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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. The Berkeley software License Agreement ! 4: * specifies the terms and conditions for redistribution. ! 5: * ! 6: * @(#)ex_temp.h 7.4 (Berkeley) 5/31/85 ! 7: */ ! 8: ! 9: /* ! 10: * The editor uses a temporary file for files being edited, in a structure ! 11: * similar to that of ed. The first block of the file is used for a header ! 12: * block which guides recovery after editor/system crashes. ! 13: * Lines are represented in core by a pointer into the temporary file which ! 14: * is packed into 16 bits (32 on VMUNIX). All but the low bit index the temp ! 15: * file; the last is used by global commands. The parameters below control ! 16: * how much the other bits are shifted left before they index the temp file. ! 17: * Larger shifts give more slop in the temp file but allow larger files ! 18: * to be edited. ! 19: * ! 20: * The editor does not garbage collect the temporary file. When a new ! 21: * file is edited, the temporary file is rather discarded and a new one ! 22: * created for the new file. Garbage collection would be rather complicated ! 23: * in ex because of the general undo, and in any case would require more ! 24: * work when throwing lines away because marks would have be carefully ! 25: * checked before reallocating temporary file space. Said another way, ! 26: * each time you create a new line in the temporary file you get a unique ! 27: * number back, and this is a property used by marks. ! 28: * ! 29: * The following temp file parameters allow 256k bytes in the temporary ! 30: * file. By changing to the numbers in comments you can get 512k. ! 31: * For VMUNIX you get more than you could ever want. ! 32: * VMUNIX uses long (32 bit) integers giving much more ! 33: * space in the temp file and no waste. This doubles core ! 34: * requirements but allows files of essentially unlimited size to be edited. ! 35: */ ! 36: #ifndef VMUNIX ! 37: #define BLKMSK 0777 /* 01777 */ ! 38: #define BNDRY 8 /* 16 */ ! 39: #define INCRMT 0200 /* 0100 */ ! 40: #define LBTMSK 0770 /* 0760 */ ! 41: #define NMBLKS 506 /* 1018 */ ! 42: #define OFFBTS 7 /* 6 */ ! 43: #define OFFMSK 0177 /* 077 */ ! 44: #define SHFT 2 /* 3 */ ! 45: #else ! 46: #define BLKMSK 077777 ! 47: #define BNDRY 2 ! 48: #define INCRMT 02000 ! 49: #define LBTMSK 01776 ! 50: #define NMBLKS 077770 ! 51: #define OFFBTS 10 ! 52: #define OFFMSK 01777 ! 53: #define SHFT 0 ! 54: #endif ! 55: ! 56: /* ! 57: * The editor uses three buffers into the temporary file (ed uses two ! 58: * and is very similar). These are two read buffers and one write buffer. ! 59: * Basically, the editor deals with the file as a sequence of BUFSIZ character ! 60: * blocks. Each block contains some number of lines (and lines ! 61: * can run across block boundaries. ! 62: * ! 63: * New lines are written into the last block in the temporary file ! 64: * which is in core as obuf. When a line is needed which isn't in obuf, ! 65: * then it is brought into an input buffer. As there are two, the choice ! 66: * is to take the buffer into which the last read (of the two) didn't go. ! 67: * Thus this is a 2 buffer LRU replacement strategy. Measurement ! 68: * shows that this saves roughly 25% of the buffer reads over a one ! 69: * input buffer strategy. Since the editor (on our VAX over 1 week) ! 70: * spends (spent) roughly 30% of its time in the system read routine, ! 71: * this can be a big help. ! 72: */ ! 73: var bool hitin2; /* Last read hit was ibuff2 not ibuff */ ! 74: var bool ichang2; /* Have actually changed ibuff2 */ ! 75: var bool ichanged; /* Have actually changed ibuff */ ! 76: var short iblock; /* Temp file block number of ibuff (or -1) */ ! 77: var short iblock2; /* Temp file block number of ibuff2 (or -1) */ ! 78: var short ninbuf; /* Number useful chars left in input buffer */ ! 79: var short nleft; /* Number usable chars left in output buffer */ ! 80: var short oblock; /* Temp file block number of obuff (or -1) */ ! 81: #ifndef VMUNIX ! 82: var short tline; /* Current temp file ptr */ ! 83: #else ! 84: var int tline; ! 85: #endif ! 86: ! 87: var char ibuff[BUFSIZ]; ! 88: var char ibuff2[BUFSIZ]; ! 89: var char obuff[BUFSIZ]; ! 90: ! 91: /* ! 92: * Structure of the descriptor block which resides ! 93: * in the first block of the temporary file and is ! 94: * the guiding light for crash recovery. ! 95: * ! 96: * As the Blocks field below implies, there are temporary file blocks ! 97: * devoted to (some) image of the incore array of pointers into the temp ! 98: * file. Thus, to recover from a crash we use these indices to get the ! 99: * line pointers back, and then use the line pointers to get the text back. ! 100: * Except for possible lost lines due to sandbagged I/O, the entire ! 101: * file (at the time of the last editor "sync") can be recovered from ! 102: * the temp file. ! 103: */ ! 104: ! 105: /* This definition also appears in expreserve.c... beware */ ! 106: struct header { ! 107: time_t Time; /* Time temp file last updated */ ! 108: int Uid; ! 109: #ifndef VMUNIX ! 110: short Flines; /* Number of lines in file */ ! 111: #else ! 112: int Flines; ! 113: #endif ! 114: char Savedfile[FNSIZE]; /* The current file name */ ! 115: short Blocks[LBLKS]; /* Blocks where line pointers stashed */ ! 116: }; ! 117: var struct header H; ! 118: ! 119: #define uid H.Uid ! 120: #define flines H.Flines ! 121: #define savedfile H.Savedfile ! 122: #define blocks H.Blocks
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