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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted ! 6: * provided that the above copyright notice and this paragraph are ! 7: * duplicated in all such forms and that any documentation, ! 8: * advertising materials, and other materials related to such ! 9: * distribution and use acknowledge that the software was developed ! 10: * by the University of California, Berkeley. The name of the ! 11: * University may not be used to endorse or promote products derived ! 12: * from this software without specific prior written permission. ! 13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR ! 14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED ! 15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 16: */ ! 17: ! 18: #ifndef lint ! 19: static char sccsid[] = "@(#)ttext1.c 5.3 (Berkeley) 6/18/88"; ! 20: #endif /* not lint */ ! 21: ! 22: #include "back.h" ! 23: ! 24: char *opts = " QIMRHEDSPT"; ! 25: char *prompt = "-->"; ! 26: ! 27: char *list[] = { ! 28: "\n\n\tI\tIntroduction to Backgammon", ! 29: "\tM\tMoves and Points", ! 30: "\tR\tRemoving Men from the Board", ! 31: "\tH\tHitting Blots", ! 32: "\tE\tEnding the Game and Scoring", ! 33: "\tD\tDoubling", ! 34: "\tS\tStrategy", ! 35: "\tP\tThe Program and How to Use It", ! 36: "\nalso, you can type:", ! 37: "\t?\tto get this list", ! 38: "\tQ\tto go start playing", ! 39: "\tT\tto go straight to the tutorial", ! 40: 0 ! 41: }; ! 42: ! 43: char *hello[] = { ! 44: "\n\032 These rules consist of text describing how to play Backgammon", ! 45: "followed by a tutorial session where you play a practice game", ! 46: "against the computer. When using this program, think carefuly", ! 47: "before typing, since it reacts as soon as you type something. In", ! 48: "addition, the program presents text output, such as these rules,", ! 49: "in small blocks that will not roll off the top of the screen.", ! 50: "Frequently, you will see the characters '-->' indicating that the", ! 51: "program is waiting for you to finish reading, and will continue", ! 52: "printing when you type a space or newline. Also, the rules are", ! 53: "divided into sections, and although you should read them in or-", ! 54: "der, you can go directly to any of them by typing one of the fol-", ! 55: "lowing letters:", ! 56: "(Remember to hit a space or a newline to continue.)", ! 57: "", ! 58: 0 ! 59: }; ! 60: ! 61: char *intro1[] = { ! 62: "\nIntroduction:", ! 63: "\n Backgammon is a game involving the skill of two players and", ! 64: "the luck of two dice. There are two players, red and white, and", ! 65: "each player gets fifteen men. The object of the game is to re-", ! 66: "move all your men from the board before the opponent does. The", ! 67: "board consists of twenty-four positions, a 'bar' and a 'home' for", ! 68: "each player. It looks like this:", ! 69: "", ! 70: 0}; ! 71: ! 72: char *intro2[] = { ! 73: "", ! 74: "\n Although not indicated on the board, the players' homes are", ! 75: "located just to the right of the board. A player's men are placed", ! 76: "there when they are removed from the board. The board you just", ! 77: "saw was in it's initial position. All games start with the board", ! 78: "looking like this. Notice that red's pieces are represented by the", ! 79: "letter 'r' and white's pieces are represented by the letter 'w'.", ! 80: "Also, a position may have zero or more pieces on it, e.g. posi-", ! 81: "tion 12 has five red pieces on it, while position 11 does not", ! 82: "have any pieces of either color.", ! 83: "", ! 84: 0}; ! 85: ! 86: char *moves[] = { ! 87: "\nMoves and Points:", ! 88: "\n Moves are made along the positions on the board according to", ! 89: "their numbers. Red moves in the positive direction (clockwise", ! 90: "from 1 to 24), and white moves in the negative direction (coun-", ! 91: "terclockwise from 24 to 1).", ! 92: "\n A turn consists of rolling the dice, and moving the number of", ! 93: "positions indicated on each die. The two numbers can be used to", ! 94: "move one man the sum of the two rolls, or two men the number on", ! 95: "each individual die. For example, if red rolled 6 3 at the start", ! 