Annotation of 43BSDTahoe/games/battlestar/com1.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1983 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)com1.c     5.2 (Berkeley) 6/19/88";
                     20: #endif /* not lint */
                     21: 
                     22: #include "externs.h"
                     23: 
                     24: move(thataway, token)
                     25: int thataway, token;
                     26: {
                     27:        wordnumber++;
                     28:        if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED])
                     29:                if (thataway) {
                     30:                        position = thataway;
                     31:                        newway(token);
                     32:                        time++;
                     33:                }
                     34:                else {
                     35:                        puts("You can't go this way.");
                     36:                        newway(token);
                     37:                        whichway(location[position]);
                     38:                        return(0);
                     39:                }
                     40:        else if (notes[CANTMOVE] && !notes[LAUNCHED])
                     41:                puts("You aren't able to move; you better drop something.");
                     42:        else
                     43:                puts("You are out of fuel; now you will rot in space forever!");
                     44:        return(1);
                     45: }
                     46: 
                     47: convert(tothis)                /* Converts day to night and vice versa.            */
                     48: int tothis;            /* Day objects are permanent.  Night objects are added*/
                     49: {                      /* at dusk, and subtracted at dawn.             */
                     50:        register struct objs *p;
                     51:        register i, j;
                     52: 
                     53:        if (tothis == TONIGHT) {
                     54:                for (i = 1; i <= NUMOFROOMS; i++)
                     55:                        for (j = 0; j < NUMOFWORDS; j++)
                     56:                                nightfile[i].objects[j] = dayfile[i].objects[j];
                     57:                for (p = nightobjs; p->room != 0; p++)
                     58:                        setbit(nightfile[p->room].objects, p->obj);
                     59:                location = nightfile;
                     60:        } else {
                     61:                for (i = 1; i <= NUMOFROOMS; i++)
                     62:                        for (j = 0; j < NUMOFWORDS; j++)
                     63:                                dayfile[i].objects[j] = nightfile[i].objects[j];
                     64:                for (p = nightobjs; p->room != 0; p++)
                     65:                        clearbit(dayfile[p->room].objects, p->obj);
                     66:                location = dayfile;
                     67:        }
                     68: }
                     69: 
                     70: news()
                     71: {
                     72:        register int n;
                     73:        int hurt;
                     74: 
                     75:        if (time > 30 && position < 32){
                     76:                puts("An explosion of shuddering magnitude splinters bulkheads and");
                     77:                puts("ruptures the battlestar's hull.  You are sucked out into the");
                     78:                puts("frozen void of space and killed.");
                     79:                die();
                     80:        }
                     81:        if (time > 20 && position < 32)
                     82:                puts("Explosions rock the battlestar.");
                     83:        if (time > snooze){
                     84:                puts("You drop from exhaustion...");
                     85:                zzz();
                     86:        }
                     87:        if (time > snooze - 5)
                     88:                puts("You're getting tired.");
                     89:        if (time > (rythmn + CYCLE)) {
                     90:                if (location == nightfile) {
                     91:                        convert(TODAY);
                     92:                        if (OUTSIDE && time - rythmn - CYCLE < 10) {
                     93:                                puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
                     94:                                puts("You awake from a misty dream-world into stark reality.");
                     95:                                puts("It is day.");
                     96:                        }
                     97:                } else {
                     98:                        convert(TONIGHT);
                     99:                        clearbit(location[POOLS].objects, BATHGOD);
                    100:                        if (OUTSIDE && time - rythmn - CYCLE < 10) {
                    101:                                puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
                    102:                                puts("The sky slowly fades from orange to violet to black.  A few stars");
                    103:                                puts("flicker on, and it is night.");
                    104:                                puts("The world seems completly different at night.");
                    105:                        }
                    106:                }
                    107:                rythmn = time - time % CYCLE;
                    108:        }
                    109:        if (!wiz && !tempwiz)
                    110:                if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){
                    111:                        tempwiz = 1;
                    112:                        puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
                    113:        }
                    114:        if (testbit(location[position].objects,ELF)){
                    115:                printf("%s\n",objdes[ELF]);
                    116:                fight(ELF,rnd(30));
                    117:        }
                    118:        if (testbit(location[position].objects,DARK)){
                    119:                printf("%s\n",objdes[DARK]);
                    120:                fight(DARK,100);
                    121:        }
                    122:        if (testbit(location[position].objects,WOODSMAN)){
                    123:                printf("%s\n",objdes[WOODSMAN]);
                    124:                fight(WOODSMAN,50);
