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1.1 ! root 1: /* ! 2: * Copyright (c) 1983 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted ! 6: * provided that the above copyright notice and this paragraph are ! 7: * duplicated in all such forms and that any documentation, ! 8: * advertising materials, and other materials related to such ! 9: * distribution and use acknowledge that the software was developed ! 10: * by the University of California, Berkeley. The name of the ! 11: * University may not be used to endorse or promote products derived ! 12: * from this software without specific prior written permission. ! 13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR ! 14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED ! 15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 16: */ ! 17: ! 18: #ifndef lint ! 19: static char sccsid[] = "@(#)com1.c 5.2 (Berkeley) 6/19/88"; ! 20: #endif /* not lint */ ! 21: ! 22: #include "externs.h" ! 23: ! 24: move(thataway, token) ! 25: int thataway, token; ! 26: { ! 27: wordnumber++; ! 28: if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED]) ! 29: if (thataway) { ! 30: position = thataway; ! 31: newway(token); ! 32: time++; ! 33: } ! 34: else { ! 35: puts("You can't go this way."); ! 36: newway(token); ! 37: whichway(location[position]); ! 38: return(0); ! 39: } ! 40: else if (notes[CANTMOVE] && !notes[LAUNCHED]) ! 41: puts("You aren't able to move; you better drop something."); ! 42: else ! 43: puts("You are out of fuel; now you will rot in space forever!"); ! 44: return(1); ! 45: } ! 46: ! 47: convert(tothis) /* Converts day to night and vice versa. */ ! 48: int tothis; /* Day objects are permanent. Night objects are added*/ ! 49: { /* at dusk, and subtracted at dawn. */ ! 50: register struct objs *p; ! 51: register i, j; ! 52: ! 53: if (tothis == TONIGHT) { ! 54: for (i = 1; i <= NUMOFROOMS; i++) ! 55: for (j = 0; j < NUMOFWORDS; j++) ! 56: nightfile[i].objects[j] = dayfile[i].objects[j]; ! 57: for (p = nightobjs; p->room != 0; p++) ! 58: setbit(nightfile[p->room].objects, p->obj); ! 59: location = nightfile; ! 60: } else { ! 61: for (i = 1; i <= NUMOFROOMS; i++) ! 62: for (j = 0; j < NUMOFWORDS; j++) ! 63: dayfile[i].objects[j] = nightfile[i].objects[j]; ! 64: for (p = nightobjs; p->room != 0; p++) ! 65: clearbit(dayfile[p->room].objects, p->obj); ! 66: location = dayfile; ! 67: } ! 68: } ! 69: ! 70: news() ! 71: { ! 72: register int n; ! 73: int hurt; ! 74: ! 75: if (time > 30 && position < 32){ ! 76: puts("An explosion of shuddering magnitude splinters bulkheads and"); ! 77: puts("ruptures the battlestar's hull. You are sucked out into the"); ! 78: puts("frozen void of space and killed."); ! 79: die(); ! 80: } ! 81: if (time > 20 && position < 32) ! 82: puts("Explosions rock the battlestar."); ! 83: if (time > snooze){ ! 84: puts("You drop from exhaustion..."); ! 85: zzz(); ! 86: } ! 87: if (time > snooze - 5) ! 88: puts("You're getting tired."); ! 89: if (time > (rythmn + CYCLE)) { ! 90: if (location == nightfile) { ! 91: convert(TODAY); ! 92: if (OUTSIDE && time - rythmn - CYCLE < 10) { ! 93: puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn."); ! 94: puts("You awake from a misty dream-world into stark reality."); ! 95: puts("It is day."); ! 96: } ! 97: } else { ! 98: convert(TONIGHT); ! 99: clearbit(location[POOLS].objects, BATHGOD); ! 100: if (OUTSIDE && time - rythmn - CYCLE < 10) { ! 101: puts("The dying sun sinks into the ocean, leaving a blood stained sunset."); ! 102: puts("The sky slowly fades from orange to violet to black. A few stars"); ! 103: puts("flicker on, and it is night."); ! 104: puts("The world seems completly different at night."); ! 105: } ! 106: } ! 107: rythmn = time - time % CYCLE; ! 108: } ! 109: if (!wiz && !tempwiz) ! 110: if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){ ! 111: tempwiz = 1; ! 