Mnemonic: undock
                    749: Shortest Abbreviation: u
                    750: Consumes: nothing
                    751: .FF
                    752: .pp
                    753: This just allows you to leave starbase
                    754: so that you may proceed on your way.
                    755: .bl "Rest"
                    756: Mnemonic: rest
                    757: Shortest Abbreviation: r
                    758: Full Command: rest time
                    759: Consumes: time
                    760: .FF
                    761: .pp
                    762: This command allows you to rest to repair damages.
                    763: It is not advisable to rest while under attack.
                    764: .bl "Call Starbase For Help"
                    765: Mnemonic: help
                    766: Shortest Abbreviation: help
                    767: Consumes: nothing
                    768: .FF
                    769: .pp
                    770: You may call starbase for help via your subspace radio.
                    771: Starbase has long range transporter beams to get you.
                    772: Problem is,
                    773: they can't always rematerialize you.
                    774: .pp
                    775: You should avoid using this command unless absolutely necessary,
                    776: for the above reason and because it counts heavily against you
                    777: in the scoring.
                    778: .bl "Capture Klingon"
                    779: Mnemonic: capture
                    780: Shortest Abbreviation: ca
                    781: Consumes: time
                    782: .FF
                    783: .pp
                    784: You may request that a Klingon surrender
                    785: to you.
                    786: If he accepts,
                    787: you get to take captives
                    788: (but only as many as your brig
                    789: can hold).
                    790: It is good if you do this,
                    791: because you get points for captives.
                    792: Also,
                    793: if you ever get captured,
                    794: you want to be sure that the Federation
                    795: has prisoners to exchange for you.
                    796: .pp
                    797: You must go to a starbase
                    798: to turn over your prisoners
                    799: to Federation authorities.
                    800: .bl "Visual Scan"
                    801: Mnemonic: visual
                    802: Shortest Abbreviation: v
                    803: Full Command: visual course
                    804: Consumes: time
                    805: .FF
                    806: .pp
                    807: When your short range scanners are out,
                    808: you can still see what is out "there"
                    809: by doing a visual scan.
                    810: Unfortunately,
                    811: you can only see three sectors at one time,
                    812: and it takes 0.005 stardates to perform.
                    813: .pp
                    814: The three sectors in the general direction
                    815: of the course specified
                    816: are examined
                    817: and displayed.
                    818: .bl "Abandon Ship"
                    819: Mnemonic: abandon
                    820: Shortest Abbreviation: abandon
                    821: Consumes: nothing
                    822: .FF
                    823: .pp
                    824: The officers escape the Enterprise in the shuttlecraft.
                    825: If the transporter is working
                    826: and there is an inhabitable starsystem
                    827: in the area,
                    828: the crew beams down,
                    829: otherwise you leave them to die.
                    830: You are given an old but still usable ship,
                    831: the Faire Queene.
                    832: .bl "Ram"
                    833: Mnemonic: ram
                    834: Shortest Abbreviation: ram
                    835: Full Command: ram course distance
                    836: Consumes: time and energy
                    837: .FF
                    838: .pp
                    839: This command is identical to "move",
                    840: except that the computer
                    841: doesn't stop you
                    842: from making navigation errors.
                    843: .pp
                    844: You get very nearly slaughtered
                    845: if you ram anything.
                    846: .bl "Self Destruct"
                    847: Mnemonic: destruct
                    848: Shortest Abbreviation: destruct
                    849: Consumes: everything
                    850: .FF
                    851: .pp
                    852: Your starship is self-destructed.
                    853: Chances are you will destroy
                    854: any Klingons
                    855: (and stars,
                    856: and starbases)
                    857: left in your quadrant.
                    858: .bl "Terminate the Game"
                    859: Mnemonic: terminate
                    860: Shortest Abbreviation: terminate
                    861: Full Command: terminate yes/no
                    862: .FF
                    863: .pp
                    864: Cancels the current game.
                    865: No score is computed.
                    866: If you answer yes,
                    867: a new game will be started,
                    868: otherwise trek exits.
                    869: .bl "Call the Shell"
                    870: Mnemonic: shell
                    871: Shortest Abbreviation: shell
                    872: .FF
                    873: .pp
                    874: Temporarily escapes to the shell.
                    875: When you exit the shell
                    876: you will return to the game.
                    877: \".bp
                    878: .ce
                    879: \*fSCORING\fR
                    880: .in +4
                    881: .pp
                    882: The scoring algorithm is rather complicated.
                    883: Basically,
                    884: you get points for each Klingon you kill,
                    885: for your Klingon per stardate kill rate,
                    886: and a bonus if you win the game.
                    887: You lose
                    888: points for the number of Klingons left
                    889: in the galaxy
                    890: at the end of the game,
                    891: for getting killed,
                    892: for each star, starbase, or inhabited starsystem
                    893: you destroy,
                    894: for calling for help,
                    895: and for each casualty you incur.
                    896: .pp
                    897: You will be promoted
                    898: if you play very well.
                    899: You will never get a promotion if you
                    900: call for help,
                    901: abandon the Enterprise,
                    902: get killed,
                    903: destroy a starbase or inhabited starsystem,
                    904: or destroy too many stars.
                    905: .bp
                    906: .ce 1
                    907: \*fCOMMAND SUMMARY\fP
                    908: .TS
                    909: l l l.
                    910: Command        Requires        Consumes
                    911: 
                    912: \*fabandon\fR  shuttlecraft,   -
                    913:          transporter
                    914: \*fca\fRpture  subspace radio  time
                    915: \*fcl\fRoak \*fu\fRp/\*fd\fRown        cloaking device energy
                    916: \*fc\fRomputer request; ...    computer        -
                    917: \*fda\fRmages  -       -
                    918: \*fdestruct\fR computer        -
                    919: \*fdo\fRck     -       -
                    920: \*fhelp\fR     subspace radio  -
                    921: \*fi\fRmpulse course distance  impulse engines,        time, energy
                    922:         computer, SINS
                    923: \*fl\fRrscan   L.R. sensors    -
                    924: \*fm\fRove course distance     warp engines,   time, energy
                    925:          computer, SINS
                    926: \*fp\fRhasers \*fa\fRutomatic amount   phasers, computer       energy \*fp\fRhasers \*fm\fRanual
                    927: \ \ amt1 course1 spread1 ...   phasers energy
                    928: \*ft\fRorpedo course [\*fy\fRes] angle/\*fn\fRo        torpedo tubes   torpedoes
                    929: \*fram\fR course distance      warp engines,   time, energy
                    930:          computer, SINS
                    931: \*fr\fRest time        -       time
                    932: \*fshell\fR    -       -
                    933: \*fsh\fRields \*fu\fRp/\*fd\fRown      shields energy
                    934: \*fs\fRrscan [\*fy\fRes/\*fn\fRo]      S.R. sensors    -
                    935: \*fst\fRatus   -       -
                    936: \*fterminate\fR \*fy\fRes/\*fn\fRo     -       -
                    937: \*fu\fRndock   -       -
                    938: \*fv\fRisual course    -       time
                    939: \*fw\fRarp warp_factor -       -
                    940: .TE

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