Annotation of 43BSDTahoe/games/battlestar/init.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1983 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that the above copyright notice and this paragraph are
        !             7:  * duplicated in all such forms and that any documentation,
        !             8:  * advertising materials, and other materials related to such
        !             9:  * distribution and use acknowledge that the software was developed
        !            10:  * by the University of California, Berkeley.  The name of the
        !            11:  * University may not be used to endorse or promote products derived
        !            12:  * from this software without specific prior written permission.
        !            13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            16:  */
        !            17: 
        !            18: #ifndef lint
        !            19: static char sccsid[] = "@(#)init.c     5.2 (Berkeley) 6/19/88";
        !            20: #endif /* not lint */
        !            21: 
        !            22: #include "externs.h"
        !            23: #include <pwd.h>
        !            24: 
        !            25: initialize(startup)
        !            26:        char startup;
        !            27: {
        !            28:        register struct objs *p;
        !            29:        int die();
        !            30: 
        !            31:        puts("Version 4.2, fall 1984.");
        !            32:        puts("First Adventure game written by His Lordship, the honorable");
        !            33:        puts("Admiral D.W. Riggle\n");
        !            34:        srand(getpid());
        !            35:        getutmp(uname);
        !            36:        wiz = wizard(uname);
        !            37:        wordinit();
        !            38:        if (startup) {
        !            39:                location = dayfile;
        !            40:                direction = NORTH;
        !            41:                time = 0;
        !            42:                snooze = CYCLE * 1.5;
        !            43:                position = 22;
        !            44:                setbit(wear, PAJAMAS);
        !            45:                fuel = TANKFULL;
        !            46:                torps = TORPEDOES;
        !            47:                for (p = dayobjs; p->room != 0; p++)
        !            48:                        setbit(location[p->room].objects, p->obj);
        !            49:        } else
        !            50:                restore();
        !            51:        signal(SIGINT, die);
        !            52: }
        !            53: 
        !            54: getutmp(uname)
        !            55:        char *uname;
        !            56: {
        !            57:        struct passwd *ptr;
        !            58: 
        !            59:        ptr = getpwuid(getuid());
        !            60:        strcpy(uname, ptr ? ptr->pw_name : "");
        !            61: }
        !            62: 
        !            63: char *list[] = {       /* hereditary wizards */
        !            64:        "riggle",
        !            65:        "chris",
        !            66:        "edward",
        !            67:        "comay",
        !            68:        "yee",
        !            69:        "dmr",
        !            70:        "ken",
        !            71:        0
        !            72: };
        !            73: 
        !            74: char *badguys[] = {
        !            75:        "wnj",
        !            76:        "root",
        !            77:        "ted",
        !            78:        0
        !            79: };
        !            80: 
        !            81: wizard(uname)
        !            82:        char *uname;
        !            83: {
        !            84:        char flag;
        !            85: 
        !            86:        if (flag = checkout(uname))
        !            87:                printf("You are the Great wizard %s.\n", uname);
        !            88:        return flag;
        !            89: }
        !            90: 
        !            91: checkout(uname)
        !            92:        register char *uname;
        !            93: {
        !            94:        register char **ptr;
        !            95: 
        !            96:        for (ptr = list; *ptr; ptr++)
        !            97:                if (strcmp(*ptr, uname) == 0)
        !            98:                        return 1;
        !            99:        for (ptr = badguys; *ptr; ptr++)
        !           100:                if (strcmp(*ptr, uname) == 0) {
        !           101:                        printf("You are the Poor anti-wizard %s.  Good Luck!\n",
        !           102:                                uname);
        !           103:                        CUMBER = 3;
        !           104:                        WEIGHT = 9;     /* that'll get him! */
        !           105:                        clock = 10;
        !           106:                        setbit(location[7].objects, WOODSMAN);  /* viper room */
        !           107:                        setbit(location[20].objects, WOODSMAN); /* laser " */
        !           108:                        setbit(location[13].objects, DARK);     /* amulet " */
        !           109:                        setbit(location[8].objects, ELF);       /* closet */
        !           110:                        return 0;       /* anything else, Chris? */
        !           111:                }
        !           112:        return 0;
        !           113: }

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