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BSD 4.3reno
/*
* Copyright (c) 1988, 1989, 1990 The Regents of the University of California.
* All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Adam de Boor.
*
* Redistribution and use in source and binary forms are permitted
* provided that: (1) source distributions retain this entire copyright
* notice and comment, and (2) distributions including binaries display
* the following acknowledgement: ``This product includes software
* developed by the University of California, Berkeley and its contributors''
* in the documentation or other materials provided with the distribution
* and in all advertising materials mentioning features or use of this
* software. Neither the name of the University nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef lint
static char sccsid[] = "@(#)lstNext.c 5.3 (Berkeley) 6/1/90";
#endif /* not lint */
/*-
* LstNext.c --
* Return the next node for a list.
* The sequential functions access the list in a slightly different way.
* CurPtr points to their idea of the current node in the list and they
* access the list based on it. Because the list is circular, Lst_Next
* and Lst_Prev will go around the list forever. Lst_IsAtEnd must be
* used to determine when to stop.
*/
#include "lstInt.h"
/*-
*-----------------------------------------------------------------------
* Lst_Next --
* Return the next node for the given list.
*
* Results:
* The next node or NILLNODE if the list has yet to be opened. Also
* if the list is non-circular and the end has been reached, NILLNODE
* is returned.
*
* Side Effects:
* the curPtr field is updated.
*
*-----------------------------------------------------------------------
*/
LstNode
Lst_Next (l)
Lst l;
{
register ListNode tln;
register List list = (List)l;
if ((LstValid (l) == FALSE) ||
(list->isOpen == FALSE)) {
return (NILLNODE);
}
list->prevPtr = list->curPtr;
if (list->curPtr == NilListNode) {
if (list->atEnd == Unknown) {
/*
* If we're just starting out, atEnd will be Unknown.
* Then we want to start this thing off in the right
* direction -- at the start with atEnd being Middle.
*/
list->curPtr = tln = list->firstPtr;
list->atEnd = Middle;
} else {
tln = NilListNode;
list->atEnd = Tail;
}
} else {
tln = list->curPtr->nextPtr;
list->curPtr = tln;
if (tln == list->firstPtr || tln == NilListNode) {
/*
* If back at the front, then we've hit the end...
*/
list->atEnd = Tail;
} else {
/*
* Reset to Middle if gone past first.
*/
list->atEnd = Middle;
}
}
return ((LstNode)tln);
}
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