96: "of the game, he might move a man from 1 to 7 to 10, using both", ! 97: "dice for one man, or he might move two men from position 12, one", ! 98: "to 15 and one to 18. (Red did not have to choose two men start-", ! 99: "ing from the same position.) In addition, doubles are treated", ! 100: "specially in backgammon. When a player rolls doubles, he gets to", ! 101: "move as if he had four dice instead of two. For instance, if you", ! 102: "rolled double 2's, you could move one man eight positions, four", ! 103: "men two positions each, or any permutation in between.", ! 104: "", ! 105: "\n However, there are certain limitations, called 'points.' A", ! 106: "player has a point when he has two or more men on the same posi-", ! 107: "tion. This gives him custody of that position, and his opponent", ! 108: "cannot place his men there, even if passing through on the way to", ! 109: "another position. When a player has six points in a row, it is", ! 110: "called a 'wall,' since any of his opponent's men behind the wall", ! 111: "cannot pass it and are trapped, at least for the moment. Notice", ! 112: "that this could mean that a player could not use part or all of", ! 113: "his roll. However, he must use as much of his roll as possible.", ! 114: "", ! 115: 0}; ! 116: ! 117: char *remove[] = { ! 118: "\nRemoving Men from the Board:", ! 119: "\n The most important part of the game is removing men, since", ! 120: "that is how you win the game. Once a man is removed, he stays", ! 121: "off the board for the duration of the game. However, a player", ! 122: "cannot remove men until all his men are on his 'inner table,' or", ! 123: "the last six positions of the board (19-24 for red, 6-1 for", ! 124: "white).", ! 125: "\n To get off the board, a player must roll the exact number to", ! 126: "get his man one position past the last position on the board, or", ! 127: "his 'home.' Hence, if red wanted to remove a man from position", ! 128: "23, he would have to roll a 2, anything else would be used for", ! 129: "another man, or for another purpose. However, there is one ex-", ! 130: "ception. If the player rolling has no men far enough to move the", ! 131: "roll made, he may move his farthest man off the board. For exam-", ! 132: "ple, if red's farthest man back was on position 21, he could re-", ! 133: "move men from that position if he rolled a 5 or a 6, as well as a", ! 134: "4. Since he does not have men on 20 (where he could use a 5) or", ! 135: "on 19 (where he could use a 6), he can use these rolls for posi-", ! 136: "tion 21. A player never has to remove men, but he must make as", ! 137: "many moves as possible.", ! 138: "", ! 139: 0}; ! 140: ! 141: char *hits[] = { ! 142: "\nHitting Blots:", ! 143: "\n Although two men on a position form an impenetrable point, a", ! 144: "lone man is not so secure. Such a man is called a 'blot' and has", ! 145: "the potential of getting hit by an opposing man. When a player's", ! 146: "blot is hit, he is placed on the bar, and the first thing that", ! 147: "player must do is move the man off the bar. Such moves are", ! 148: "counted as if the bar is one position behind the first position", ! 149: "on the board. Thus if red has a man on the bar and rolls 2 3, he", ! 150: "must move the man on the bar to position 2 or 3 before moving any", ! 151: "other man. If white had points on positions 2 and 3, then red", ! 152: "would forfeit his turn. Being on the bar is a very bad position,", ! 153: "for often a player can lose many turns trying to move off the", ! 154: "bar, as well as being set back the full distance of the board.", ! 155: "", ! 156: 0}; ! 157: ! 158: char *endgame[] = { ! 159: "\nEnding the Game and Scoring:", ! 160: "\n Winning a game usually wins one point, the normal value of a", ! 161: "game. However, if the losing player has not removed any men yet,", ! 162: "then the winning player wins double the game value, called a", ! 163: "'gammon.' If the losing player has a player on the bar or on the", ! 164: "winner's inner table, then the winner gets triple the game value,", ! 165: "which is called a 'backgammon.' (So that's where the name comes", ! 166: "from!)", ! 167: "", ! 168: 0};
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