|
|
1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted
6: * provided that the above copyright notice and this paragraph are
7: * duplicated in all such forms and that any documentation,
8: * advertising materials, and other materials related to such
9: * distribution and use acknowledge that the software was developed
10: * by the University of California, Berkeley. The name of the
11: * University may not be used to endorse or promote products derived
12: * from this software without specific prior written permission.
13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16: */
17:
18: #ifndef lint
19: static char sccsid[] = "@(#)text.c 5.3 (Berkeley) 6/18/88";
20: #endif /* not lint */
21:
22: #include "back.h"
23:
24: char *instr[] = {
25: " If you did not notice by now, this program reacts to things as",
26: "soon as you type them, without waiting for a newline. This means that",
27: "the special characters RUBOUT, ESC, and CONTROL-D, will not perform",
28: "their special functions during most of this program. The program",
29: "should usually stop when a RUBOUT is typed, but occasionally it will",
30: "ignore RUBOUTs until it is waiting for input.\n",
31: " These instructions are presented in small chunks designed not to",
32: "roll off the top of your screen. When the characters '-->' are print-",
33: "ed, no more data will be printed until a space or newline is typed.",
34: "In this way, you can finish one section before continuing to another.",
35: "Like this:",
36: "",
37: " The two sides are colored 'red' and 'white.' The computer may play",
38: "one side, or if there are two players, the computer can merely act as",
39: "a gamekeeper, letting the players make the moves. Once you tell the",
40: "computer what color(s) you want to play, the decision remains in ef-",
41: "fect until you quit the program, even if you play more than one game,",
42: "since the program keeps a running score.\n",
43: " The program will prompt for a move in one of two ways. If the",
44: "player has the opportunity to double, then merely his color will be",
45: "typed out. The player can now do one of several things. He can dou-",
46: "ble by typing a 'd', he can roll by typing a space (' ') or newline,",
47: "or if he is not sure, he can reprint the board by typing a 'r'.\n",
48: " If the player cannot double, his roll will be thrust in front of",
49: "him, followed by the request 'Move:', asking for a move but not giving",
50: "him the chance to double. He can still ask for the board by typing",
51: "'r'. In either of these two states, the player can quit by typing 'q'",
52: "or save the game by typing 's'. In either case, the player will be",
53: "asked to verify, in case there was some error. The program then ends",
54: "immediately, after first saving the file if so requested.",
55: "",
56: " A player can move one of his men using two forms of input. The",
57: "first form is <s>-<f>, where <s> is the starting position, and <f> is",
58: "the finishing position of the player's man. For example, if white",
59: "wanted to move a piece from position 13 to position 8, his move could",
60: "be entered as 13-8. The second form is <s>/<r> where <s> is the",
61: "starting position, an <r> is the roll actually made. Hence, white",
62: "could have entered as 13/5 instead of 13-8.\n",
63: " A player must move each roll of the dice separately. For example,",
64: "if a player rolled 4 3, and wanted to move from 13 to 6, he could",
65: "enter it as 13/4,9/3 or 13/3,10/4 or 13-10,10-6 or 13-9,9-6, but not",
66: "13-6. The last two entries can be shortened to 13-10-6 and 13-9-6.",
67: "If you want to move more than one piece from the same position, such",
68: "as 13-10,13-9, you can abbreviate this using the <s>/<r> format as by",
69: "entering more than one <r>, or 13/34. A player can use both forms for",
70: "the same roll, e.g. 13/3,13-9, and separates individual moves by ei-",
71: "ther a comma or a space. The letter 'b' represents the bar, and the",
72: "letter 'h' represents a player's home. You could also enter the",
73: "number that would be in the position of the bar, 25 or 0 as appropri-",
74: "ate. Use a newline at the end of your moves for a turn.",
75: "",
76: " As you type in your move, if a character does not make sense under",
77: "the above constrictions, a bell will sound instead of the character,",
78: "and it will be ignored. You may kill lines and erase characters as",
79: "you would normally, but don't be surprised if they look different than",
80: "usual. Also, if you have entered one or more of your rolls, and you",
81: "wish to see what the move looks like so far, type a 'r' to see what it",
82: "looks like. This cannot be done in the middle of a move (e.g., after",
83: "a '-' or '/'). After the printing board, the program will go back to",
84: "inputting your move and you can backspace or kill just as if you had",
85: "just typed in your input.\n",
86: " Now you should be ready to begin the game. Good luck!",
87: "",
88: 0};
89:
90:
91: text (t)
92: char **t;
93:
94: {
95: register int i;
96: register char *s, *a;
97:
98: fixtty (noech);
99: while (*t != 0) {
100: s = a = *t;
101: for (i = 0; *a != '\0'; i--)
102: a++;
103: if (i) {
104: writel (s);
105: writec ('\n');
106: } else {
107: writel ("-->");
108: fixtty (raw);
109: while ((i = readc()) != ' ' && i != '\n');
110: fixtty (noech);
111: clear();
112: }
113: t++;
114: }
115: fixtty (raw);
116: }
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.