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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted ! 6: * provided that the above copyright notice and this paragraph are ! 7: * duplicated in all such forms and that any documentation, ! 8: * advertising materials, and other materials related to such ! 9: * distribution and use acknowledge that the software was developed ! 10: * by the University of California, Berkeley. The name of the ! 11: * University may not be used to endorse or promote products derived ! 12: * from this software without specific prior written permission. ! 13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR ! 14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED ! 15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 16: */ ! 17: ! 18: #ifndef lint ! 19: static char sccsid[] = "@(#)text.c 5.3 (Berkeley) 6/18/88"; ! 20: #endif /* not lint */ ! 21: ! 22: #include "back.h" ! 23: ! 24: char *instr[] = { ! 25: " If you did not notice by now, this program reacts to things as", ! 26: "soon as you type them, without waiting for a newline. This means that", ! 27: "the special characters RUBOUT, ESC, and CONTROL-D, will not perform", ! 28: "their special functions during most of this program. The program", ! 29: "should usually stop when a RUBOUT is typed, but occasionally it will", ! 30: "ignore RUBOUTs until it is waiting for input.\n", ! 31: " These instructions are presented in small chunks designed not to", ! 32: "roll off the top of your screen. When the characters '-->' are print-", ! 33: "ed, no more data will be printed until a space or newline is typed.", ! 34: "In this way, you can finish one section before continuing to another.", ! 35: "Like this:", ! 36: "", ! 37: " The two sides are colored 'red' and 'white.' The computer may play", ! 38: "one side, or if there are two players, the computer can merely act as", ! 39: "a gamekeeper, letting the players make the moves. Once you tell the", ! 40: "computer what color(s) you want to play, the decision remains in ef-", ! 41: "fect until you quit the program, even if you play more than one game,", ! 42: "since the program keeps a running score.\n", ! 43: " The program will prompt for a move in one of two ways. If the", ! 44: "player has the opportunity to double, then merely his color will be", ! 45: "typed out. The player can now do one of several things. He can dou-", ! 46: "ble by typing a 'd', he can roll by typing a space (' ') or newline,", ! 47: "or if he is not sure, he can reprint the board by typing a 'r'.\n", ! 48: " If the player cannot double, his roll will be thrust in front of", ! 49: "him, followed by the request 'Move:', asking for a move but not giving", ! 50: "him the chance to double. He can still ask for the board by typing", ! 51: "'r'. In either of these two states, the player can quit by typing 'q'", ! 52: "or save the game by typing 's'. In either case, the player will be", ! 53: "asked to verify, in case there was some error. The program then ends", ! 54: "immediately, after first saving the file if so requested.", ! 55: "", ! 56: " A player can move one of his men using two forms of input. The", ! 57: "first form is <s>-<f>, where <s> is the starting position, and <f> is", ! 58: "the finishing position of the player's man. For example, if white", ! 59: "wanted to move a piece from position 13 to position 8, his move could", ! 60: "be entered as 13-8. The second form is <s>/<r> where <s> is the", ! 61: "starting position, an <r> is the roll actually made. Hence, white", ! 62: "could have entered as 13/5 instead of 13-8.\n", ! 63: " A player must move each roll of the dice separately. For example,", ! 64: "if a player rolled 4 3, and wanted to move from 13 to 6, he could", ! 65: "enter it as 13/4,9/3 or 13/3,10/4 or 13-10,10-6 or 13-9,9-6, but not", ! 66: "13-6. The last two entries can be shortened to 13-10-6 and 13-9-6.", ! 67: "If you want to move more than one piece from the same position, such", ! 68: "as 13-10,13-9, you can abbreviate this using the <s>/<r> format as by", ! 69: "entering more than one <r>, or 13/34. A player can use both forms for", ! 70: "the same roll, e.g. 13/3,13-9, and separates individual moves by ei-", ! 71: "ther a comma or a space. The letter 'b' represents the bar, and the", ! 72: "letter 'h' represents a player's home. You could also enter the", ! 73: "number that would be in the position of the bar, 25 or 0 as appropri-", ! 74: "ate. Use a newline at the end of your moves for a turn.", ! 75: "", ! 76: " As you type in your move, if a character does not make sense under", ! 77: "the above constrictions, a bell will sound instead of the character,", ! 78: "and it will be ignored. You may kill lines and erase characters as", ! 79: "you would normally, but don't be surprised if they look different than", ! 80: "usual. Also, if you have entered one or more of your rolls, and you", ! 81: "wish to see what the move looks like so far, type a 'r' to see what it", ! 82: "looks like. This cannot be done in the middle of a move (e.g., after", ! 83: "a '-' or '/'). After the printing board, the program will go back to", ! 84: "inputting your move and you can backspace or kill just as if you had", ! 85: "just typed in your input.\n", ! 86: " Now you should be ready to begin the game. Good luck!", ! 87: "", ! 88: 0}; ! 89: ! 90: ! 91: text (t) ! 92: char **t; ! 93: ! 94: { ! 95: register int i; ! 96: register char *s, *a; ! 97: ! 98: fixtty (noech); ! 99: while (*t != 0) { ! 100: s = a = *t; ! 101: for (i = 0; *a != '\0'; i--) ! 102: a++; ! 103: if (i) { ! 104: writel (s); ! 105: writec ('\n'); ! 106: } else { ! 107: writel ("-->"); ! 108: fixtty (raw); ! 109: while ((i = readc()) != ' ' && i != '\n'); ! 110: fixtty (noech); ! 111: clear(); ! 112: } ! 113: t++; ! 114: } ! 115: fixtty (raw); ! 116: }
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