Annotation of 43BSDTahoe/games/battlestar/com6.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1983 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that the above copyright notice and this paragraph are
        !             7:  * duplicated in all such forms and that any documentation,
        !             8:  * advertising materials, and other materials related to such
        !             9:  * distribution and use acknowledge that the software was developed
        !            10:  * by the University of California, Berkeley.  The name of the
        !            11:  * University may not be used to endorse or promote products derived
        !            12:  * from this software without specific prior written permission.
        !            13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            16:  */
        !            17: 
        !            18: #ifndef lint
        !            19: static char sccsid[] = "@(#)com6.c     5.2 (Berkeley) 6/19/88";
        !            20: #endif /* not lint */
        !            21: 
        !            22: #include "externs.h"
        !            23: 
        !            24: launch()
        !            25: {
        !            26:        if (testbit(location[position].objects,VIPER) && !notes[CANTLAUNCH]){
        !            27:                if (fuel > 4){
        !            28:                        clearbit(location[position].objects,VIPER);
        !            29:                        position = location[position].up;
        !            30:                        notes[LAUNCHED] = 1;
        !            31:                        time++;
        !            32:                        fuel -= 4;
        !            33:                        puts("You climb into the viper and prepare for launch.");
        !            34:                        puts("With a touch of your thumb the turbo engines ignite, thrusting you back into\nyour seat.");
        !            35:                        return(1);
        !            36:                }
        !            37:                else
        !            38:                        puts("Not enough fuel to launch.");
        !            39:         }
        !            40:         else
        !            41:                puts("Can't launch.");
        !            42:         return(0);
        !            43: }
        !            44: 
        !            45: land()
        !            46: {
        !            47:        if (notes[LAUNCHED] && testbit(location[position].objects,LAND) && location[position].down){
        !            48:                notes[LAUNCHED] = 0;
        !            49:                position = location[position].down;
        !            50:                setbit(location[position].objects,VIPER);
        !            51:                fuel -= 2;
        !            52:                time++;
        !            53:                puts("You are down.");
        !            54:                return(1);
        !            55:        }
        !            56:        else
        !            57:                puts("You can't land here.");
        !            58:        return(0);
        !            59: }
        !            60: 
        !            61: die()          /* endgame */
        !            62: {
        !            63:        printf("bye.\nYour rating was %s.\n", rate());
        !            64:        post(' ');
        !            65:        exit(0);
        !            66: }
        !            67: 
        !            68: live()
        !            69: {
        !            70:        puts("\nYou win!");
        !            71:        post('!');
        !            72:        exit(0);
        !            73: }
        !            74: 
        !            75: #include <sys/time.h>
        !            76: post(ch)
        !            77: char ch;
        !            78: {
        !            79:        FILE *fp;
        !            80:        struct timeval tv;
        !            81:        char *date;
        !            82:        int s = sigblock(sigmask(SIGINT));
        !            83: 
        !            84:        gettimeofday(&tv, (struct timezone *)0);        /* can't call time */
        !            85:        date = ctime(&tv.tv_sec);
        !            86:        date[24] = '\0';
        !            87:        if (fp = fopen(logfile,"a")) {
        !            88:                fprintf(fp, "%s  %8s  %c%20s", date, uname, ch, rate());
        !            89:                if (wiz)
        !            90:                        fprintf(fp, "   wizard\n");
        !            91:                else if (tempwiz)
        !            92:                        fprintf(fp, "   WIZARD!\n");
        !            93:                else
        !            94:                        fprintf(fp, "\n");
        !            95:        } else
        !            96:                perror(logfile);
        !            97:        sigsetmask(s);
        !            98: }
        !            99: 
        !           100: char *
        !           101: rate()
        !           102: {
        !           103:        int score;
        !           104: 
        !           105:        score = max(max(pleasure,power),ego);
        !           106:        if (score == pleasure){
        !           107:                if (score < 5)
        !           108:                        return("novice");
        !           109:                else if (score < 20)
        !           110:                        return("junior voyeur");
        !           111:                else if (score < 35)
        !           112:                        return("Don Juan");
        !           113:                else return("Marquis De Sade");
        !           114:        }
        !           115:        else if (score == power){
        !           116:                if (score < 5)
        !           117:                        return("serf");
        !           118:                else if (score < 8)
        !           119:                        return("Samurai");
        !           120:                else if (score < 13)
        !           121:                        return("Klingon");
        !           122:                else if (score < 22)
        !           123:                        return("Darth Vader");
        !           124:                else return("Sauron the Great");
        !           125:        }
        !           126:        else{
        !           127:                if (score < 5)
        !           128:                        return("Polyanna");
        !           129:                else if (score < 10)
        !           130:                        return("philanthropist");
        !           131:                else if (score < 20)
        !           132:                        return("Tattoo");
        !           133:                else return("Mr. Roarke");
        !           134:        }
        !           135: }
        !           136: 
        !           137: drive()
        !           138: {
        !           139:        if (testbit(location[position].objects,CAR)){
        !           140:                puts("You hop in the car and turn the key.  There is a perceptible grating noise,");
        !           141:                puts("and an explosion knocks you unconscious...");
        !           142:                clearbit(location[position].objects,CAR);
        !           143:                setbit(location[position].objects,CRASH);
        !           144:                injuries[5] = injuries[6] = injuries[7] = injuries[8] = 1;
        !           145:                time += 15;
        !           146:                zzz();
        !           147:                return(0);
        !           148:        }
        !           149:        else
        !           150:                puts("There is nothing to drive here.");
        !           151:        return(-1);
        !           152: }
        !           153: 
        !           154: ride()
        !           155: {
        !           156:        if (testbit(location[position].objects,HORSE)){
        !           157:                puts("You climb onto the stallion and kick it in the guts.  The stupid steed launches");
        !           158:                puts("forward through bush and fern.  You are thrown and the horse gallups off.");
        !           159:                clearbit(location[position].objects,HORSE);
        !           160:                while (!(position = rnd(NUMOFROOMS+1)) || !OUTSIDE || !beenthere[position] || location[position].flyhere);
        !           161:                setbit(location[position].objects,HORSE);
        !           162:                if (location[position].north)
        !           163:                        position = location[position].north;
        !           164:                else if (location[position].south)
        !           165:                        position = location[position].south;
        !           166:                else if (location[position].east)
        !           167:                        position = location[position].east;
        !           168:                else
        !           169:                        position = location[position].west;
        !           170:                return(0);
        !           171:        }
        !           172:        else puts("There is no horse here.");
        !           173:        return(-1);
        !           174: }
        !           175: 
        !           176: light()                /* synonyms = {strike, smoke} */
        !           177: {              /* for matches, cigars */
        !           178:        if (testbit(inven,MATCHES) && matchcount){
        !           179:                puts("Your match splutters to life.");
        !           180:                time++;
        !           181:                matchlight = 1;
        !           182:                matchcount--;
        !           183:                if (position == 217){
        !           184:                        puts("The whole bungalow explodes with an intense blast.");
        !           185:                        die();
        !           186:                }
        !           187:        }
        !           188:        else puts("You're out of matches.");
        !           189: }

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