112: puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard."); ! 113: } ! 114: if (testbit(location[position].objects,ELF)){ ! 115: printf("%s\n",objdes[ELF]); ! 116: fight(ELF,rnd(30)); ! 117: } ! 118: if (testbit(location[position].objects,DARK)){ ! 119: printf("%s\n",objdes[DARK]); ! 120: fight(DARK,100); ! 121: } ! 122: if (testbit(location[position].objects,WOODSMAN)){ ! 123: printf("%s\n",objdes[WOODSMAN]); ! 124: fight(WOODSMAN,50); ! 125: } ! 126: switch(position){ ! 127: ! 128: case 267: ! 129: case 257: /* entering a cave */ ! 130: case 274: ! 131: case 246: ! 132: notes[CANTSEE] = 1; ! 133: break; ! 134: case 160: ! 135: case 216: /* leaving a cave */ ! 136: case 230: ! 137: case 231: ! 138: case 232: ! 139: notes[CANTSEE] = 0; ! 140: break; ! 141: } ! 142: if (testbit(location[position].objects, GIRL)) ! 143: meetgirl = 1; ! 144: if (meetgirl && CYCLE * 1.5 - time < 10){ ! 145: setbit(location[GARDEN].objects,GIRLTALK); ! 146: setbit(location[GARDEN].objects,LAMPON); ! 147: setbit(location[GARDEN].objects,ROPE); ! 148: } ! 149: if (position == DOCK && (beenthere[position] || time > CYCLE)){ ! 150: clearbit(location[DOCK].objects, GIRL); ! 151: clearbit(location[DOCK].objects,MAN); ! 152: } ! 153: if (meetgirl && time - CYCLE * 1.5 > 10){ ! 154: clearbit(location[GARDEN].objects,GIRLTALK); ! 155: clearbit(location[GARDEN].objects,LAMPON); ! 156: clearbit(location[GARDEN].objects,ROPE); ! 157: meetgirl = 0; ! 158: } ! 159: if (testbit(location[position].objects,CYLON)){ ! 160: puts("Oh my God, you're being shot at by an alien spacecraft!"); ! 161: printf("The targeting computer says we have %d seconds to attack!\n",clock); ! 162: fflush(stdout); ! 163: sleep(1); ! 164: if (!visual()){ ! 165: hurt = rnd(NUMOFINJURIES); ! 166: injuries[hurt] = 1; ! 167: puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll."); ! 168: puts("The viper shudders under a terrible explosion."); ! 169: printf("I'm afraid you have suffered %s.\n", ouch[hurt]); ! 170: } ! 171: else ! 172: clearbit(location[position].objects,CYLON); ! 173: } ! 174: if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ ! 175: puts("I'm afraid you have suffered fatal injuries."); ! 176: die(); ! 177: } ! 178: for (n=0; n < NUMOFINJURIES; n++) ! 179: if (injuries[n] == 1){ ! 180: injuries[n] = 2; ! 181: if (WEIGHT > 5) ! 182: WEIGHT -= 5; ! 183: else ! 184: WEIGHT = 0; ! 185: } ! 186: if (injuries[ARM] == 2){ ! 187: CUMBER -= 5; ! 188: injuries[ARM]++; ! 189: } ! 190: if (injuries[RIBS] == 2){ ! 191: CUMBER -= 2; ! 192: injuries[RIBS]++; ! 193: } ! 194: if (injuries[SPINE] == 2){ ! 195: WEIGHT = 0; ! 196: injuries[SPINE]++; ! 197: } ! 198: if (carrying > WEIGHT || encumber > CUMBER) ! 199: notes[CANTMOVE] = 1; ! 200: else ! 201: notes[CANTMOVE] = 0; ! 202: } ! 203: ! 204: crash() ! 205: { ! 206: int hurt1,hurt2; ! 207: ! 208: fuel--; ! 209: if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){ ! 210: if (!location[position].flyhere) ! 211: puts("You're flying too low. We're going to crash!"); ! 212: else{ ! 213: puts("You're out of fuel. We'll have to crash land!"); ! 214: if (!location[position].down){ ! 215: puts("Your viper strikes the ground and explodes into firey fragments."); ! 216: puts("Thick black smoke billows up from the wreckage."); ! 217: die(); ! 218: } ! 219: position = location[position].down; ! 220: } ! 221: notes[LAUNCHED] = 0; ! 222: setbit(location[position].objects,CRASH); ! 223: time += rnd(CYCLE/4); ! 224: puts("The viper explodes into the ground and you lose consciousness..."); ! 225: zzz(); ! 226: hurt1 = rnd(NUMOFINJURIES - 2) + 2; ! 227: hurt2 = rnd(NUMOFINJURIES - 2) + 2; ! 228: injuries[hurt1] = 1; ! 229: injuries[hurt2] = 1; ! 230: injuries[0] = 1; /* abrasions */ ! 231: injuries[1] = 1; /* lacerations */ ! 232: printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]); ! 233: } ! 234: }
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