                    125:        }
                    126:        switch(position){
                    127:                
                    128:                case 267:
                    129:                case 257:       /* entering a cave */
                    130:                case 274:
                    131:                case 246:
                    132:                        notes[CANTSEE] = 1;
                    133:                        break;
                    134:                case 160:
                    135:                case 216:       /* leaving a cave */
                    136:                case 230:
                    137:                case 231:
                    138:                case 232:
                    139:                        notes[CANTSEE] = 0;
                    140:                        break;
                    141:        }
                    142:        if (testbit(location[position].objects, GIRL))
                    143:                meetgirl = 1;
                    144:        if (meetgirl && CYCLE * 1.5 - time < 10){
                    145:                setbit(location[GARDEN].objects,GIRLTALK);
                    146:                setbit(location[GARDEN].objects,LAMPON);
                    147:                setbit(location[GARDEN].objects,ROPE);
                    148:        }
                    149:        if (position == DOCK && (beenthere[position] || time > CYCLE)){
                    150:                clearbit(location[DOCK].objects, GIRL);
                    151:                clearbit(location[DOCK].objects,MAN);
                    152:        }
                    153:        if (meetgirl && time - CYCLE * 1.5 > 10){
                    154:                clearbit(location[GARDEN].objects,GIRLTALK);
                    155:                clearbit(location[GARDEN].objects,LAMPON);
                    156:                clearbit(location[GARDEN].objects,ROPE);
                    157:                meetgirl = 0;
                    158:        }
                    159:        if (testbit(location[position].objects,CYLON)){
                    160:                puts("Oh my God, you're being shot at by an alien spacecraft!");
                    161:                printf("The targeting computer says we have %d seconds to attack!\n",clock);
                    162:                fflush(stdout);
                    163:                sleep(1);
                    164:                if (!visual()){
                    165:                        hurt = rnd(NUMOFINJURIES);
                    166:                        injuries[hurt] = 1;
                    167:                        puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
                    168:                        puts("The viper shudders under a terrible explosion.");
                    169:                        printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
                    170:                }
                    171:                else
                    172:                        clearbit(location[position].objects,CYLON);
                    173:        }
                    174:        if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
                    175:                puts("I'm afraid you have suffered fatal injuries.");
                    176:                die();
                    177:        }
                    178:        for (n=0; n < NUMOFINJURIES; n++)
                    179:                if (injuries[n] == 1){
                    180:                        injuries[n] = 2;
                    181:                        if (WEIGHT > 5)
                    182:                                WEIGHT -= 5;
                    183:                        else
                    184:                                WEIGHT = 0;
                    185:                }
                    186:        if (injuries[ARM] == 2){
                    187:                CUMBER -= 5;
                    188:                injuries[ARM]++;
                    189:        }
                    190:        if (injuries[RIBS] == 2){
                    191:                CUMBER -= 2;
                    192:                injuries[RIBS]++;
                    193:        }
                    194:        if (injuries[SPINE] == 2){
                    195:                WEIGHT = 0;
                    196:                injuries[SPINE]++;
                    197:        }
                    198:        if (carrying > WEIGHT || encumber > CUMBER)
                    199:                notes[CANTMOVE] = 1;
                    200:        else
                    201:                notes[CANTMOVE] = 0;
                    202: }
                    203: 
                    204: crash()
                    205: {
                    206:        int hurt1,hurt2;
                    207: 
                    208:        fuel--;
                    209:        if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){
                    210:                if (!location[position].flyhere)
                    211:                        puts("You're flying too low.  We're going to crash!");
                    212:                else{ 
                    213:                        puts("You're out of fuel.  We'll have to crash land!");
                    214:                        if (!location[position].down){
                    215:                                puts("Your viper strikes the ground and explodes into firey fragments.");
                    216:                                puts("Thick black smoke billows up from the wreckage.");
                    217:                                die();
                    218:                        }
                    219:                        position = location[position].down;
                    220:                }
                    221:                notes[LAUNCHED] = 0;
                    222:                setbit(location[position].objects,CRASH);
                    223:                time += rnd(CYCLE/4);
                    224:                puts("The viper explodes into the ground and you lose consciousness...");
                    225:                zzz();
                    226:                hurt1 = rnd(NUMOFINJURIES - 2) + 2;
                    227:                hurt2 = rnd(NUMOFINJURIES - 2) + 2;
                    228:                injuries[hurt1] = 1;
                    229:                injuries[hurt2] = 1;
                    230:                injuries[0] = 1;        /* abrasions */
                    231:                injuries[1] = 1;        /* lacerations */
                    232:                printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]);
                    233:        }
                    234: }

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